Blaine's Charmander Pokémon card LV. 16 #4 R 50 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {R} Kindle Discard 1 Energy card attached to Blaine's Charmander in order to use this attack. If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 10 {C}{C} Slash 20 Blaine's Growlithe Pokémon card LV. 15 #58 R 50 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {R}{R} Blaze Does 10 damage to each {G} Pokémon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) 20 Blaine's Growlithe Pokémon card LV. 17 #58 R 50 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {C} Shake If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10 {R}{C} Fire Tackle Blaine's Growlithe does 10 damage to itself. 30 Blaine's Kangaskhan Pokémon card LV. 36 #115 C 80 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C}{C} {C} Child's Punch Flip a coin. If tails, this attack does nothing. 10 {C}{C}{C} One-Two Punch Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. 30+ Blaine's Magmar Pokémon card LV. 29 #126 R 60 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C}{C} {R} Firebreathing Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+ {R}{R}{R} Lava Burst Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each {R} Energy card you discarded in this way. 20x Blaine's Moltres Pokémon card LV. 44 #146 R 90 HP Basic Pokémon Weakness: n/a Resistance: {F} -30 Retreat cost: {C}{C}{C} {R}{R}{R}{R}{R} Phoenix Flame Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage). 90 Blaine's Ponyta Pokémon card LV. 11 #77 R 40 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: n/a {R}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Blaine's Ponyta. 20 Blaine's Tauros Pokémon card LV. 34 #128 C 70 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C} {C} 3-Pronged Tail Flip 3 coins. This attack does 10 damage times the number of heads. 10x {C}{C}{C} Full Speed Charge Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokémon and 20 damage times the number tails to Blaine's Tauros. 20x Blaine's Vulpix Pokémon card LV. 9 #37 R 40 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} Pokémon Power: Natural Healing Once during your turn (before your attack), you may remove 1 damage counter from Blaine's Vulpix. This power can't be used if Blaine's Vulpix is Asleep, Confused, or Paralyzed. {R}{C}{C} Tail Fan Flip a coin. If heads, the Defending Pokémon is now Confused. 20 Brock's Geodude Pokémon card LV. 13 #74 F 40 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C} {F} Call for Friend Flip a coin. If heads, you may search your deck for a Basic Pokémon card with Brock in its name and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) {F}{C} Hook Shot Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.) 20 Brock's Geodude Pokémon card LV. 17 #74 F 50 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: n/a {C}{C} Tackle 10 {F}{C} Lucky Shot Choose 1 of your opponent's Benched Pokémon and flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) This attack can't be used if your opponent has no Benched Pokémon. Brock's Golbat Pokémon card LV. 30 #42 G 70 HP Stage 1 Pokémon Evolves from Brock's Zubat Put Brock's Golbat on the Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: {C} {C} Dive 20 {C}{C}{C} Spiral Dive Does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Brock's Golem Pokémon card LV. 40 #76 F 90 HP Stage 2 Pokémon Evolves from Brock's Graveler Put Brock's Golem on the Stage 1 card Weakness: {G} Resistance: n/a Retreat cost: {C}{C}{C}{C} {F}{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 20 {F}{F}{C}{C} Fissure 50 Brock's Graveler Pokémon card LV. 30 #75 F 70 HP Stage 1 Pokémon Evolves from Brock's Geodude Put Brock's Graveler on the Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C} {F}{C}{C} Rock Toss Flip 3 coins. This attack does 20 damage times the number of heads. 20x Brock's Lickitung Pokémon card {graphic: Brock} LV. 24 #108 C 80 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C}{C} {C}{C} Tongue Slap 20 {C}{C}{C} Slam Flip 2 coins. This attack does 30 damage times the number of heads. 30x Brock's Mankey Pokémon card LV. 10 #56 F 40 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: n/a {C} Taunt If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. {F} Light Kick 10 Brock's Mankey Pokémon card LV. 12 #56 F 40 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: n/a {C} Fidget Shuffle your deck. {F}{C} Karate Chop Does 40 damage minus 10 damage for each damage counter on Brock's Mankey. 40- Brock's Onix Pokémon card LV. 30 #95 F 70 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C} {F}{F} Bind Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20 {F}{F}{F} Tunneling If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your next turn. Brock's Onix Pokémon card LV. 41 #95 F 100 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C}{C} {C} Bellow Flip a coin. If heads, the Defending Pokémon is now Paralyzed. {F}{F}{C} Rock Throw 30 Brock's Rhydon Pokémon card LV. 38 #112 F 80 HP Stage 1 Pokémon Evolves from Brock's Rhyhorn Put Brock's Rhydon on the Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C}{C} Pokémon Power: Bench Guard As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokémon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokémon is damaged at the same time, you may use this power once for each of them.) {F}{F}{C}{C} Lariat Flip a coin. If tails, this attack does nothing. 70 Brock's Rhyhorn Pokémon card LV. 25 #111 F 60 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C} {C}{C} Horn Toss If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 20 {F}{F}{C} Take Down Brock's Rhyhorn does 10 damage to itself. 40 Brock's Rhyhorn Pokémon card LV. 29 #111 F 70 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C}{C} {F}{C} Drill Tackle Flip 2 coins. If 1 or both of them are tails, this attack does nothing. 70 Brock's Sandshrew Pokémon card LV. 13 #27 F 40 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C} {C} Defense Curl Flip a coin. If heads, prevent all damage done to Brock's Sandshrew during your opponent's next turn. (Any other effects of attacks still happen.) {F}{C} Rolling Attack 20 Brock's Sandshrew Pokémon card LV. 20 #27 F 50 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C} {F}{F} Sand Pit The Defending Pokémon can't retreat during your opponent's next turn. 20 Brock's Sandslash Pokémon card LV. 26 #28 F 60 HP Stage 1 Pokémon Evolves from Brock's Sandshrew Put Brock's Sandslash on the Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C} {F}{F} Needles Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10 {F}{F} Sandstorm If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20 Brock's Vulpix Pokémon card LV. 10 #37 R 40 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {R} Flame 20 {C}{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 10+ Brock's Zubat Pokémon card LV. 5 #41 G 30 HP Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: n/a {C} Alert Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty. {C}{C} Wing Attack 20 Brock's Zubat Pokémon card LV. 11 #41 G 40 HP Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: n/a {C} Wing Attack 10 {G}{C} Poison Fang Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20 Erika's Bellsprout Pokémon card LV. 15 #69 G 50 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {C} Careless Tackle Erika's Bellsprout does 10 damage to itself. 20 Erika's Bellsprout Pokémon card LV. 12 #69 G 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Poison Vine Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10 {G}{G} Vine Whip 30 Erika's Clefable Pokémon card {graphic: Erika} LV. 35 #36 C 70 HP Stage 1 Pokémon Evolves from Erika's Clefairy Put Erika's Clefable on the Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C} {C} Fairy Power Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand. {C}{C}{C} Moon Impact 30 Erika's Clefairy Pokémon card LV. 17 #35 C 50 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C} Moonwatching Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. {C}{C} Comet Slap Flip 3 coins. This attack does 10 damage times the number of heads. 10x Erika's Dragonair Pokémon card LV. 32 #148 C 80 HP Stage 1 Pokémon Evolves from Erika's Dratini Put Erika's Dragonair on the Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: {C}{C} {C}{C}{C} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 {C}{C}{C}{C} Take Away Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. Erika's Dratini Pokémon card LV. 14 #147 C 40 HP Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: {C} Pokémon Power: Strange Barrier Whenever an attack by a Basic Pokémon (including your own) does 20 or more damage to Erika's Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika's Dratini is Asleep, Confused, or Paralyzed. {C}{C} Tail Strike Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if ails, this attack does 10 damage. 10+ Erika's Exeggcute Pokémon card LV. 12 #102 G 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {C} Eggsplosion Flip a number of coins equal to the number of Energy attached to Erika's Exeggcute. This attack does 10 damage times the number of heads. 10x {P}{C} Psychic Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+ Erika's Exeggcute Pokémon card LV. 15 #102 G 50 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {P} Deflector During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) {G}{C} Egg Bomb Flip a coin. If tails, this attack does nothing to the Defending Pokémon and Erika's Exeggcute does 20 damage to itself. 40 Erika's Exeggutor Pokémon card LV. 31 #103 G 70 HP Stage 1 Pokémon Evolves from Erika's Exeggcute Put Erika's Exeggutor on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {P} Psychic Exchange Shuffle your hand into your deck, then draw 5 cards. {G}{C}{C} Stomp Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage. 30+ Erika's Gloom Pokémon card LV. 28 #44 G 70 HP Stage 1 Pokémon Evolves from Erika's Oddish Put Erika's Gloom on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G}{C} Dream Dance Both the Defending Pokémon and Erika's Gloom are now Asleep (after doing damage). 10 {G}{G}{C} Vile Smell Both the Defending Pokémon and Erika's Gloom are now Confused (after doing damage). 30 Erika's Gloom Pokémon card LV. 24 #44 G 60 HP Stage 1 Pokémon Evolves from Erika's Oddish Put Erika's Gloom on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Healing Pollen Flip a coin. If heads, remove 4 damage counters from Erika's Gloom. If Erika's Gloom has fewer damage counters than that, remove all of them. {G}{G}{G} Magic Pollen Flip a coin. If heads, the Defending Pokémon is now Asleep, Confused, Paralyzed, or Poisoned (your choice). 30 Erika's Oddish Pokémon card LV. 12 #43 G 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} Pokémon Power: Photosynthesis All Energy cards attached to Erika's Oddish provide {G} Energy instead of their usual type. This power works even while Erika's Oddish is Asleep, Confused, or Paralyzed. {G}{G} Poisonpowder Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20 Erika's Oddish Pokémon card LV. 15 #43 G 50 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Blot If there are any damage counters on Erika's Oddish, remove 1 of them. 10 {G}{C} Sporadic Sponging If Erika's Oddish has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters. 20 Erika's Tangela Pokémon card LV. 21 #114 G 60 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {G} Vine Slap 10 {G}{G}{C} Stretch Vine If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) Erika's Victreebel Pokémon card LV. 37 #71 G 80 HP Stage 2 Pokémon Evolves from Erika's Weepinbell Put Erika's Victreebel on the Stage 1 Card Weakness: {R} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Fragrance Trap Once during your turn (before your attack), you may flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. This power can't be used if Erika's Victreebel is Asleep, Confused, or Paralyzed. {G}{G}{G} Razor Leaf 50 Erika's Vileplume Pokémon card {graphic: Erika} LV. 34 #45 G 80 HP Stage 2 Pokémon Evolves from Erika's Gloom Put Erika's Vileplume on the Stage 1 card Weakness: {R} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Pollen Defense If an attack does damage to Erika's Vileplume while it's your Active Pokémon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokémon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed. {G}{G}{G} Mega Drain If Erika's Vileplume does damage to the Defending Pokémon (after applying Weakness and Resistance), remove a number of damage counters from Erika's Vileplume equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). If Erika's Vileplume has fewer damage counters than that, remove all of them. 30 Erika's Weepinbell Pokémon card {graphic: Erika} LV. 30 #70 G 70 HP Stage 1 Pokémon Evolves from Erika's Bellsprout Put Erika's Weepinbell on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {G}{C} Sleep Poison The Defending Pokémon is now Asleep and Poisoned. {G}{G}{C} Vine Whip 40 Erika's Weepinbell Pokémon card LV. 26 #70 G 60 HP Stage 1 Pokémon Evolves from Erika's Bellsprout Put Erika's Weepinbell on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Drool 10 {G}{G} Flytrap Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. This attack can't be used if your opponent has no Benched Pokémon. 20 Lt. Surge's Electabuzz Pokémon card LV. 22 #125 c 60 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C}{C} {L} Charge Take up to 2 {L} Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz. {L}{L} Electric Current Take 1 {L} Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card. 20 Lt. Surge's Electabuzz Pokémon card LV. 28 #125 c 70 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C}{C} {L} Charge Take up to 2 {L} Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz. {L} Discharge Discard all {L} Energy cards attached to Lt. Surge's Electabuzz in order to use this attack. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage times the number of heads. 30x Lt. Surge's Fearow Pokémon card LV. 30 #22 C 70 HP Stage 1 Pokémon Evolves from Lt. Surge's Spearow Put Lt. Surge's Fearow on the Basic Pokémon Weakness: {L} Resistance: {F} -30 Retreat cost: n/a {C}{C} Repeating Drill Flip 5 coins. This attack does 10 damage times the number of heads. 10x {C}{C}{C} Clutch The Defending Pokémon can't retreat during your opponent's next turn. 30 Lt. Surge's Magnemite Pokémon card LV. 10 #81 c 30 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: n/a {L} Removal Pulse If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 10 {L}{L} Confusion Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 20 Lt. Surge's Magnemite Pokémon card LV. 12 #81 L 40 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 {C}{C} Tackle 20 Lt. Surge's Magneton Pokémon card LV. 30 #82 c 70 HP Stage 1 Pokémon Evolves from Lt. Surge's Magnemite Put Lt. Surge's Magneton on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Energy Charge As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokémon, you may take 1 {L} Energy card attached to 1 of your Pokémon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed. {L}{L}{L}{C} Mega Shock Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself. 50 Lt. Surge's Pikachu Pokémon card LV. 15 #25 L 50 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {C} Charge Take 1 {L} Energy card from your discard pile and attach it to Lt. Surge's Pikachu. {L}{L} Lightning Tail Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20 Lt. Surge's Raichu Pokémon card LV. 32 #26 c 70 HP Stage 1 Pokémon Evolves from Lt. Surge's Pikachu Put Lt. Surge's Raichu on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C}{C} {L}{L} Mega Punch 30 {L}{L}{L}{L} Thunderbolt Discard all Energy cards attached to Lt. Surge's Raichu in order to use this attack. 100 Lt. Surge's Raticate Pokémon card LV. 32 #20 C 70 HP Stage 1 Pokémon Evolves from Lt. Surge's Rattata Put Lt. Surge's Raticate on the Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C} Super Fang Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10). ? Lt. Surge's Rattata Pokémon card LV. 10 #19 C 40 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C} Focus Energy During your next turn, Lt. Surge's Rattata's Gnaw attack's base damage is doubled. {C}{C} Gnaw 20 Lt. Surge's Spearow Pokémon card LV. 17 #21 C 50 HP Basic Pokémon Weakness: {L} Resistance: {F} -30 Retreat cost: n/a {C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10 {C}{C} Razor Wind Flip a coin. If tails, this attack does nothing. 40 Lt. Surge's Spearow Pokémon card LV. 8 #21 C 30 HP Basic Pokémon Weakness: {L} Resistance: {F} -30 Retreat cost: n/a {C} Drill Peck 20 Lt. Surge's Voltorb Pokémon card LV. 12 #100 L 40 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Spin Ball Flip 1 coin. This attack does 20 damage times the number of heads. 20x {L}{C} Double Spin Flip 2 coins. This attack does 20 damage times the number of heads. 20x Misty's Cloyster Pokémon card LV. 30 #91 W 70 HP Stage 1 Pokémon Evolves from Misty's Shellder Put Misty's Cloyster on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Shell Armor You may reduce all damage done by attacks to Misty's Cloyster by 10 (after applying Weakness and Resistance). (Any other effects of attacks still happen.) This power can't be used if Misty's Cloyster is Asleep, Confused, or Paralyzed. {W}{W}{C} Triple Cannon Flip 3 coins. This attack does 20 damage times the number of heads. 20x Misty's Goldeen Pokémon card LV. 10 #118 W 40 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {C} Fury Attack Flip 2 coins. This attack does 10 damage times the number of heads. 10x {W} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. Misty's Goldeen Pokémon card LV. 8 #118 W 30 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: n/a {W} Horn Hazard Flip a coin. If tails, this attack does nothing. 30 Misty's Horsea Pokémon card LV. 10 #116 W 40 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: n/a {W} Tackle 10 {W}{W} Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20 Misty's Poliwag Pokémon card LV. 15 #60 W 50 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C} {W} Hypnotic Stare Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. {W}{C} Tail Rap Flip 2 coins. This attack does 20 damage times the number of heads. 20x Misty's Poliwhirl Pokémon card LV. 37 #61 W 70 HP Stage 1 Pokémon Evolves from Misty's Poliwag Put Misty's Poliwhirl on the Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C} {W}{C} Rapids If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 20 {C}{C}{C} Water Punch Flip a number of coins equal to the number of {W} Energy attached to Misty's Poliwhirl. This attack does 30 damage plus 10 damage for each heads. 30+ Misty's Poliwrath Pokémon card LV. 43 #62 W 90 HP Stage 2 Pokémon Evolves from Misty's Poliwhirl Put Misty's Poliwrath on the Stage 1 card Weakness: {G} Resistance: n/a Retreat cost: {C}{C}{C} {W}{W}{C}{C} Water Ring Does 10 damage to each Pokémon that isn't {W} on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Misty's Psyduck Pokémon card LV. 15 #54 W 50 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C} {C} Scratch 10 {W} Call for Friend Flip a coin. If heads, you may search your deck for a Basic Pokémon with Misty in its name and put it onto your Bench. (You can't use this attack if your Bench is full.) Shuffle your deck afterward. Misty's Seadra Pokémon card LV. 30 #117 W 70 HP Stage 1 Pokémon Evolves from Misty's Horsea Put Misty's Seadra on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W} Tail Snap 20 {W}{W}{W} Knockout Needle Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage. 30+ Misty's Seaking Pokémon card LV. 24 #119 W 70 HP Stage 1 Pokémon Evolves from Misty's Goldeen Put Misty's Seaking on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W} Horn Attack 10 {W}{W} Mud Splash If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Misty's Seel Pokémon card LV. 20 #86 W 60 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W}{C} Aurora Beam 20 Misty's Shellder Pokémon card LV. 10 #90 W 40 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {C} Tackle 10 {W}{C} Clamp Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 20 Misty's Starmie Pokémon card LV. 35 #121 W 80 HP Stage 1 Pokémon Evolves from Misty's Staryu Put Misty's Starmie on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C}{C} {W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Misty's Starmie but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+ {W}{W}{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30 Misty's Staryu Pokémon card LV. 20 #120 W 50 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W}{C} Swift This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20 Misty's Tentacool Pokémon card {graphic: Misty} LV. 12 #72 W 40 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: n/a {C} Mysterious Light Flip a coin. If heads, the Defending Pokémon is now Asleep. {W}{C} Jellyfish Pod Search your deck for any number of Pokémon named Tentacool, Tentacruel, Misty's Tentacool, and/or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. Misty's Tentacool Pokémon card LV. 16 #72 W 50 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W}{C} Crystal Beam Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn. 20 Misty's Tentacruel Pokémon card LV. 30 #73 W 70 HP Stage 1 Pokémon Evolves from Misty's Tentacool Put Misty's Tentacruel on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: n/a Pokémon Power: Flee If an attack does damage to Misty's Tentacruel while it's your Active Pokémon, you may switch it with 1 of your Benched Pokémon, which prevents all other effects of that attack on Misty's Tentacruel. This power can't be used if Misty's Tentacruel is already Asleep, Confused, or Paralyzed. {W}{W}{C}{C} Jellyfish Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused. 30 Rocket's Hitmonchan Pokémon card LV. 29 #107 F 60 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {F} Crosscounter If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.) {F}{F}{C} Magnum Punch 50 Rocket's Moltres Pokémon card LV. 26 #146 R 60 HP Basic Pokémon Weakness: n/a Resistance: {F} -30 Retreat cost: {C}{C} Pokémon Power: Rebirth When Rocket's Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket's Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out. {R}{R}{R} Fire Wall If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokémon for 10 damage. (Apply Weakness and Resistance.) 40 Rocket's Scyther Pokémon card LV. 23 #123 G 60 HP Basic Pokémon Weakness: {R} Resistance: {F} -30 Retreat cost: {C} {G} Shadow Images Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or is evolved). {G}{C}{C} Blinding Scythe 40 Rocket's Snorlax Pokémon card LV. 40 #143 C 90 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C}{C}{C} Pokémon Power: Restless Sleep If your opponent's attack does damage to Rocket's Snorlax and Rocket's Snorlax is already Asleep (even if it's Knocked Out), this power does 20 damage to the attacking Pokémon. {C}{C}{C} Collapse Rocket's Snorlax is now Asleep (after doing damage). 20 Sabrina's Abra Pokémon card LV. 11 #63 P 40 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: n/a {P} Energy Loop Return a {P} Energy card attached to Sabrina's Abra to your hand in order to use this attack. 20 Sabrina's Drowzee Pokémon card LV. 15 #96 P 50 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {P} Suggestion Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. {C}{C} Headbutt 20 Sabrina's Gastly Pokémon card LV. 16 #92 P 50 HP Basic Pokémon Weakness: n/a Resistance: {F} -30 Retreat cost: {C} {P}{C} Spook The Defending Pokémon can't retreat during your opponent's next turn. 20 Sabrina's Gengar Pokémon card LV. 39 #94 P 80 HP Stage 2 Pokémon Evolves from Sabrina's Haunter Put Sabrina's Gengar on the Stage 1 card Weakness: n/a Resistance: {F} -30 Retreat cost: {C} {P} Pain Amplifier Put a damage counter on each of your opponent's Pokémon that already has any damage counters on it. {P}{P}{P} Call of the Night Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. 40 Sabrina's Haunter Pokémon card LV. 20 #93 P 50 HP Stage 1 Pokémon Evolves from Sabrina's Gastly Put Sabrina's Haunter on the Basic Pokémon Weakness: n/a Resistance: {F} -30 Retreat cost: n/a {P}{P} Night Spirits Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and Sabrina's Gengars you have in play. This attack does 30 damage times the number of heads. 30x Sabrina's Jynx Pokémon card LV. 20 #124 P 60 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {P} Good Night The Defending Pokémon is now Asleep. 10 {P}{C} Good Morning If the Defending Pokémon was Asleep, it is no longer Asleep. 20 Sabrina's Mr. Mime Pokémon card LV. 20 #122 P 50 HP Pokémon card Weakness: {P} Resistance: n/a Retreat cost: {C} {C} Sleight of Hand Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. {P}{C} Slap 20 Sabrina's Slowbro Pokémon card LV. 29 #80 P 70 HP Stage 1 Pokémon Evolves from Sabrina's Slowpoke Put Sabrina's Slowbro on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} {P} Naptime Flip a coin. If heads, remove 3 damage counters from Sabrina's Slowbro and Sabrina's Slowbro is now Asleep. If Sabrina's Slowbro has fewer damage counters than that, remove all of them. {P}{C}{C} Screaming Headbutt You can't use this attack during your next turn. 40 Sabrina's Slowpoke Pokémon card LV. 15 #79 P 50 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {P}{C} Lazy Attack Sabrina's Slowpoke is now Asleep (after doing damage). 30 Sabrina's Venomoth Pokémon card LV. 24 #49 G 60 HP Stage 1 Pokémon Evolves from Sabrina's Venonat Put Sabrina's Venomoth on the Basic Pokémon Weakness: {R} Resistance: {F} -30 Retreat cost: n/a {G} Healing Pollen Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them. {P} Sonic Distortion Flip 2 coins. If 1 or both of them are heads, the Defending Pokémon is now Confused. 10 Sabrina's Venonat Pokémon card LV. 13 #48 G 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Poison Antennae The Defending Pokémon is now Poisoned. {P}{C} Removal Beam If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it. 20 Blaine's Gamble Trainer Discard any number of other cards from your hand, then flip a coin. If heads, draw twice that many cards. Blaine's Last Resort Trainer You can't play this card if you have any cards in your hand other than Blaine's Last Resort. Show your hand to your opponent, then draw 5 cards. Blaine's Quiz #1 Trainer Put a Basic Pokémon or Evolution card from your hand face down in front of you and tell your opponent its name. Your opponent guesses the length of that Pokémon. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand. Brock Trainer Remove 1 damage counter from each of your Pokémon that has any damage counters on it. Brock's Training Method Trainer Search your deck for a Basic Pokémon or Evolution card with Brock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. Celadon City Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. During each player's turn, that player may choose to discard an Energy card attached to 1 of his or her Pokémon with Erika in its name. If that player does so, that Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. Cerulean City Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Each player pays {C} less to retreat his or her Pokémon if it has Misty in its name. Charity Trainer Attach Charity to your Active Pokémon. Unless that Pokémon gets Knocked Out, return Charity to your hand at the end of your turn. If that Pokémon attacks and does damage to the Defending Pokémon, you may reduce that damage by any amount (rounded to the nearest 10). Energy Flow Trainer For each of your Pokémon, you may return any number of Energy cards attached to it to your hand. Erika Trainer You may draw up to 3 cards, then your opponent may draw up to 3 cards. Erika's Maids Trainer Trade 2 of the other cards in your hand for up to 2 Basic Pokémon and/or Evolution cards with Erika in their names from your deck. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. Erika's Perfume Trainer Look at your opponent's hand. If he or she has any Basic Pokémon cards there, you may put any number of them onto your opponent's Bench (as long as there's room). Good Manners Trainer In order to play this card, you can't have any Basic Pokémon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Lt. Surge Trainer You can play this card only if you have at least 1 Basic Pokémon card in your hand. Put a Basic Pokémon card from your hand into play as your Active Pokémon. Put your old Active Pokémon onto your Bench. (You can't play this card if your Bench is full.) Lt. Surge's Treaty Trainer Your opponent chooses 1 of the following: everyone chooses 1 of his or her own Prizes and puts it into his or her hand, or you draw a card. Minion of Team Rocket Trainer Flip 2 coins. If both of them are heads, choose 1 of your opponent's Benched Pokémon and return it and all cards attached to it to his or her hand. If 1 or both of them are tails, your turn ends immediately (you can't attack this turn). Misty Trainer Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), and if the attacking Pokémon has Misty in its name, the attack does 20 more damage to the Defending Pokémon. Misty's Duel Trainer You and your opponent play a game of Rock-Paper-Scissors. The winner shuffles his or her hand into his or her deck and draws a new hand of 5 cards. (If you don't know how to play Rock-Paper-Scissors, flip a coin to decide who's the winner.) Misty's Wrath Trainer Look at the top 7 cards of your deck. Choose 2 of those cards and put them into your hand. Discard the rest. Narrow Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. No player may have more than 4 Pokémon on his or her Bench (while this card is in play). When this card is played, if a player has 5 Pokémon on his or her Bench, that player chooses 1 of them and returns it and all cards attached to it to his or her hand. (If both players have to return a Pokémon, your opponent returns a Pokémon first.) No Removal Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. A player must discard 2 cards from his or her hand in order to play an Energy Removal or Super Energy Removal card. Pewter City Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Don't apply Resistance to any attacks made by Pokémon with Brock in their names. Recall Trainer For your attack this turn, your Active Pokémon can use any attack from its Basic Pokémon card or any Evolution card attached to it. (You still have to pay for that attack's Energy cost.) Sabrina's ESP Trainer Attach Sabrina's ESP to 1 of your Pokémon with Sabrina in its name. At the end of your turn, discard Sabrina's ESP. If that Pokémon uses an attack that involves flipping coins, Sabrina's ESP lets you re-flip those coins once. If you do, re-flip all the coins. Sabrina's Gaze Trainer Each player shuffles his or her hand into his or her deck and draws a new hand of the same number of cards. Secret Mission Trainer Look at your opponent's hand. Then, you may discard as many other cards as you want from your hand and draw that many cards. The Rocket's Training Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Each player pays {C} more to retreat his or her Active Pokémon. The Rocket's Trap Trainer Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck. Tickling Machine Trainer (Rocket's Secret Robot) n/a Flip a coin. If heads, your opponent sets aside all the cards in his or her hand face down. Nobody may look at those cards. At the end of your opponent's next turn, your opponent puts those cards back into his or her hand. If tails, your turn ends immediately (you can't this turn). Trash Exchange Trainer Count the number of cards in your discard pile and shuffle them into your deck. Then discard that many cards from the top of your deck. Vermilion City Gym Trainer Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Whenever a player attacks with a Pokémon with Lt. Surge in its name, he or she may flip a coin. If heads, and if that Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 10 more damage to the Defending Pokémon. If tails, the attacking Pokémon does 10 damage to itself in addition to whatever its attack usually does.