Pojo.com's Pokemon-e TCG Aquapolis Spoiler
By: Wizards of the Coast
June 5, 2003
c.2003 The PoJo -- http://www.pojo.com
Notes:
To search for a specific card, just hit "Control/Ctrl" and "F" and write in the card's name, attack, power, stage, or any other details on the card.
Height, weight, and species have NOT been included. Pokemon descriptions from the bottom of the card have NOT been included. You will NOT find levels and Pokedex numbers underneath each Pokémon card. If you are looking for a specific card's rarity, please check our Price Guides and Set List page. You will find an ID number used for the Card-e Attachment for Gameboy Advanced.
Energy Requirements and Costs have coded references (rather than the symbols printed on the card). Energy will be referenced as: F (Fighting), R (Fire), G (Grass), P (Psychic), W (Water), L (Lighting), D (Darkness), M (Metal), C (Colorless).
If an attack does damage, the damage will be at the end of any Attack Name and Attack Text. For instance:
{Energy Cost}
Attack Name Attack Text.
Damage
Pokémon card
R
1/147
Ampharos
ID: D-66-#
L
100 HP
Stage 2 Pokémon
Evolves from Flaaffy
Put Ampharos on the Stage 1 card
Weakness: {F}
Resistance: n/a
Retreat Cost: {C}{C}
{L}
Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
20
{L}{L}{C}
Reflect Energy If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.
50
Pokémon card
R
2/147
Arcanine
ID: C-64-#
R
90 HP
Stage 1 Pokémon
Evolves from Growlithe
Put Arcanine on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat Cost: {C}{C}{C}
Poké-Body: Extreme Speed You pay {C} less to retreat Arcanine for each Energy attached to it.
n/a
{C}{C}{C}
Fire Blow You may discard any number of {R} Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of {R} Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.
30+
Pokémon card
R
3/147
Ariados
ID: C-62-#
G
70 HP
Stage 1 Pokémon
Evolves from Spinarak
Put Ariados on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat Cost: n/a
Poké-Body: Gluey Slime As long as Ariados is in play, each player must pay an additional {C} to retreat his or her Active Pokémon. Gluey Slime can’t make a player pay more than an additional {C} to retreat a Pokémon, even if there is more than 1 Ariados in play.
n/a
{G}{C}
Spider Force Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.
20+
Pokémon card
R
4/147
Azumarill
ID: C-65-#
W
70 HP
Stage 1 Pokémon
Evolves from Marill
Put Azumarill on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat Cost: {C}
Poké-Power: Bubble Turn Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.
n/a
{W}{C}{C}
Aqua Sonic Don’t apply Resistance.
40
Pokémon card
R
5/147
Bellossom
ID: D-59-#
G
90 HP
Stage 2 Pokémon
Evolves from Gloom
Put Bellossom on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}{C}
Poké-Power: Flower Supplement Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can’t be used if Bellossom is affected by a Special Condition.
n/a
{G}{G}{C}
Knife Leaf Flip 3 coins. This attack does 30 damage times the number of heads.
30x
Pokémon card
R
6/147
Blissey
ID: C-73-#
C
120 HP
Stage 1 Pokémon
Evolves from Chansey
Put Blissey on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat Cost: {C}{C}
Poké-Power: Happy Healing Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can’t be used if Blissey is affected by a Special Condition.
n/a
{C}{C}{C}
Smash Bomber Flip a coin. If tails, this attack does nothing.
50
Pokémon card
R
7/147
Donphan
ID: C-41-#
F
80 HP
Stage 1 Pokémon
Evolves from Phanpy
Put Donphan on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}
{F}
Earthquake Does 10 damage to each of your own Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
30
{C}{C}{C}
Double Stab Flip 2 coins. This attack does 40 damage times the number of heads.
40x
Pokémon card
R
8/147
Electrode
ID: C-67-#
L
70 HP
Stage 1 Pokémon
Evolves from Voltorb
Put Electrode on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat Cost: {C}
Poké-Power: Super Dynamo Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a {L} Energy card from your discard pile and attach it to 1 of your Pokémon. This power can’t be used if Electrode is affected by a Special Condition.
n/a
{L}{C}
Swift This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
30
Pokémon card
R
9/147
Elekid
ID: C-39-#
L
30 HP
Baby Pokémon
Evolves into Electabuzz
Baby Pokémon counts as a Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat Cost: {C}
{L}
Energy Kick Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)
n/a
If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
Put Electabuzz on the Baby Pokémon
Pokémon card
R
10/147
Entei
ID: D-61-#
R
70 HP
Basic Pokémon
n/a
n/a
Weakness: {W}
Resistance: n/a
Retreat Cost: {C}
Poké-Body: Pure Body To attach a {R} Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the {R} Energy, and then discard an Energy from Entei.)
n/a
{R}{C}{C}
Burning Fang You may flip a coin. If heads, discard a {R} Energy card attached to Entei and the Defending Pokémon is now Burned.
40
Pokémon card
R
11/147
Espeon
ID: C-70-#
P
80 HP
Stage 1 Pokémon
Evolves from Eevee
Put Espeon on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat Cost: n/a
Poké-Power: Energy Return As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can’t be used if Espeon is affected by a Special Condition.
n/a
{P}{C}{C}
Damage Blast Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.
30+
Pokémon card
R
12/147
Exeggutor
ID: D-58-#
G
80 HP
Stage 1 Pokémon
Evolves from Exeggcute
Put Exeggutor on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat Cost: {C}
{C}
Super Eggsplosion Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.
40x
{G}
Called Shot Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage times the amount of {G} Energy attached to Exeggutor. (Don’t apply Weakness or Resistance for Benched Pokémon.)
n/a
Pokémon card
R
13/147
Exeggutor
ID: D-42-#
P
80 HP
Stage 1 Pokémon
Evolves from Exeggcute
Put Exeggutor on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat Cost: {C}
{C}
Big Eggsplosion Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.
20x
{P}{C}{C}
Lateral Eggsplosion Flip a number of coins equal to the amount of Energy attached to all of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.
30+
Pokémon card
R
14/147
Houndoom
ID: C-37-#
R
80 HP
Stage 1 Pokémon
Evolves from Houndour
Put Houndoom on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat Cost: {C}
{C}
Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
10
{R}{R}{C}
Burn Up Flip a coin. If tails, discard all {R} Energy cards attached to Houndoom.
60
Pokémon card
R
15/147
Houndoom
ID: C-75-#
D
70 HP
Stage 1 Pokémon
Evolves from Houndour
Put Houndoom on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
{R}{C}
Fireworks Flip a coin. If tails, discard a {R} Energy card attached to Houndoom.
30
{D}{C}{C}
Dark Impact The Defending Pokémon can’t use any Poké-Powers until the end of your opponent’s next turn.
40
Pokémon card
R
16/147
Hypno
ID: C-69-#
P
80 HP
Stage 1 Pokémon
Evolves from Drowzee
Put Hypno on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat Cost: {C}
Poké-Power: Sleep Pendulum Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can’t be used if Hypno is affected by a Special Condition.
n/a
{P}{C}{C}
Spiral Aura If the Defending Pokémon isn’t Knocked Out by the damage from this attack, you may choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it.
30
Pokémon card
R
17/147
Jumpluff
ID: C-63-#
G
70 HP
Stage 2 Pokémon
Evolves from Skiploom
Put Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat Cost: n/a
Poké-Body: Fluff During your opponent’s turn, if Jumpluff would be damaged or affected by an opponent’s attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).
n/a
{G}
Cotton Punch Flip 2 coins. This attack does 30 damage times the number of heads.
30x
Pokémon card
R
18/147
Jynx
ID: C-40-#
P
60 HP
Basic Pokémon
n/a
n/a
Weakness: {P}
Resistance: n/a
Retreat Cost: {C}{C}
{P}{C}
Meditate This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
10+
{P}{C}{C}
Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.
20
Pokémon card
R
19/147
Kingdra
ID: D-64-#
W
120 HP
Stage 2 Pokémon
Evolves from Seadra
Put Kingdra on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat Cost: {C}{C}{C}
Poké-Power: Water Cyclone As often as you like during your turn (before your attack), you may move a {W} Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can’t be used if Kingdra is affected by a Special Condition.
n/a
{W}{W}{C}{C}
Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.
50
Pokémon card
R
20/147
Lanturn
ID: D-41-#
W
80 HP
Stage 1 Pokémon
Evolves from Chinchou
Put Lanturn on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat Cost: {C}
{L}
Lightning Ball
20
{C}{C}{C}
Conduction Discard all {L} Energy cards attached to Lanturn. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.
30+
Pokémon card
R
21/147
Lanturn
ID: D-65-#
L
80 HP
Stage 1 Pokémon
Evolves from Chinchou
Put Lanturn on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat Cost: {C}
Poké-Power: Ion Coating You may use this power once during each of your turns (before your attack). All {L} Energy attached to your Active Pokémon becomes {W} Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can’t be used if Lanturn is affected by a Special Condition.
n/a
{C}{C}
Electric Tackle This attack does 20 damage plus 10 more damage for each {L} Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each {L} Energy attached to it.
20+
Pokémon card
R
22/147
Magneton
ID: C-76-#
M
70 HP
Stage 1 Pokémon
Evolves from Magnemite
Put Magneton on the Basic Pokémon
Weakness: {R]
Resistance: {G} -30
Retreat Cost: {C}{C}
Poké-Power: Magnetic Flow Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent’s Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can’t be used if Magneton is affected by a Special Condition.
n/a
{C}{C}{C}
Steel Wave This attack does 10 damage to each of your opponent’s Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
30
Pokémon card
R
23/147
Muk
ID: C-61-#
G
70 HP
Stage 1 Pokémon
Evolves from Grimer
Put Muk on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat Cost: {C}
Poké-Body: Heavyweight As long as there is a {G} Energy attached to Muk, you must pay an additional {C}{C} to retreat it.
n/a
{C}{C}
Burning Sludge Flip a number of coins equal to the amount of {G} Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.
10
Pokémon card
R
24/147
Nidoking
ID: C-71-#
F
110 HP
Stage 2 Pokémon
Evolves from Nidorino
Put Nidoking on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}{C}
Poké-Power: Earth Rage Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent’s Benched Pokémon. This power can’t be used if Nidoking is affected by a Special Condition.
n/a
{F}{F}{C}{C}
Giant Horn Flip a coin. If heads, this attack does 50 damage plus 30 more damage.
50+
Pokémon card
R
25/147
Ninetales
ID: D-60-#
R
80 HP
Stage 1 Pokémon
Evolves from Vulpix
Put Ninetales on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat Cost: {C}
{R}
Miracle Tail Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.
10
{R}{C}{C}
Roasting Heat If the Defending Pokémon is Burned, this attack does 40 damage plus 20 more damage.
40+
Pokémon card
R
26/147
Octillery
ID: D-63-#
W
80 HP
Stage 1 Pokémon
Evolves from Remoraid
Put Octillery on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat Cost: {C}{C}
Poké-Body: Suction Cups As long as Octillery is your Active Pokémon, whenever the Defending Pokémon retreats, discard all Energy cards attached to the Defending Pokémon when it goes to the Bench.
n/a
{W}{C}{C}
Smokescreen If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
40
Pokémon card
R
27/147
Parasect
ID: D-38-#
G
70 HP
Stage 1 Pokémon
Evolves from Paras
Put Parasect on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat Cost: {C}
{G}
Sleep Inducer Choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.
n/a
{C}{C}
Rapture Pollen Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, remove 2 damage counters from Parasect.
20
Pokémon card
R
28/147
Porygon2
ID: C-42-#
C
70 HP
Stage 1 Pokémon
Evolves from Porygon
Put Porygon2 on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat Cost: {C}
Poké-Power: Backup Once during each of your turns (before your attack), if you have 2 or fewer cards in your hand, you may draw cards from your deck until you have 3 cards in your hand. This power can’t be used if Porygon2 is affected by a Special Condition.
n/a
{C}{C}
Hypnotic Ray The Defending Pokémon is now Asleep.
20
Pokémon card
R
29/147
Primeape
ID: D-43-#
F
80 HP
Stage 1 Pokémon
Evolves from Mankey
Put Primeape on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat Cost: {C}
{F}{C}
Karate Chop Damage from this attack is reduced by 10 for each damage counter on Primeape.
40-
{F}{C}{C}
Sudden Charge Primeape does 10 damage to itself. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
40
Pokémon card
R
30/147
Quagsire
ID: C-38-#
W
80 HP
Stage 1 Pokémon
Evolves from Wooper
Put Quagsire on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat Cost: {C}{C}
{W}
Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy attached to Quagsire but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
20+
{C}{C}{C}{C}
Slam Flip 2 coins. This attack does 50 damage times the number of heads.
50x
Pokémon card
R
31/147
Rapidash
ID: D-39-#
R
70 HP
Stage 1 Pokémon
Evolves from Ponyta
Put Rapidash on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat Cost: n/a
{C}{C}
Agility Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Rapidash.
10
{R}{C}{C}
Gallop Flip a coin. If heads, discard a {R} Energy card attached to Rapidash and this attack does 30 damage plus 20 more damage.
30+
Pokémon card
R
32/147
Scizor
ID: D-71-#
M
80 HP
Stage 1 Pokémon
Evolves from Scyther
Put Scizor on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat Cost: {C}{C}
Poké-Body: Poison Resistance Scizor can’t be Poisoned.
n/a
{M}{C}
Snatch Before doing damage, you may choose 1 of your opponent’s Benched Pokémon with no damage counters on it and switch the Defending Pokémon with it.
20
{C}{C}{C}
Heavy Metal Flip a number of coins equal to the amount of {M} Energy attached to Scizor. This attack does 30 damage plus 20 more damage for each heads.
30+
Pokémon card
R
33/147
Slowbro
ID: D-40-#
W
80 HP
Stage 1 Pokémon
Evolves from Slowpoke
Put Slowbro on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat Cost: {C}{C}
Poké-Body: Dense Body Any damage done to Slowbro by attacks from Basic Pokémon (excluding Baby Pokémon) is reduced by 20.
n/a
{W}{C}
Energy Cannon This attack does 30 damage plus 10 more damage for each Energy attached to Slowbro but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
30+
Pokémon card
R
34/147
Slowking
ID: D-67-#
P
80 HP
Stage 1 Pokémon
Evolves from Slowpoke
Put Slowking on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat Cost: {C}
{C}
Bursting Hand Look at your opponent’s hand. This attack does 10 damage times the number of Energy cards there.
10x
{P}{C}{C}
Shuffle Attack Look at a number of cards on top of your opponent’s deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent’s deck.
40
Pokémon card
R
35/147
Steelix
ID: D-70-#
M
100 HP
Stage 1 Pokémon
Evolves from Onix
Put Steelix on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}{C}{C}
{C}{C}
Earth Rift This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can’t be used during your next turn.
10
{M}{M}{C}{C}
Iron Smash Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage.
50+
Pokémon card
R
36/147
Sudowoodo
ID: D-68-#
F
60 HP
Basic Pokémon
n/a
n/a
Weakness: {W}
Resistance: n/a
Retreat Cost: {C}{C}
{C}
Copy Choose 1 of the Defending Pokémon’s attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn’t have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.)
n/a
{F}
Energy Draw Search your deck for a basic Energy card and attach it to Sudowoodo. Shuffle your deck afterward.
n/a
Pokémon card
R
37/147
Suicune
ID: C-66-#
W
70 HP
Basic Pokémon
n/a
n/a
Weakness: {L}
Resistance: n/a
Retreat Cost: {C}
Poké-Body: Pure Body To attach a {W} Energy card from your hand to Suicune, you must discard an Energy card attached to Suicune. (Attach the {W} Energy, and then discard an Energy card from Suicune.)
n/a
{W}{C}{C}
Hypno Wave Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Asleep.
30+
Pokémon card
R
38/147
Tentacruel
ID: D-62-#
W
70 HP
Stage 1 Pokémon
Evolves from Tentacool
Put Tentacruel on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat Cost: n/a
Poké-Power: Strange Tentacles Once during your turn (before your attack), as long as the number of Energy cards attached to the Defending Pokémon is less than the number of Energy cards attached to your Active Pokémon, you may choose an Energy card, if any, in your opponent’s discard pile and attach it to the Defending Pokémon. This power can’t be used if Tentacruel is affected by a Special Condition.
n/a
{W}{C}
Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned.
20
Pokémon card
R
39/147
Togetic
ID: C-72-#
C
60 HP
Stage 1 Pokémon
Evolves from Togepi
Put Togetic on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
Poké-Power: Miracle Shift Once during your turn (before your attack), discard a basic Energy card attached to 1 of your Pokémon. Then, choose a basic Energy card from your discard pile and attach it to that Pokémon. This power can’t be used if Togetic is affected by a Special Condition.
n/a
{C}
Mini-Metronome Flip a coin. If heads, choose 1 of the Defending Pokémon’s attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic is still {C}.) Togetic performs that attack.
n/a
Pokémon card
R
40/147
Tyranitar
ID: D-69-#
D
120 HP
Stage 2 Pokémon
Evolves from Pupitar
Put Tyranitar on the Stage 1 card
Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}{C}
{D}
Destructive Roar Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent’s Pokémon.
n/a
{D}{C}{C}
Tail Slap
30
{D}{D}{C}{C}{C}
Gigacrush Each player discards the top 3 cards from his or her deck.
60
Pokémon card
R
41/147
Umbreon
ID: C-74-#
D
80 HP
Stage 1 Pokémon
Evolves from Eevee
Put Umbreon on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
Poké-Power: Dark Moon As long as Umbreon is your Active Pokémon and has a {D} Energy attached to it, once during your turn (before your attack), you may look at your opponent’s hand. Choose from it a number of cards up to the number of {D} Energy attached to Umbreon and shuffle them into your opponent’s deck. Your opponent then draws the same number of cards from his or her deck. This power can’t be used if Umbreon is affected by a Special Condition.
n/a
{C}{C}{C}
Shadow Bind The Defending Pokémon can’t retreat during your opponent’s next turn.
30
Pokémon card
R
42/147
Victreebel
ID: D-57-#
G
90 HP
Stage 2 Pokémon
Evolves from Weepinbell
Put Victreebel on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat Cost: {C}{C}
Poké-Power: Fragrance Trap Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch the Defending Pokémon with it. This power can’t be used if Victreebel is affected by a Special Condition.
n/a
{G}{G}{C}
Corrosive Acid Flip a coin. If heads, the Defending Pokémon is now Burned.
40
Pokémon card
R
43/147
Vileplume
ID: D-56-#
G
100 HP
Stage 2 Pokémon
Evolves from Gloom
Put Vileplume on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat Cost: {C}{C}
{G}
Poison Scent Flip a coin. If heads, the Defending Pokémon is now Poisoned and Confused. If tails, the Defending Pokémon is now Poisoned and Asleep.
n/a
{C}{C}{C}
Addictive Pollen Flip a coin. If heads, your opponent can’t play Supporter cards during his or her next turn.
40
Pokémon card
R
44/147
Zapdos
ID: C-68-#
L
80 HP
Basic Pokémon
n/a
n/a
Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}{C}
Poké-Body: Anti-Lightning You can’t attach {L} Energy cards from your hand to Zapdos.
n/a
{C}
Plasma If there are any {L} Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Zapdos.
10
{L}{L}{C}{C}
Lightning Storm Flip a coin. If tails, put 2 damage counters on Zapdos.
60
Pokémon card
U
45/147
Bellsprout
ID: D-05-#
G
50 HP
Basic Pokémon
n/a
n/a
Weakness: {R}
Resistance: n/a
Retreat Cost: {C}
{G}{C}
Blot Remove 1 damage counter from Bellsprout.
20
Pokémon card
U
46/147
Dodrio
ID: D-30-#
C
70 HP
Stage 1 Pokémon
Evolves from Doduo
Put Dodrio on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
{C}
Tri Attack Flip 3 coins. This attack does 10 damage times the number of heads.
10x
{C}{C}
Peck Attack Flip 2 coins. If 1 of them is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokémon is now Confused.
n/a
Pokémon card
U
47/147
Flaaffy
ID: D-23-#
L
80 HP
Stage 1 Pokémon
Evolves from Mareep
Put Flaaffy on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat Cost: {C}
{C}
Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10
{L}{L}{C}
Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
30