(C) 2002 Wizards of the Coast Pokemon Trading Card Game Neo: Destiny Expansion Set Spoiler By: Chris "Baboon" K. Baboon@pokeschool.com March 31, 2002 - April 17, 2002 <~~ (Takes forever to type 113 cards ;-) ) Information listed in this spoiler is lastly taken from the actual American cards from in front of me. Officially, all work here is credited to me, if you decide to quote it in any form. Neo Destiny has some errors/misprints. If it’s simple, like spelling, I’ll correct it. Otherwise, if it’s something like a rulings error or incorrect attack wording, you’ll have to look somewhere to find the right way, such as the Compendium. Type Symbols: (*)=Colorless, (D)=Darkness, (F)=Fighting, (R)=Fire, (G)=Grass, (L)=Lightning, (M)=Metal, (P)=Psychic, and (W)= Water. When I type attacks for spoilers, I always write them like this... "(*)(*)(*)(*) Double Edge 80. Chansey does 80 damage to itself." The energy cost is first, then the attack name, then the base damage, and finally, any effects of the attack. Neo Destiny also, like Team Rocket and Neo Revelation, has extra cards added onto the end of the set, i.e.: 106/105, 107/105, etc. This is not a mistake on my part, or Wizards. Those are the Shining cards. And yes, they are ALL Basic Pokemon. That’s also not a mistake. Enjoy! Card 1/105 Name: Dark Ampharos Evolves from Dark Flaaffy (Stage 2) Type: Lightning HP: 70 Weakness: Fighting Resistance: none Retreat Cost: (*)(*) Level: 36 Pokemon Power: Conductivity- Whenever your opponent attaches an Energy card to a Pokemon, this power does 10 damage to that Pokemon. (Don’t apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed. (L)(*)(*) Shock Bolt 50 Discard all (L) Energy cards attached to Dark Ampharos or this attack does nothing. Rarity: Holo Card 2/105 Name: Dark Crobat Evolves from Dark Golbat (Stage 2) Type: Grass HP: 70 Weakness: Psychic Resistance: Fighting Retreat Cost: none Level: 39 Pokemon Power: Surprise Bite- When you play Dark Crobat from your hand, you may choose 1 of your opponent’s Pokemon. This power does 20 damage to that Pokemon. (Don’t apply Weakness and Resistance.) (G)(G) Dark Drain Flip a coin for each of your opponent’s Pokemon. For each heads, this attack does 10 damage to that Pokemon. Don’t apply Weakness and Resistance. Remove a number of damage counters from Dark Crobat equal to the damage dealt. If Dark Crobat has fewer damage counters than that, remove all of them. Rarity: Holo Card 3/105 Name: Dark Donphan Evolves from Phanpy (Stage 1) Type: Fighting HP: 60 Weakness: Grass Resistance: Lightning Retreat Cost: (*)(*)(*) Level: 29 (F)(F) Tusk Toss If your opponent has any Benched Pokemon, flip a coin. If heads, return the Defending Pokemon and all cards attached to it to your opponent’s hand. If tails, your opponent chooses 1 of his or her Benched Pokemon and switches it with the Defending Pokemon. (F)(F)(*) Giant Tusk 50 Rarity: Holo Card 4/105 Name: Dark Espeon Evolves from Eevee (Stage 1) Type: Psychic HP: 60 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 32 (*) Gouge 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. (P)(*)(*) Psysplash Dpes 10 damage to each of your opponent’s Pokemon for each Energy card attached to that Pokemon. Don’t apply Weakness and Resistance. Rarity: Holo Card 5/105 Name: Dark Feraligatr Evolves from Dark Croconaw (Stage 2) Type: Water HP: 80 Weakness: Grass Resistance: none Retreat Cost: (*)(*)(*) Level: 41 Pokemon Power: Scare- As long as Dark Feraligatr is your Active Pokemon, all of your opponent’s Baby Pokemon Powers stop working, and your opponent’s Baby Pokemon can’t attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed. (W)(W)(W) Crushing Blow 50 If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of them and discard it. Rarity: Holo Card 6/105 Name: Dark Gengar Evolves from Dark Haunter (Stage 2) Type: Psychic HP: 70 Weakness: none Resistance: Fighting Retreat Cost: (*)(*) Level: 32 Pokemon Power: Deep Sleep- As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokemon that is Asleep at the end of each turn. If either of them is tails, that Pokemon is still Asleep. This power stops working while Dark Gengar is Asleep, Confused, or Paralyzed. (P)(P)(P) Pull In 30 If your opponent has any Benched Pokemon, you may choose 1 of them and switch it with the Defending Pokemon (before doing damage or other effects of this attack). Either way, the Defending Pokemon is now Asleep. Rarity: Holo Card 7/105 Name: Dark Houndoom Evolves from Houndour (Stage 1) Type: Fire HP: 60 Weakness: Water Resistance: none Retreat Cost: (*) Level: 32 (*) Eerie Howl If your opponent’s Bench isn’t full, look at his or her hand. If your opponent has any Baby Pokemon or Basic Pokemon there, choose 1 of them and put it on his or her Bench. Then switch it with the Defending Pokemon. (R)(*) Dark Fire 30+ If there are any (D) Energy cards attached to Dark Houndoom, discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the (D) Energy you discarded). If there aren’t any, this attack does 30 damage. Rarity: Holo Card 8/105 Name: Dark Porygon2 Evolves from Porygon (Stage 1) Type: Colorless HP: 60 Weakness: Fighting Resistance: Psychic Retreat Cost: (*) Level: 28 Pokemon Power: Spatial Distortion- Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there’s already a Stadium card in play, discard it.) This power can’t be used if Dark Porygon2 is Asleep, Confused, or Paralyzed. (*)(*)(*) Curve Attack 20 Flip a coin. If heads, prevent all damage done by attacks to Dark Porygon2 during your opponent’s next turn. (Any other effects of attacks still happen.) Rarity: Holo Card 9/105 Name: Dark Scizor Evolves from Scyther (Stage 1) Type: Metal HP: 70 Weakness: Fire Resistance: Grass Retreat Cost: (*)(*) Level: 35 (*)(*) Threaten Flip a coim. If heads, look at your opponent’s hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. (*)(*)(*) Slash 30 Rarity: Holo Card 10/105 Name: Dark Typhlosion Evolves from Dark Quilava (Stage 2) Type: Fire HP: 80 Weakness: Water Resistance: none Retreat Cost: (*) Level: 45 (*) Claw Swipe 20 (R) Rushing Flames 40x You may discard any number of (R) Energy cards attached to your Pokemon. Flip a coin for each (R) Energy card discarded in this way. This attack does 40 damage times the number of heads. Rarity: Holo Card 11/105 Name: Dark Tyranitar Evolves from Dark Pupitar (Stage 2) Type: Fighting HP: 90 Weakness: Grass Resistance: Lightning Retreat Cost: (*)(*)(*) Level: 47 (F) Mountain Smasher 20x Flip a number of coins equal to the number of (F) Energy cards attached to Dark Tyranitar. This attack does 20 damage times the number of heads. Then, for each heads, discard the top card of your opponent’s deck. (F)(F)(F)(*) Fling Away 50 If your opponent has any Benched Pokemon, this attack does 30 damage instead of 50 and choose 1 of those Benched Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Rarity: Holo Card 12/105 Name: Light Arcanine Evolves from Growlithe (Stage 1) Type: Fire HP: 100 Weakness: Water Resistance: none Retreat Cost: (*)(*) Level: 47 Pokemon Power: Drive Off- As long as Light Arcanine is your Active Pokemon, once during your turn (before your attack), if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. This power can’t be used while Light Arcanine is Asleep, Confused, or Paralyzed. (R)(R)(*) Gentle Flames 50 If the Defending Pokemon is a Baby Pokemon, this attack does 10 damage instead of 50. If the Defending Pokemon is a Basic Pokemon, this attack does 30 damage instead of 50. Rarity: Holo Card 13/105 Name: Light Azumarill Evolves from Marill (Stage 1) Type: Water HP: 80 Weakness: Lightning Resistance: none Retreat Cost: (*) Level: 37 (W) Bubble 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. (W)(*)(*) Bubble Jump 30 If you have any Benched Pokemon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokemon. Then return Light Azumarill and all cards attached to it to your hand. Rarity: Holo Card 14/105 Name: Light Dragonite Evolves from Light Dragonair (Stage 2) Type: Colorless HP: 100 Weakness: none Resistance: Fighting Retreat Cost: (*)(*) Level: 47 Pokemon Power: Miraculous Wind- As long as Light Dragonite is your Active Pokemon, each Special Energy card provides (*) Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed. (*)(*)(*) Light Wave 40 Prevent all effects of attacks, other than damage, done to Light Dragonite during your opponent’s next turn. Rarity: Holo Card 15/105 Name: Light Togetic Evolves from Togepi (Stage 1) Type: Colorless HP: 60 Weakness: none Resistance: Fighting Retreat Cost: none Level: 32 Pokemon Power: Gift- When you play Light Togetic from your hand, your opponent may search his or her deck for a Pokemon Tool card, show that card to you, and put it into his or her hand. Either way, you may do the same, and then each player who searched shuffles his or her deck. (*)(*) Sweet Kiss 30 Your opponent may draw a card. Rarity: Holo Card 16/105 Name: Miracle Energy Special Energy Card Effect: You can’t have more than 1 Miracle Energy in your deck. Attach Miracle Energy to 1 of your Shining or Light Pokemon. At the end of your turn, discard Miracle Energy. While in play, Miracle Energy counts as every type of Energy but only provides 2 Energy at a time. Rarity: Holo Card 17/105 Name: Dark Ariados Evolves from Spinarak (Stage 1) Type: Grass HP: 60 Weakness: Fire Resistance: none Retreat Cost: (*)(*) Level: 28 (G) Entangle If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. Then, flip a coin. If heads, the new Defending Pokemon is now Paralyzed. (G)(G)(G) Poison Bind 30 The Defending Pokemon is now Poisoned. Flip a coin. If heads, the Defending Pokemon can’t retreat until the end of your opponent’s next turn and if the effect of an attack, Pokemon Power, or Trainer card would change that player’s Active Pokemon, that part of the card does nothing. Rarity: Rare Card 18/105 Name: Dark Magcargo Evolves from Slugma (Stage 1) Type: Fire HP: 60 Weakness: Water Resistance: none Retreat Cost: (*)(*)(*) Level: 36 Pokemon Power: Hot Plate- As long as Dark Magcargo is your Active Pokemon, whenever a player puts a Baby Pokemon or a Basic Pokemon onto his or her Bench from his or her hand, this power does 10 damage to that Pokemon. (Don’t apply Weakness and Resistance.) This power stops working while Dark Magcargo is Asleep, Confused, or Paralyzed. (R)(R) Ball of Flame 20 You may discard a (R) Energy card attached to Dark Magcargo when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokemon.) Rarity: Rare Card 19/105 Name: Dark Omastar Evolves from Dark Omanyte (Stage 2) Type: Water HP: 70 Weakness: Grass Resistance: none Retreat Cost: (*)(*) Level: 33 (W) Prehistoric Water If your opponent has any evolved Pokemon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokemon and shuffles it into his or her deck. (W)(*) Dark Tentacle 30 During your opponent’s next turn, the Defending Pokemon can’t evolve except from effects of attacks or Pokemon Powers. (Benching that Pokemon ends this effect.) Rarity: Rare Card 20/105 Name: Dark Slowking Evolves from Slowpoke (Stage 1) Type: Psychic HP: 60 Weakness: Psychic Resistance: none Retreat Cost: (*)(*) Level: 27 Pokemon Power: Cunning- Once during your turn (before your attack), you may flip a coin. If heads, look at the top card of your opponent’s deck. Then, you may have your opponent shuffle his or her deck. This power can’t be used if Dark Slowking is Asleep, Confused, or Paralyzed. (P)(P) Mind Shock 30 Don’t apply Weakness and Resistance for this attack. Rarity: Rare Card 21/105 Name: Dark Ursaring Evolves from Teddiursa (Stage 1) Type: Colorless HP: 60 Weakness: Fighting Resistance: Psychic Retreat Cost: (*)(*) Level: 28 (*) Provoke Look at your opponent’s hand. If he or she has any Baby Pokemon and/or Basic Pokemon there, you may put any number of them onto your opponent’s Bench (as long as there’s room). Then, your opponent looks at your hand. If you have any number of Baby Pokemon and/or Basic Pokemon there, your opponent may put any number of them onto your Bench (as long as there’s room). (*)(*) Battle Frenzy For each Pokemon in play (yours and your opponent’s), flip a coin. For each heads, this attack does 20 damage to that Pokemon. Don’t apply Weakness and Resistance for this attack. Rarity: Rare Card 22/105 Name: Light Dragonair Evolves from Dratini (Stage 1) Type: Colorless HP: 80 Weakness: none Resistance: Psychic Retreat Cost: (*)(*) Level: 35 (*)(*) Healing Light Remove 1 damage counter from each of your Pokemon that has any damage counters on it. (*)(*)(*) Protective Wave 20 Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Light Dragonair. Rarity: Rare Card 23/105 Name: Light Lanturn Evolves from Chinchou (Stage 1) Type: Lightning HP: 80 Weakness: Fighting Resistance: none Retreat Cost: (*)(*) Level: 33 (L) Searchlight Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand. (L)(L) Spark 30 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokemon.) Rarity: Rare Card 24/105 Name: Light Ledian Evolves from Ledyba (Stage 1) Type: Grass HP: 70 Weakness: Fire Resistance: Fighting Retreat Cost: none Level: 37 (G) Flash Touch If you have any Benched Pokemon, switch 1 of them with Light Ledian. As long as that Pokemon is your Active Pokemon, it can’t become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.) (G)(*)(*) Comet Punch 20x Flip 4 coins. This attack does 20 damage times the number of heads. Rarity: Rare Card 25/105 Name: Light Machamp Evolves from Light Machoke (Stage 2) Type: Fighting HP: 100 Weakness: Psychic Resistance: none Retreat Cost: (*)(*) Level: 65 Pokemon Power: Tag Team- When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokemon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokemon. (F)(F)(F) Beatdown 50 If the Defending Pokemon has Dark in its name or is a (D) Pokemon, flip a coin. If heads, this attack does 100 damage instead of 50. Rarity: Rare Card 26/105 Name: Light Piloswine Evolves from Swinub (Stage 1) Type: Water HP: 90 Weakness: Grass Resistance: Lightning Retreat Cost: (*)(*)(*) Level: 43 Pokemon Power: Fluffy Wool- During your opponent's turn, if Light Piloswine is your Active Pokemon and is damaged by your opponent's attack (even if it's Knocked Out), flip a coin. If heads, the attacking Pokemon is now Asleep. This power stops working if Light Piloswine is already Asleep, Confused, or Paralyzed when your opponent attacks. (*)(*)(*) Knock Over 30 If there is a Stadium card in play, you may discard it. Rarity: Rare Card 27/105 Name: Unown [G] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 16 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Give]- Once during your turn (before your attack), if you have Unown [G], Unown [I], Unown [V], and Unown [E] on your Bench, you may flip a coin. If heads, search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. (P) Hidden Power 10 Rarity: Rare Card 28/105 Name: Unown [H] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 16 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Help]- Once during your turn (before your attack), if you have Unown [H], Unown [E], Unown [L], and Unown [P] on your Bench, you may shuffle your hand into your deck, then draw a new hand of the same number of cards. (P) Hidden Power 10 Rarity: Rare Card 29/105 Name: Unown [W] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 16 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Want]- Once during your turn (before your attack), if you have Unown [W], Unown [A], Unown [N], and Unown [T] on your Bench, you may flip a coin. If heads, put a Trainer card from your discard pile into your hand. (P) Hidden Power 10 Rarity: Rare Card 30/105 Name: Unown [X] Basic Pokemon Type: Psychic HP: 50 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 22 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [XXXXX]- Whenever 1 of your Pokemon with Unown in its name uses its Hidden Power attack, flip a coin until you get tails. That attack does 10 more damage for each heads. If you have more than 1 Unown [X] in play, use only 1 [XXXXX] each turn. (P) Hidden Power 10 Rarity: Rare Card 31/105 Name: Chansey Basic Pokemon Type: Colorless HP: 90 Weakness: Fighting Resistance: Psychic Retreat Cost: (*)(*) Level: 38 (*)(*) Doubleslap 20x Flip 2 coins. This attack does 20 damage times the number of heads. (*)(*)(*) Egg Toss 80 Flip 2 coins. If either of them is tails, this attack does nothing. Rarity: Uncommon Card 32/105 Name: Dark Croconaw Evolves from Totodile (Stage 1) Type: Water HP: 60 Weakness: Grass Resistance: none Retreat Cost: (*)(*) Level: 28 (W)(W) Clamping Jaw 20 The Defending Pokemon can't retreat during your opponent's next turn. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokemon ends this effect.) Rarity: Uncommon Card 33/105 Name: Dark Exeggcutor < (WHY would they spell a card’s name wrong?! Should be Exeggutor) Evolves from Exeggcute (Stage 1) Type: Psychic HP: 60 Weakness: Psychic Resistance: none Retreat Cost: (*)(*) Level: 25 (*) Triple Headbutt 10x Flip 3 coins. This attack does 10 damage times the number of heads. (P)(*) MAX Burst 20x Flip a number of coins equal to the number of Energy cards attached to your opponent’s Pokemon. This attack does 20 damage times the number of heads. Rarity: Uncommon Card 34/105 Name: Dark Flaaffy Evolves from Mareep (Stage 1) Type: Lightning HP: 60 Weakness: Fighting Resistance: none Retreat Cost: (*) Level: 25 (L) High Voltage 10 Flip a coin. If heads, your opponent can’t play Trainer cards during his or her next turn. (L)(*) Stun Wave 30 If the Defending Pokemon has a Pokemon Power, that power stops working until the end of your next turn. Rarity: Uncommon Card 35/105 Name: Dark Forretress Evolves from Pineco (Stage 1) Type: Grass HP: 60 Weakness: Fire Resistance: none Retreat Cost: (*)(*) Level: 30 (*) Armor Up Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead (G)(G) Explosion 60 Dark Forretress does 60 damage to itself. Rarity: Uncommon Card 36/105 Name: Dark Haunter Evolves from Gastly (Stage 1) Type: Psychic HP: 50 Weakness: none Resistance: Fighting Retreat Cost: none Level: 18 (P) Call Back Put a Baby Pokemon or Basic Pokemon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokemon. (You can't use this attack if your Bench is full.) (P)(P) Surround 20 Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon can’t retreat during your opponent’s next turn. Rarity: Uncommon Card 37/105 Name: Dark Omanyte Evolves from Mysterious Fossil (Stage 1) Type: Water HP: 40 Weakness: Grass Resistance: none Retreat Cost: (*) Level: 18 (W) Water Cannon Choose 1 of your opponent’s Pokemon. This attack does 10 damage for each (W) Energy card attached to Dark Omanyte. Don’t apply Weakness and Resistance. You can’t do more than 30 damage in this way. Rarity: Uncommon Card 38/105 Name: Dark Pupitar Evolves from Larvitar (Stage 1) Type: Fighting HP: 60 Weakness: Grass Resistance: Lightning Retreat Cost: (*) Level: 26 (F)(F) Rock Tackle 40 Dark Pupitar does 10 damage to itself. Dark Pupitar can’t use this attack during your next turn. (*)(*)(*) Explosion Evolution Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokemon. Don’t apply Weakness and Resistance. Then, search your deck for an evolution card named Dark Tyranitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. Rarity: Uncommon Card 39/105 Name: Dark Quilava Evolves from Cyndaquil (Stage 1) Type: Fire HP: 60 Weakness: Water Resistance: none Retreat Cost: (*) Level: 27 (R) Incinerate Show the top card of your opponent’s deck to all players. If it’s a Trainer card, discard it. (R)(R) Rushing Magma 20x Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each (R) Energy card you discarded in this way. Rarity: Uncommon Card 40/105 Name: Dark Wigglytuff Evolves from Jigglypuff (Stage 1) Type: Colorless HP: 60 Weakness: Fighting Resistance: Psychic Retreat Cost: (*)(*) Level: 24 (*)(*) Dark Song Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. (*)(*)(*) Slap Awake 20+ If the Defending Pokemon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokemon is no longer Asleep or Confused. Rarity: Uncommon Card 41/105 Name: Heracross Basic Pokemon Type: Grass HP: 60 Weakness: Fire Resistance: none Retreat Cost: (*)(*) Level: 27 (G)(*) Tackle 20 (G)(G)(G) Charging Horn 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage. Rarity: Uncommon Card 42/105 Name: Hitmonlee Basic Pokemon Type: Fighting HP: 60 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 31 (F)(F) One-Two Kick 20x Flip 2 coins. This attack does 20 damage times the number of heads. (F)(F)(F) Heel Drop 60 Flip a coin. If tails, this attack does nothing. Rarity: Uncommon Card 43/105 Name: Houndour Basic Pokemon Type: Darkness HP: 40 Weakness: none Resistance: Psychic Retreat Cost: (*) Level: 16 (D) Corner The Defending Pokemon can’t retreat during your opponent’s next turn. (*)(*) Lunge 30 Flip a coin. If tails, this attack does nothing. Rarity: Uncommon Card 44/105 Name: Jigglypuff Basic Pokemon Type: Colorless HP: 50 Weakness: Fighting Resistance: Psychic Retreat Cost: (*) Level: 11 (*)(*) Expand 10 All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). Rarity: Uncommon Card 45/105 Name: Light Dewgong Evolves from Seel (Stage 1) Type: Water HP: 80 Weakness: Lightning Resistance: none Retreat Cost: (*)(*) Level: 40 (W)(W) Freezing Breath 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. (W)(W)(W) Ice Pillar 40 Until the end of your opponent’s next turn, as long as Light Dewgong is your Active Pokemon, prevent all damage done by attacks to your Benched Pokemon. (Any other effects still happen.) Rarity: Uncommon Card 46/105 Name: Light Flareon Evolves from Eevee (Stage 1) Type: Fire HP: 80 Weakness: Water Resistance: none Retreat Cost: (*) Level: 37 (R) Warm Up If you have any Benched Pokemon, search your deck for a (R) Energy card and attach it to 1 of them. Then shuffle your deck. (R)(R)(*) Burning Flame 30+ Flip 2 coins. For each heads, discard a (R) Energy card attached to Light Flareon or this attack does nothing. This attack does 30 damage plus 20 damage for each heads. Rarity: Uncommon Card 47/105 Name: Light Golduck Evolves from Psyduck (Stage 1) Type: Water HP: 80 Weakness: Lightning Resistance: none Retreat Cost: (*) Level: 36 (W) Flipper Stroke Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and puts them into his or her hand. You do the same. Either way, each player shuffles his or her deck. (P)(*)(*) Core Blast 30+ This attack does 30 damage plus 20 damage for each Special Energy card attached to the Defending Pokemon. Rarity: Uncommon Card 48/105 Name: Light Jolteon Evolves from Eevee (Stage 1) Type: Fighting HP: 70 Weakness: Fighting Resistance: none Retreat Cost: none Level: 31 (L) Pulse Guard During your opponent’s next turn, whenever 30 or more damage is done to Light Jolteon (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) (L)(L)(*) Thunder Needle 20x Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokemon is now Paralyzed. Rarity: Uncommon Card 49/105 Name: Light Machoke Evolves from Machop (Stage 1) Type: Fighting HP: 80 Weakness: Psychic Resistance: none Retreat Cost: (*)(*) Level: 37 (F) Return Home If you have any Benched Pokemon, shuffle 1 of them and all cards attached to it into your deck. (F)(F) Gentle Kick 40 If the Defending Pokemon has any damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage. Rarity: Uncommon Card 50/105 Name: Light Ninetales Evolves from Vulpix (Stage 1) Type: Fire HP: 90 Weakness: Water Resistance: none Retreat Cost: (*) Level: 39 (R) Guiding Flame Put a Baby Pokemon or Basic Pokemon card from your discard pile onto your Bench. (You can’t use this attack if your Bench is full.) (R)(R)(R) Fire Blast 50 Discard a (R) Energy card attached to Light Ninetales in order to use this attack. Rarity: Uncommon Card 51/105 Name: Light Slowbro Evolves from Slowpoke (Stage 1) Type: Psychic HP: 80 Weakness: Psychic Resistance: none Retreat Cost: (*)(*) Level: 33 (P) Fish Out Your opponent may choose up to 3 Baby Pokemon, Basic Pokemon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same. (W)(*) Splash About 20+ If there are more Energy cards attached to the Defending Pokemon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage. Rarity: Uncommon Card 52/105 Name: Light Vaporeon Evolves from Eevee (Stage 1) Type: Water HP: 80 Weakness: Lightning Resistance: none Retreat Cost: (*) Level: 41 (W) Wash Away If you have any Benched Pokemon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokemon and discard all Energy cards attached to it. (W)(W)(*) Hypnoshower 30 The Defending Pokemon is now Asleep. Remove 1 damage counter from each Benched Pokemon (yours and your opponent's) with any damage counters on it. Rarity: Uncommon Card 53/105 Name: Light Venomoth Evolves from Venonat (Stage 1) Type: Grass HP: 80 Weakness: Fire Resistance: Fighting Retreat Cost: none Level: 36 (G) Mysterious Wing Your opponent may choose a Baby Pokemon, Basic Pokemon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same. (P)(*) Synchronize 40 If Light Venomoth and the Defending Pokemon have a different number of Energy cards attached to them, this attack does nothing. Rarity: Uncommon Card 54/105 Name: Light Wigglytuff Evolves from Jigglypuff (Stage 1) Type: Colorless HP: 80 Weakness: Fighting Resistance: Psychic Retreat Cost: (*) Level: 33 (*) Evolution Song Your opponent may choose 1 of his or her Pokemon and search his or her deck for a card that evolves from that Pokemon. Your opponent attaches that card to that Pokemon. This counts as evolving that Pokemon. Either way, you may do the same, and then each player who searched shuffles his or her deck. (*)(*)(*) Body Slam 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Rarity: Uncommon Card 55/105 Name: Scyther Basic Pokemon Type: Grass HP: 60 Weakness: Fire Resistance: Fighting Retreat Cost: (*) Level: 21 (G)(*) Agility 10 Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Scyther. (G)(G)(G) Sharp Sickle 40 Rarity: Uncommon Card 56/105 Name: Togepi Basic Pokemon Type: Colorless HP: 40 Weakness: none Resistance: Psychic Retreat Cost: (*) Level: 13 (*) Charm If the Defending Pokemon attacks during your opponent’s next turn, any damage it does is reduced by 10 (before applying Weakness and Resistance). (*)(*) Spike Ball Tackle 20 Togepi does 10 damage to itself. Rarity: Uncommon Card 57/105 Name: Unown [C] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 11 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Chase]- As long as Unown [C] is your Active Pokemon, whenever your opponent’s Active Pokemon tries to retreat, flip a coin. If heads, put 1 damage counter on that Pokemon. Apply Weakness and Resistance. (P) Hidden Power 10 Rarity: Common Card 58/105 Name: Unown [P] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 13 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Perform]- If an attack damaged Unown [P] during your opponent’s last turn and Unown [P] was your Active Pokemon, Unown [P]’s Hidden Power attack does that much more damage to the Defending Pokemon. This power can be used even if Unown [P] is Confused. (P) Hidden Power 10 Rarity: Uncommon Card 59/105 Name: Unown [Q] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 12 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Quicken]- Once during your turn (before your attack), you may flip a coin. If heads, prevent all effects of attacks, including damage, done to any of your Pokemon with Unown in its name during your opponent’s next turn. If you have more than 1 Unown [Q] in play, use only 1 [Quicken] each turn. This power can be used even if Unown [Q] is Asleep, Confused, or Paralyzed. (P) Hidden Power 10 Rarity: Uncommon Card 60/105 Name: Unown [Z] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 9 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Zoom]- As long as Unown [Z] is Benched, you pay no Energy cost to retreat a Pokemon with Unown in its name. (P) Hidden Power 10 Rarity: Uncommon Card 61/105 Name: Cyndaquil Basic Pokemon Type: Fire Weakness: Water Resistance: none Retreat Cost: (*) Level: 15 (R) Smokescreen 10 If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. Rarity: Common Card 62/105 Name: Dark Octillery Evolves from Remoraid (Stage 1) Type: Water HP: 60 Weakness: Lightning Resistance: none Retreat Cost: (*)(*) Level: 30 (W) Ink Blast 20+ This attack does 20 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. (W)(*) Tentacle Wrap 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, during your opponent’s next turn, your opponent pays (*) more to retreat the Defending Pokemon. Rarity: Common Card 63/105 Name: Dratini Basic Pokemon Type: Colorless HP: 40 Weakness: none Resistance: Psychic Retreat Cost: (*) Level: 14 (*) Shed Remove 1 damage counter from Dratini. (*) Fury Attack 10x Flip 2 coins. This attack does 10 damage times the number of heads. Rarity: Common Card 64/105 Name: Exeggcute Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 12 (G) Sleep Powder 10 The Defending Pokemon is now Asleep. (P) Psyshock 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Rarity: Common Card 65/105 Name: Gastly Basic Pokemon Type: Psychic HP: 40 Weakness: none Resistance: Fighting Retreat Cost: none Level: 12 (P) Nightmare 10 The Defending Pokemon is now Asleep. Rarity: Common Card 66/105 Name: Girafarig Basic Pokemon Type: Colorless HP: 60 Weakness: none Resistance: none Retreat Cost: (*) Level: 29 (*)(*) Tail Bite 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. (P)(P) Psychic 10+ Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. Rarity: Common Card 67/105 Name: Gligar Basic Pokemon Type: Fighting HP: 50 Weakness: Grass Resistance: Fighting Retreat Cost: none Level: 26 (F)(*) Stun Poison 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. Rarity: Common Card 68/105 Name: Growlithe Basic Pokemon Type: Fire HP: 50 Weakness: Water Resistance: none Retreat Cost: (*) Level: 14 (*)(*) Bite 20 Rarity: Common Card 69/105 Name: Hitmonchan Basic Pokemon Type: Fighting HP: 60 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 31 (F) Dodge If Hitmonchan would be damaged by an attack during your opponent’s next turn, flip a coin. If heads, prevent that attack’s damage done to Hitmonchan. (Any other effects of attacks still happen.) (F)(F)(F) Supersonic Jab 40 Rarity: Common Card 70/105 Name: Larvitar Basic Pokemon Type: Fighting HP: 40 Weakness: Grass Resistance: Lightning Retreat Cost: (*) Level: 12 (*) Leer Flip a coin. If heads, the Defending Pokemon can’t attack during your opponent’s next turn. (Benching or evolving either Pokemon ends this effect.) (F)(*) Rock Throw 20 Rarity: Common Card 71/105 Name: Ledyba Basic Pokemon Type: Grass HP: 40 Weakness: Fire Resistance: Fighting Retreat Cost: none Level: 18 (G)(*) Swift 20 This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokemon. Rarity: Common Card 72/105 Name: Light Sunflora Evolves from Sunkern (Stage 1) Type: Grass HP: 80 Weakness: Fire Resistance: none Retreat Cost: (*) Level: 42 (*)(*) Reflected Sunlight Attach up to 2 (G) Energy cards from your hand to 1 of your (G) Pokemon. (G)(G)(G) Solarbeam 40 Rarity: Common Card 73/105 Name: Machop Basic Pokemon Type: Fighting HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 16 (*) Chop 10 (*)(*) Punch 20 Rarity: Common Card 74/105 Name: Mantine Basic Pokemon Type: Water HP: 60 Weakness: Lightning Resistance: Fighting Retreat Cost: (*)(*) Level: 33 (W)(W) Giant Wave 40 Mantine can’t attack during your next turn. Rarity: Common Card 75/105 Name: Mareep Basic Pokemon Type: Lightning HP: 50 Weakness: Fighting Resistance: none Retreat Cost: (*) Level: 16 (*) Headbutt 10 Rarity: Common Card 76/105 Name: Phanpy Basic Pokemon Type: Fighting HP: 40 Weakness: Grass Resistance: Lightning Retreat Cost: (*) Level: 14 (F) Crushing Step 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. Rarity: Common Card 77/105 Name: Pineco Basic Pokemon Type: Grass HP: 40 Weakness: Fire Resistance: none Retreat Cost: (*)(*) Level: 13 (*)(*) Tackle 20 Rarity: Common Card 78/105 Name: Porygon Basic Pokemon Type: Colorless HP: 50 Weakness: Fighting Resistance: Psychic Retreat Cost: (*) Level: 24 (*)(*) Sharpen 20 Rarity: Common Card 79/105 Name: Psyduck Basic Pokemon Type: Water HP: 50 Weakness: Lightning Resistance: none Retreat Cost: (*) Level: 14 (W) Flipper Splash 10 (P)(*) Migraine 20 Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused. Rarity: Common Card 80/105 Name: Remoraid Basic Pokemon Type: Water HP: 40 Weakness: Lightning Resistance: none Retreat Cost: none Level: 16 (W) Fury Strikes 10x Flip 3 coins. This attack does 10 damage times the number of heads. Rarity: Common Card 81/105 Name: Seel Basic Pokemon Type: Water HP: 50 Weakness: Lightning Resistance: none Retreat Cost: (*) Level: 11 (W)(*) Take Down 30 Seel does 10 damage to itself. Rarity: Common Card 82/105 Name: Slugma Basic Pokemon Type: Fire HP: 50 Weakness: Water Resistance: none Retreat Cost: (*)(*) Level: 28 (R)(R) Combustion 30 Rarity: Common Card 83/105 Name: Sunkern Basic Pokemon Type: Grass HP: 40 Weakness: Fire Resistance: none Retreat Cost: (*)(*) Level: 14 (*) Rollout 10 (G)(G) Sunbathe Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward. Rarity: Common Card 84/105 Name: Swinub Basic Pokemon Type: Water HP: 50 Weakness: Grass Resistance: Lightning Retreat Cost: (*) Level: 13 (W)(*) Generate Cold 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Rarity: Common Card 85/105 Name: Totodile Basic Pokemon Type: Water HP: 50 Weakness: Grass Resistance: none Retreat Cost: (*) Level: 18 (W) Water Gun 10+ Does 10 damage plus 10 more damage for each (W) Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Rarity: Common Card 86/105 Name: Unown [L] Basic Pokemon Type: Psychic HP: 50 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 19 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their name. Pokemon Power: [Laugh]- Once during your turn (before your attack), you may flip a coin. If heads, each player shuffles his or her deck. This power can be used even if Unown [L] is Asleep, Confused, or Paralyzed. (P) Hidden Power 10 Rarity: Common Card 87/105 Name: Unown [S] Basic Pokemon Type: Psychic HP: 50 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 19 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Search]- Once during your turn (before your attack), you may look at 1 of your Prize cards. Return that Prize card face down. This power can be used even if Unown [S] is Asleep, Confused, or Paralyzed. (P)(*) Hidden Power 20 Rarity: Common Card 88/105 Name: Unown [T] Basic Pokemon Type: Psychic HP: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 12 Unown Rule: You may have up to 4 Basic Pokemon cards in your deck with Unown in their names. Pokemon Power: [Tell]- Once during your turn {before your attack), you may flip a coin. If heads, look at your opponent’s hand and show your hand to your opponent. This power can be used even if Unown [T] is Asleep, Confused, or Paralyzed. (P)(*) Hidden Power 20 Rarity: Common Card 89/105 Name: Unown [V] Basic Pokemon Type: 40 Weakness: Psychic Resistance: none Retreat Cost: (*) Level: 10 Unown Rule: You may have up to 4 Basic Pokemon in your deck with Unown in their names. Pokemon Power: [Vanish]- When you play Unown [V] from your hand, you may flip a coin. If heads, return 1 of your Pokemon with Unown in its name (other than Unown [V]) to your hand. (Discard all cards attached to that card.) (P) Hidden Power 10 Rarity: Common Card 90/105 Name: Venonat Basic Pokemon Type: Grass HP: 40 Weakness: Fire Resistance: none Retreat Cost: (*) Level: 11 (*) Gnaw 10 (G)(*) Poisonpowder 10 The Defending Pokemon is now Poisoned. Rarity: Common Card 91/105 Name: Vulpix Basic Pokemon Type: Fire HP: 50 Weakness: Water Resistance: none Retreat Cost: (*) Level: 15 (R)(*) Ember 30 Discard 1 (R) Energy card attached to Vulpix in order to use this attack. Rarity: Common Card 92/105 Name: Broken Ground Gym Trainer Card (Stadium Card) Effect: This card stays in play when you play it. Discard this card if another Stadium card comes into play. Each player pays (*) more to retreat a Baby Pokemon or Basic Pokemon. Rarity: Rare Card 93/105 Name: EXP.ALL Trainer Card (Pokemon Tool) Effect: Attach EXP.ALL to 1 of your Pokemon that doesn’t have a Pokemon Tool attached to it. During your opponent’s next turn, if your Active Pokemon would be Knocked Out by your opponent’s attack, you may take 1 of the basic Energy cards attached to your Active Pokemon and attach it to the Pokemon with EXP.ALL attached to it. If you do, discard EXP.ALL. Rarity: Rare Card 94/105 Name: Impostor Professor Oak’s Invention Trainer Card Effect: Look at your opponent’s Prize cards. You may have your opponent shuffle them into his or her deck. If you do, your opponent takes that many cards from the top of his or her deck and sets them aside as his or her new Prize cards (without looking at them). Rarity: Rare Card 95/105 Name: Radio Tower Trainer Card (Stadium Card) Effect: This card stays in play when you play it. Discard this card if another Stadium card comes into play. Once during each player’s turn (before attacking), that player may look at the top 2 cards of his or her deck and put them back in the same order. Rarity: Rare Card 96/105 Name: Thought Wave Machine (Rocket’s Secret Machine) Trainer Card Effect: Flip a coin until you get tails. For each heads, return an Energy card attached to your opponent’s Active Pokemon to your opponent’s hand. If the Pokemon has fewer attached Energy cards than that, return all of them to your opponent’s hand. Your turn is over now (you don’t get to attack). Rarity: Rare Card 97/105 Name: Counterattack Claws Trainer Card (Pokemon Tool) Effect: Attach Counterattack Claws to 1 of your Pokemon that doesn’t have a Pokemon Tool attached to it. During your opponent’s turn, if the Pokemon Counterattack Claws is attached to is your Active Pokemon and an opponent’s attack damages it (even if it is Knocked Out), flip a coin. If heads, put 2 damage counters on the Defending Pokemon. Then, discard Counterattack Claws. Rarity: Uncommon Card 98/105 Name: Energy Amplifier Trainer Card Effect: Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward. Rarity: Uncommon Card 99/105 Name: Energy Stadium Trainer Card (Stadium Card) Effect: This card stays in play when you play it. Discard this card if another Stadium cards comes into play. Once during each player’s turn (before attacking), that player may flip a coin. If heads, that player puts a basic Energy card from his or her discard pile into his or her hand. Rarity: Uncommon Card 100/105 Name: Lucky Stadium Trainer Card (Stadium Card) Effect: This card stays in play when you play it. Discard this card if another Stadium cards comes into play. Once during each player’s turn, that player may flip a coin. If heads, that player draws a card. Rarity: Uncommon Card 101/105 Name: Magnifier Trainer Card Effect: Attach Magnifier to 1 of your Pokemon. At the end of your turn, discard Magnifier. If the Pokemon Magnifier is attached to attacks, don’t apply Resistance for that attack. Rarity: Uncommon Card 102/105 Name: Pokemon Personality Test Trainer Card Effect: Put an Evolution card from your hand face down in front of you. Your opponent guesses whether it is a Pokemon card with Light in its name, a Pokemon card with Dark in its name, or neither one. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent guessed wrong, you draw 3 cards. Either way, return the card to your hand. Rarity: Uncommon Card 103/105 Name: Team Rocket’s Evil Deeds Trainer Card Effect: Look at your opponent’s hand and choose a card there. Your opponent shuffles that card into his or her deck. Then, your opponent may draw up to 2 cards. Card 104/105 Name: Heal Powder Trainer Card Effect: Flip a coin. If heads, your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned and remove 2 damage counters from it. If your Active Pokemon has fewer damage counters than that, remove all of them. Rarity: Common Card 105/105 Name: Mail from Bill Trainer Card Effect: You can’t play this card if you have 5 or more cards in your hand (including this one). Draw cards until you have exactly 4 cards in your hand. Rarity: Common Card 106/105 Name: Shining Celebi Basic Pokemon Type: Grass HP: 50 Weakness: Fire Resistance: none Retreat Cost: (*) Level: 18 Shining Rule: You can’t have more than 1 Shining Celebi in your deck. (W) Healing Water Remove a number of damage counters from 1 of your Benched Pokemon equal to the number of (W) Energy cards attached to Shining Celebi. If that Pokemon has fewer damage counters than that, remove all of them. (G)(P) Miracle Leaf 10 Flip a number of coins equal to the number of Energy attached to the Defending Pokemon. If you get 1 or more heads, the Defending Pokemon is now Asleep, Confused, or Poisoned (your choice). Rarity: Shining Holo Card 107/105 Name: Shining Charizard Basic Pokemon Type: Fire HP: 100 Weakness: Water Resistance: Fighting Retreat Cost: (*)(*)(*) Level: 61 Shining Rule: You can’t have more than 1 Shining Charizard in your deck. (R)(R)(R)(L)(L) White-hot Flame 100 Discard 1 (R) Energy card and 1 (L) Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself. Rarity: Shining Holo Card 108/105 Name: Shining Kabutops Basic Pokemon Type: Fighting HP: 80 Weakness: Grass Resistance: none Retreat Cost: (*)(*) Level: 40 Shining Rule: You can’t have more than 1 Shining Kabutops in your deck. (F)(F)(L) Lightning Cut 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 30 damage and Shining Kabutops does 10 damage to itself. (F)(F)(W)(W) Water Slash 50+ Does 50 damage plus 10 more damage for each (W) Energy attached to Shining Kabutops but not used to pay for this attack’s Energy cost. Don’t apply Resistance. Rarity: Shining Holo Card 109/105 Name: Shining Mewtwo Basic Pokemon Type: Psychic HP: 70 Weakness: Psychic Resistance: none Retreat Cost: (*)(*) Level: 63 Shining Rule: You can’t have more than 1 Shining Mewtwo in your deck. (P)(L) Reflect Shield If an attack does damage to Shining Mewtwo during your opponent’s next turn (even if Shining Mewtwo is Knocked Out), flip a coin. If heads, prevent all damage done to Shining Mewtwo from that attack (any other effects of attacks still happen) and do 20 damage to the Defending Pokemon. (P)(P)(R) Psyburst 40+ Discard a (R) Energy card attached to Shining Mewtwo or this attack does nothing. This attack does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon. Rarity: Shining Holo Card 110/105 Name: Shining Noctowl Basic Pokemon Type: Colorless HP: 60 Weakness: Lightning Resistance: Fighting Retreat Cost: (*) Level: 24 Shining Rule: You can’t have more than 1 Shining Noctowl in your deck. (P)(L)(*) Flashing Eyes 30 Flip 3 coins. If exactly 1 is heads, the Defending Pokemon is now Asleep. If exactly 2 are heads, the Defending Pokemon is now Confused. If all 3 are heads, the Defending Pokemon is now Paralyzed. Rarity: Shining Holo Card 111/105 Name: Shining Raichu Basic Pokemon Type: Lightning HP: 70 Weakness: Fighting Resistance: none Retreat Cost: (*) Level: 30 Shining Rule: You can’t have more than 1 Shining Raichu in your deck. (L)(L)(W)(W) Thundersquall 40 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to that Pokemon for each (W) Energy attached to Shining Raichu. (Don’t apply Weakness and Resistance for Benched Pokemon.) Rarity: Shining Holo Card 112/105 Name: Shining Steelix Basic Pokemon Type: Metal HP: 90 Weakness: Fire Resistance: Grass Retreat Cost: (*)(*)(*)(*) Level: 53 Shining Rule: You can’t have more than 1 Shining Steelix in your deck. (M)(M)(F)(F) Crushing Earth 80 Flip a coin. If heads, this attack does 10 damage to each Benched Pokemon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does nothing. Either way, Shining Steelix can’t attack during your next turn. Rarity: Shining Holo Card 113/105 Name: Shining Tyranitar Basic Pokemon Type: Darkness HP: 80 Weakness: none Resistance: Psychic Retreat Cost: (*)(*)(*) Level: 41 Shining Rule: You can’t have more than 1 Shining Tyranitar in your deck. (D)(F)(F) Mountain Crush 30 Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck. (D)(R)(R)(R) Destructive Fire 50 Flip a coin for each (R) Energy card attached to Shining Tyranitar. For each heads, discard a (R) Energy card attached to Shining Tyranitar or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokemon and discard it. If it has fewer Energy cards than that, discard all of them. Rarity: Shining Holo ~Baboon Baboon@pokeschool.com