Aipom Pokémon card LV. 18 #190 {C} 40 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: n/a {C} Pilfer Shuffle Aipom and all cards attached to it into your deck. Flip a coin. If heads, shuffle a card from your discard pile into your deck. {C} Tail Rap Flip 2 coins. This attack does 10 damage times the number of heads. 10x Ampharos Pokémon card LV. 40 #181 {L} 80 HP Stage 2 Pokémon Evolves from Flaaffy Put Ampharos on the Stage 1 card Weakness: {F} Resistance: n/a Retreat cost: {C}{C} {L}{L}{L} Gigaspark Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40 Ariados Pokémon card LV. 29 #168 {G} 60 HP Stage 1 Pokémon Evolves from Spinarak Put Ariados on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Spider Web Flip a coin. If heads, the Defending Pokémon can't retreat. (Benching or evolving that Pokémon ends this effect.) {G}{G}{G} Poison Bite If this attack damages the Defending Pokémon, the Defending Pokémon is now Poisoned and you remove a number of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them. 20 Azumarill Pokémon card LV. 29 #184 {W} 70 HP Stage 1 Pokémon Evolves from Marill Put Azumarill on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {C}{C} Tackle 20 {W}{W}{W} Bubble Shower Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Bayleef Pokémon card LV. 22 #153 {G} 70 HP Stage 1 Pokémon Evolves from Chikorita Put Bayleef on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {G}{C} Poisonpowder Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20 {G}{G}{C} Pollen Shield During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.) 30 Bayleef Pokémon card LV. 39 #153 {G} 80 HP Stage 1 Pokémon Evolves from Chikorita Put Bayleef on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {G} Sweet Scent Flip a coin. If heads and if any of your Pokémon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokémon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1). {G}{G}{G} Double Razor Leaf Flip 2 coins. This attack does 40 damage times the number of heads. 40x Bellossom Pokémon card LV. 36 #182 {G} 70 HP Stage 2 Pokémon Evolves from Gloom Put Bellossom on the Stage 1 card Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {G} Sweet Nectar Flip a coin. If heads, remove all damage counters from 1 of your Pokémon. {G}{G}{C} Flower Dance Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one). 30x Chikorita Pokémon card LV. 12 #152 {G} 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {C} Tackle 10 {G} Deflector During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) Chikorita Pokémon card LV. 19 #152 {G} 50 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {C} Growl If the Defending Pokémon attacks Chikorita during your opponent's next turn, any damage done to Chikorita is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.) {G}{C} Razor Leaf 20 Chinchou Pokémon card LV. 12 #170 {L} 50 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. {W} Flail Does 10 damage times the number of damage counters on Chinchou. 10x Clefairy Pokémon card LV. 19 #35 {C} 50 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C}{C} Doubleslap Flip 2 coins. This attack does 10 damage times the number of heads. 10x {C}{C}{C} Squaredance Flip a number of coins equal to the total number of Pokémon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Cleffa Pokémon card LV. 6 #173 {C} 30 HP Baby Pokémon Evolves into Clefairy Put Clefairy on the Baby Pokémon Weakness: n/a Resistance: n/a Retreat cost: n/a If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. {C} Eeeeeeek Shuffle your hand into your deck, then draw 7 cards. Croconaw Pokémon card LV. 34 #159 {W} 70 HP Stage 1 Pokémon Evolves from Totodile Put Croconaw on the Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C} {C} Screech Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon. {W}{W}{C} Jaw Clamp Until the end of your opponent's next turn, as long as Croconaw is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. 30 Croconaw Pokémon card LV. 41 #159 {W} 80 HP Stage 1 Pokémon Evolves from Totodile Put Croconaw on the Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C} {C}{C} Tackle 20 {W}{W}{C} Sweep Away Discard the top 3 cards from your deck. 50 Cyndaquil Pokémon card LV. 14 #155 {R} 40 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {C} Leer Flip a coin. If heads, the Defending Pokémon can't attack Cyndaquil during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.) {R}{C} Swift This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 20 Cyndaquil Pokémon card LV. 21 #155 {R} 50 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {R} Fireworks Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil. 20 {C}{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 10+ Donphan Pokémon card LV. 34 #232 {F} 70 HP Stage 1 Pokémon Evolves from Phanpy Put Donphan on the Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C}{C} {F} Flail Does 10 damage times the number of damage counters on Donphan. 10x {F}{F}{F} Rapid Spin If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.) 50 Electabuzz Pokémon card LV. 38 #125 {L} 70 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {C}{C} Punch 20 {L}{L}{L} Swift This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. 30 Elekid Pokémon card LV. 6 #239 {L} 30 HP Baby Pokémon Evolves into Electabuzz Put Electabuzz on the Baby Pokémon Weakness: n/a Resistance: n/a Retreat cost: n/a If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. Pokémon Power: Playful Punch Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed. Feraligatr Pokémonc ard LV. 56 #160 {W} 100 HP Stage 2 Pokémon Evolves from Croconaw Put Feraligatr on the Stage 1 card Weakness: {G} Resistance: n/a Retreat cost: {C}{C}{C} Pokémon Power: Berserk When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck. {W}{W}{W}{W} Chomp Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads. 50+ Feraligatr Pokémon card LV. 69 #160 {W} 120 HP Stage 2 Pokémon Evolves from Croconaw Put Feraligatr on the Stage 1 card Weakness: {G} Resistance: n/a Retreat cost: {C}{C}{C} Pokémon Power: Downpour As often as you like during your turn (before your attack), you may discard a {W} Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. {W}{W}{W} Riptide Does 10 damage plus 10 damage times the number of {W} Energy cards in your discard pile. Then, shuffle all {W} Energy cards from your discard pile into your deck. 10+ Flaaffy Pokémon card LV. 26 #180 {L} 60 HP Stage 1 Pokémon Evolves from Mareep Put Flaaffy on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Discharge Discard all {L} Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage times the number of heads. 30x {L}{L} Electric Current Take 1 {L} Energy card attached to Flaaffy and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card. 20 Furret Pokémon card LV. 27 #162 {C} 60 HP Stage 1 Pokémon Evolves from Sentret Put Furret on the Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. 20+ {C}{C}{C} Slam Flip 2 coins. This attack does 30 damage times the number of heads. 30x Girafarig Pokémon card LV. 30 #203 {P} 60 HP Basic Pokémon Weakness: n/a Resistance: n/a Retreat cost: {C} {C}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Girafarig. 10 {P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 20 Gligar Pokémon card LV. 31 #207 {F} 60 HP Basic Pokémon Weakness: {G} Resistance: {F} -30 Retreat cost: n/a {F} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10 {C}{C} Slash 20 Gloom Pokémon card LV. 26 #44 {G} 60 HP Stage 1 Pokémon Evolves from Oddish Put Gloom on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G}{C} Strange Powder Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep. 20 {G}{G}{C} Sticky Nectar Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. If tails, this attack does 20 damage. 20+ Granbull Pokémon card LV. 33 #210 {C} 70 HP Stage 1 Pokémon Evolves from Snubbull Put Granbull on the Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C} {C}{C} Tackle 20 {C}{C}{C} Raging Charge This attack does 10 damage plus 10 damage for each damage counter on Granbull. Then, Granbull does 20 damage to itself. 10+ Heracross Pokémon card LV. 28 #214 {G} 60 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Final Blow If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed. {G}{G}{G} Megahorn Flip a coin. If tails, this attack does nothing. 60 Hoothoot Pokémon card LV. 17 #163 {C} 50 HP Basic Pokémon Weakness: {L} Resistance: {F} -30 Retreat cost: {C} {C} Hypnosis The Defending Pokémon is now Asleep. {C}{C} Peck 20 Hoppip Pokémon card LV. 21 #187 {G} 50 HP Basic Pokémon Weakness: {R} Resistance: {F} -30 Retreat cost: n/a {C} Hop 10 {G} Sprout Search your deck for a Basic Pokémon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Horsea Pokémon card LV. 22 #116 {W} 50 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: n/a {W}{W} Fin Slap If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. 20+ Jumpluff Pokémon card LV. 35 #189 {G} 70 HP Stage 2 Pokémon Evolves from Skiploom Put Jumpluff on the Stage 1 card Weakness: {R} Resistance: {F} -30 Retreat cost: n/a {G} Sleep Powder The Defending Pokémon is now Asleep. 20 {G} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any. 20 Kingdra Pokémon card LV. 50 #230 {W} 90 HP Stage 2 Pokémon Evolves from Seadra Put Kingdra on the Stage 1 card Weakness: n/a Resistance: n/a Retreat cost: {C}{C} {W}{W}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. 30 {W}{W}{W}{W} Dragon Tornado If this attack doesn't Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokémon. 50 Lanturn Pokémon card LV. 26 #171 {L} 70 HP Stage 1 Pokémon Evolves from Chinchou Put Lanturn on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Hydroelectric Power You may make Floodlight do 10 more damage for each {W} Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. {L}{L} Floodlight Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20 Ledian Pokémon card LV. 32 #166 {G} 60 HP Stage 1 Pokémon Evolves from Ledyba Put Ledian on the Basic Pokémon Weakness: {R} Resistance: {F} -30 Retreat cost: n/a {G}{G} Baton Pass If you have any {G} Pokémon on your Bench, remove all {G} Energy cards from Ledian and attach them to 1 of those Pokémon, then switch Ledian with that Pokémon. 30 Ledyba Pokémon card LV. 19 #165 {G} 40 HP Basic Pokémon Weakness: {R} Resistance: {F} -30 Retreat cost: n/a {G} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. {G}{G} Comet Punch Flip 4 coins. This attack does 10 damage times the number of heads. 10x Lugia Pokémon card LV. 45 #249 {C} 90 HP Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: {C}{C} {R}{W}{L} Elemental Blast Discard a {R} Energy card, a {W} Energy card, and a {L} Energy card attached to Lugia in order to use this attack. 90 Magby Pokémon card LV. 5 #240 {R} 30 HP Baby Pokémon Evolves into Magmar Put Magmar on the Baby Pokémon Weakness: n/a Resistance: n/a Retreat cost: n/a If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. {C} Sputter All Pokémon Powers stop working until the end of your next turn. 10 Magmar Pokémon card LV. 37 #126 {R} 70 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C}{C} {C}{C} Tail Slap 20 {R}{R}{C} Magma Punch 40 Mantine Pokémon card LV. 31 #226 {W} 60 HP Basic Pokémon Weakness: {L} Resistance: {F} -30 Retreat cost: {C} {W}{W} Undulate Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine. 20 Mareep Pokémon card LV. 12 #179 {L} 40 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Static Electricity For each Mareep in play, you may search your deck for a {L} Energy card and attach it to Mareep. Shuffle your deck afterward. {L}{L} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20 Marill Pokémon card LV. 9 #183 {W} 40 HP Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {C} Defense Curl Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.) {W}{W} Bubble Bomb Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Marill does 10 damage to itself. 30 Meganium Pokémon card LV. 54 #154 {G} 100 HP Stage 2 Pokémon Evolves from Bayleef Put Meganium on the Stage 1 card Weakness: {R} Resistance: n/a Retreat cost: {C}{C}{C} Pokémon Power: Herbal Scent When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all {G} Pokémon in play. {G}{G}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40 Meganium Pokémon card LV. 57 #154 {G} 100 HP Stage 2 Pokémon Evolves from Bayleef Put Meganium on the Stage 1 card Weakness: {R} Resistance: n/a Retreat cost: {C}{C}{C} Pokémon Power: Wild Growth As long as Meganium is in play, each {G} Energy card attached to your {G} Pokémon instead provides {G}{G}. This power stops working while Meganium is Asleep, Confused, or Paralyzed. {G}{G}{G}{G} Soothing Scent The Defending Pokémon is now Asleep. 40 Miltank Pokémon card LV. 32 #241 {C} 70 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C} {C} Milk Drink Flip 2 coins. Remove 2 damage counters times the number of heads from Miltank. If it has fewer damage counters than that, remove all of them. {C}{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20 Murkrow Pokémon card LV. 25 #198 {D} 50 HP Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: n/a {D} Mean Look The Defending Pokémon can't retreat as long as Murkrow remains your Active Pokémon. (Benching or evolving either Pokémon ends this effect.) {D}{C} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon. Natu Pokémon card LV. 10 #177 {P} 30 HP Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: n/a {C} Peck 10 {P}{P} Telekinesis Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Noctowl Pokémon card LV. 23 #164 {C} 60 HP Stage 1 Pokémon Evolves from Hoothoot Put Noctowl on the Basic Pokémon Weakness: {L} Resistance: {F} -30 Retreat cost: n/a Pokémon Power: Glaring Gaze Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Noctowl is Asleep, Confused, or Paralyzed. {C}{C}{C} Wing Attack 30 Oddish Pokémon card LV. 7 #43 {G} 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {C} Hide Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish. {G}{G} Absorb Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them. 20 Onix Pokémon card LV. 22 #95 {F} 60 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C}{C} {C} Screech Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon. {F}{F} Rage Does 10 damage plus 10 more damage for each damage counter on Onix. 10+ Phanpy Pokémon card LV. 11 #231 {F} 40 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C} {C} Tackle 10 {F} Endure Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and its remaining HP become 10 instead. Pichu Pokémon card LV. 5 #172 {L} 30 HP Baby Pokémon Evolves into Pikachu Put Pikachu on the Baby Pokémon Weakness: n/a Resistance: n/a Retreat cost: n/a If this Baby Pokémon is your Active Pokémon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. {C} Zzzap Does 20 damage to each Pokémon in play that has a Pokémon Power. Don't apply Weakness and Resistance. Pikachu Pokémon card LV. 15 #25 {L} 50 HP Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. 10+ {L}{L}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu. 20 Piloswine Pokémon card LV. 36 #221 {W} 80 HP Stage 1 Pokémon Evolves from Swinub Put Piloswine on the Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C}{C} {W}{W} Freeze Flip a coin. If heads, the Defending Pokémon can't attack. (Benching or evolving the Defending Pokémon ends this effect.) 10 {W}{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Quagsire Pokémon card LV. 33 #195 {W} 70 HP Stage 1 Pokémon Evolves from Wooper Put Quagsire on the Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C} {W}{W} Surf 30 {F}{F}{C}{C} Earthquake Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60 Quilava Pokémon card LV. 28 #156 {R} 60 HP Stage 1 Pokémon Evolves from Cyndaquil Put Quilava on the Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {R}{C} Ember Discard 1 {R} Energy card attached to Quilava in order to use this attack. 30 {R}{R} Fire Wind If your opponent has any Benched Pokémon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) 20 Quilava Pokémon card LV. 35 #156 {R} 70 HP Stage 1 Pokémon Evolves from Cyndaquil Put Quilava on the Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {R}{R} Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20 {R}{R}{R} Char If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.) 30 Seadra Pokémon card LV. 36 #117 {W} 70 HP Stage 1 Pokémon Evolves from Horsea Put Seadra on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 {W}{W} Mud Splash If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Sentret Pokémon card LV. 13 #161 {C} 40 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C} Fury Swipes Flip 3 coins. This attack does 10 damage times the number of heads. 10x Shuckle Pokémon card LV. 32 #213 {G} 50 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Withdraw Flip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects of attacks still happen.) {G}{G} Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20 Skarmory Pokémon card LV. 30 #227 {CrM} 60 HP Basic Pokémon Weakness: {R} Resistance: {G} -30 Retreat cost: {C}{C} {C} Claw Flip a coin. If tails, this attack does nothing. 20 {M}{C}{C} Steel Wing Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). 30 Skiploom Pokémon card LV. 28 #188 {G} 60 HP Stage 1 Pokémon Evolves from Hoppip Put Skiploom on the Basic Pokémon Weakness: {R} Resistance: {F} -30 Retreat cost: n/a {G} Poisonpowder The Defending Pokémon is now Poisoned. 10 {G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 Slowking Pokémon card LV. 39 #199 {P} 80 HP Stage 1 Pokémon Evolves from Slowpoke Put Slowking on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C}{C} Pokémon Power: Mind Games Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed. {P}{P}{P} Mind Blast Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage. 20+ Slowpoke Pokémon card LV. 20 #79 {P} 50 HP Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 {W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+ Sneasel Pokémon card LV. 34 #215 {CrD} 60 HP Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: n/a {C} Fury Swipes Flip 3 coins. This attack does 10 damage times the number of heads. 10x {D}{D} Beat Up Flip a coin for each of your Pokémon in play (including this one). This attack does 20 damage times the number of heads. 20x Snubbull Pokémon card LV. 19 #209 {C} 50 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C} Roar Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) {C}{C} Lick Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 Spinarak Pokémon card LV. 15 #167 {G} 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {C} Scary Face Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokémon can't attack or retreat. {G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 Stantler Pokémon card LV. 29 #234 {C} 60 HP Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C}{C} {C}{C} Stomp Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. 20+ {C}{C}{C} Mystifying Horns Flip a coin. If heads, the Defending Pokémon is now Confused. 20 Steelix Pokémon card LV. 64 #208 {CrM} 110 HP Stage 1 Pokémon Evolves from Onix Put Steelix on the Basic Pokémon Weakness: {R} Resistance: {G} -30 Retreat cost: {C}{C}{C}{C} {C}{C} Tackle 20 {M}{C}{C} Tail Crush Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. 30+ Sudowoodo Pokémon card LV. 29 #185 {F} 60 HP Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C}{C}{C} {F} Flail Does 10 damage times the number of damage counters on Sudowoodo. 10x {F}{C} Rock Throw 30 Sunflora Pokémon card LV. 36 #192 {G} 70 HP Stage 1 Pokémon Evolves from Sunkern Put Sunflora on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C} {G}{G}{G} Petal Dance Flip 3 coins. This attack does 30 damage times the number of heads. Sunflora is now Confused (after doing damage). 30x Sunkern Pokémon card LV. 16 #191 {G} 40 HP Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} {G} Growth Flip a coin. If heads, you may attach up to 2 {G} Energy cards from your hand to Sunkern. {G}{G}{G} Mega Drain Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them. 30 Swinub Pokémon card LV. 8 #220 {W} 40 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C} {W} Powder Snow The Defending Pokémon is now Asleep. 10 Togepi Pokémon card LV. 14 #175 {C} 40 HP Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: {C} {C}{C} Poison Barb The Defending Pokémon is now Poisoned. 10 Togetic Pokémon card LV. 31 #176 {C} 60 HP Stage 1 Pokémon Evolves from Togepi Put Togetic on the Basic Pokémon Weakness: n/a Resistance: {F} -30 Retreat cost: n/a {C} Super Metronome Flip a coin. If heads, choose an attack of 1 of your opponent's Pokémon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic's type is still {•}.) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.) {C}{C}{C} Fly Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage). 30 Totodile Pokémon card LV. 13 #158 {W} 40 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C} {C} Bite 10 {W}{C} Rage Does 10 damage plus 10 more damage for each damage counter on Totodile. 10+ Totodile Pokémon card LV. 20 #158 {W} 50 HP Basic Pokémon Weakness: {G} Resistance: n/a Retreat cost: {C} {C} Leer Flip a coin. If heads, the Defending Pokémon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.) {W} Fury Swipes Flip 3 coins. This attack does 10 damage times the number of heads. 10x Typhlosion Pokémon card LV. 55 #157 {R} 100 HP Stage 2 Pokémon Evolves from Quilava Put Typhlosion on the Stage 1 card Weakness: {W} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Fire Recharge Once during your turn (before your attack), you may flip a coin. If heads, attach a {R} Energy card from your discard pile to 1 of your {R} Pokémon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed. {R}{R}{R}{R} Flame Burst Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage. 60+ Typhlosion Pokémon card LV. 57 #157 {R} 100 HP Stage 2 Pokémon Evolves from Quilava Put Typhlosion on the Stage 1 card Weakness: {W} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Fire Boost When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 {R} Energy cards and attach them to Typhlosion. Shuffle your deck afterward. {R}{R}{R}{R} Flame Wheel Discard 3 {R} Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 80 Wooper Pokémon card LV. 18 #194 {W} 50 HP Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C} {W} Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. {C}{C} Slam Flip 2 coins. This attack does 20 damage times the number of heads. 20x Xatu Pokémon card LV. 45 #178 {P} 80 HP Stage 1 Pokémon Evolves from Natu Put Xatu on the Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: {C} {P} Prophecy Look at the top 3 cards of either player's deck and rearrange them as you like. {P}{P}{P} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 30 Arcade Game (Goldenrod Game Corner) Trainer card Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all of the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck. Berry Trainer card Pokémon Tool Attach Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if there are at least 2 damage counters on the Pokémon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokémon Berry is attached to, remove 2 of them and discard Berry. Bill's Teleporter Trainer card Flip a coin. If heads, draw 4 cards. Card-Flip Game (Goldenrod Game Corner) Trainer card Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokémon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards. Double Gust Trainer card If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with your Active Pokémon. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. Ecogym Trainer card Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. Whenever an attack, Pokémon Power, or Trainer card discards another player's non-{C} Energy card from a Pokémon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokémon is Knocked Out don't count.) Trainer card Energy Charge Trainer card Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck. Focus Band Trainer card Pokémon Tool Attach Focus Band to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. If the Pokémon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokémon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band. Gold Berry Trainer card Pokémon Tool Attach Gold Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if there are at least 4 damage counters on the Pokémon Gold Berry is attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least 4 damage counters on the Pokémon Gold Berry is attached to, remove 4 of them and discard Gold Berry. Mary Trainer card Draw 2 cards. Then, shuffle 2 cards from your hand into your deck. Miracle Berry Trainer card Pokémon Tool Attach Miracle Berry to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. At any time between turns, if the Pokémon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, you may remove all of those effects from that Pokémon and discard Miracle Berry. At the start of each turn, if the Pokémon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, remove all of those effects from that Pokémon and discard Miracle Berry. Moo-Moo Milk Trainer card Choose 1 of your Pokémon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokémon. If the Pokémon has fewer damage counters than that, remove all of them. New Pokédex Trainer card Shuffle your deck. Then, look at up to 5 cards from the top of your deck and rearrange them as you like. PokéGear Trainer card Look at the top 7 cards of your deck. If any of them are Trainer cards, you may show 1 of them to your opponent and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards this turn. Pokémon March Trainer card Your opponent may search his or her deck for 1 Basic Pokémon card and put it onto his or her Bench. Then, you may search your deck for 1 Basic Pokémon card and put it onto your Bench. Then, each player shuffles his or her deck. (A player can't do any of this if his or her Bench is full.) Professor Elm Trainer card Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn. Sprout Tower Trainer card Stadium Card This card stays in play when you play it. Discard this card if another Stadium card comes into play. All damage done by {C} Pokémon's attacks is reduced by 30 (after applying Weakness and Resistance). Super Energy Retrieval Trainer card Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them. Super Rod Trainer card Flip a coin. If heads, put an Evolution card from your discard pile, if any, into your hand. If tails, put a Basic Pokémon card from your discard pile, if any, into your hand. Super Scoop Up Trainer card Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand. Time Capsule Trainer card Your opponent may choose 5 Basic Pokémon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn. Darkness Energy Energy Special Energy Card If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's {D} or has Dark in its name. Darkness Energy provides {D} Energy. (Doesn't count as a basic Energy card.) Metal Energy Energy Special Energy Card Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (before applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't {M}, whenever it damages a Pokémon, reduce that damage by 10 (after applying Weakness and Resistance). Metal Energy provides {M} Energy. (Doesn't count as a basic Energy card.) Recycle Energy Energy Special Energy Card Recycle Energy provides {C} Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand.