Abra Pokemon card LV. 14 #63 P 40 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} {P} Vanish Shuffle Abra into your deck. (Discard all cards attached to Abra.) {P} Psyshock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 Charmander Pokemon card LV. 9 #4 R 40 HP Basic Pokemon Weakness: {W} Resistance: n/a Retreat cost: {C} Pokémon Power: Gather Fire Once during your turn (before your attack), you may take 1 {R} Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. {R} Fire Tail 20 Dark Alakazam Pokemon card LV. 30 #65 P 60 HP Stage 2 Pokemon Evolves from Dark Kadabra Put Dark Alakazam on the Stage 1 card Weakness: {P} Resistance: n/a Retreat cost: {C}{C}{C} {P}{P}{C} Teleport Blast You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) 30 {P}{P}{P} Mind Shock Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 40 Dark Alakazam Pokemon card LV. 30 #65 P 60 HP Stage 2 Pokemon Evolves from Dark Kadabra Put Dark Alakazam on the Stage 1 card Weakness: {P} Resistance: n/a Retreat cost: {C}{C}{C} {P}{P}{C} Teleport Blast You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) 30 {P}{P}{P} Mind Shock Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 40 Dark Arbok Pokemon card LV. 25 #24 G 60 HP Stage 1 Pokemon Evolves from Ekans Put Dark Arbok on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} Stare Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn. {G}{G}{G} Poison Mist The Defending Pokémon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 10 Dark Blastoise Pokemon card LV. 28 #9 W 70 HP Stage 2 Pokemon Evolves from Dark Wartortle Put Dark Blastoise on the Stage 1 card Weakness: {L} Resistance: n/a Retreat cost: {C}{C} {W}{W} Hydrocannon Does 30 damage plus 20 more damage for each {W} Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. 30+ {W}{C}{C} Rocket Tackle Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) 40 Dark Blastoise Pokemon card LV. 28 #9 W 70 HP Stage 2 Pokemon Evolves from Dark Wartortle Put Dark Blastoise on the Stage 1 card Weakness: {L} Resistance: n/a Retreat cost: {C}{C} {W}{W} Hydrocannon Does 30 damage plus 20 more damage for each {W} Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. 30+ {W}{C}{C} Rocket Tackle Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) 40 Dark Charizard Pokemon card LV. 38 #6 R 80 HP Stage 2 Pokemon Evolves from Dark Charmeleon Put Dark Charizard on the Stage 1 card Weakness: {W} Resistance: {F} -30 Retreat cost: {C}{C}{C} {C} Nail Flick 10 {R}{R} Continuous Fireball Flip a number of coins equal to the number of {R} Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of {R} Energy cards attached to Dark Charizard equal to the number of heads. 50x Dark Charmeleon Pokemon card LV. 23 #5 R 50 HP Stage 1 Pokemon Evolves from Charmander Put Dark Charmeleon on the Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C}{C} {C}{C} Tail Slap 20 {R}{R}{R} Fireball Use this attack only if there are any {R} Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). 70 Dark Dragonair Pokemon card LV. 28 #148 C 60 HP Stage 1 Pokemon Evolves from Dratini Put Dark Dragonair on the Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: {C}{C} Pokémon Power: Evolutionary Light Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. {C}{C}{C} Tail Strike Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. 20+ Dark Dragonite Pokemon card LV. 33 #149 C 70 HP Stage 2 Pokemon Evolves from Dark Dragonair Put Dark Dragonite on the Stage 1 card Weakness: n/a Resistance: {F} -30 Retreat cost: {C}{C} Pokémon Power: Summon Minions When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. {C}{C}{C}{C} Giant Tail Flip a coin. If tails, this attack does nothing. 70 Dark Dugtrio Pokemon card LV. 18 #51 F 50 HP Stage 1 Pokemon Evolves from Diglett Put Dark Dugtrio on the Basic Pokémon Weakness: {G} Resistance: {L} -30 Retreat cost: {C}{C} Pokémon Power: Sinkhole Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. {F}{F} Knock Down Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. 20+ Dark Electrode Pokemon card LV. 24 #101 L 60 HP Stage 1 Pokemon Evolves from Voltorb Put Dark Electrode on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {C} Rolling Tackle 10 {L}{L} Energy Bomb Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode. 30 Dark Flareon Pokemon card LV. 23 #136 R 50 HP Stage 1 Pokemon Evolves from Eevee Put Dark Flareon on the Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: {C} {C} Rage Does 10 damage plus 10 more damage for each damage counter on Dark Flareon. 10+ {R}{R} Playing with Fire Use this attack only if there are any {R} Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. 30+ Dark Gloom Pokemon card LV. 21 #44 G 50 HP Stage 1 Pokemon Evolves from Oddish Put Dark Gloom on the Basic Pokémon Weakness: {R} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Pollen Stench Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused; if tails, your Active Pokémon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. {G}{G} Poisonpowder The Defending Pokémon is now Poisoned. 10 Dark Golbat Pokemon card LV. 25 #42 G 50 HP Stage 1 Pokemon Evolves from Zubat Put Dark Golbat on the Basic Pokémon Weakness: {P} Resistance: {F} -30 Retreat cost: n/a Pokémon Power: Sneak Attack When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) {G}{G} Flitter Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Dark Golduck Pokemon card LV. 23 #55 W 60 HP Stage 1 Pokemon Evolves from Psyduck Put Dark Golduck on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C}{C} {P} Third Eye Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. {P}{P}{C} Super Psy 50 Dark Gyarados Pokemon card LV. 31 #130 W 70 HP Stage 1 Pokemon Evolves from Magikarp Put Dark Gyarados on the Basic Pokémon Weakness: {G} Resistance: {F} -30 Retreat cost: {C}{C} Pokémon Power: Final Beam When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each {W} Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. {W}{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30 Dark Hypno Pokemon card LV. 26 #97 P 60 HP Stage 1 Pokemon Evolves from Drowzee Put Dark Hypno on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} {P} Psypunch 20 {P}{P}{C} Bench Manipulation Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 20x Dark Jolteon Pokemon card LV. 23 #135 L 50 HP Stage 1 Pokemon Evolves from Eevee Put Dark Jolteon on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Lightning Flash If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20 {L}{L}{C} Thunder Attack Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. 30 Dark Kadabra Pokemon card LV. 24 #64 P 50 HP Stage 1 Pokemon Evolves from Abra Put Dark Kadabra on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Matter Exchange Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. {P}{P} Mind Shock Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 30 Dark Machamp Pokemon card LV. 30 #68 F 70 HP Stage 2 Pokemon Evolves from Dark Machoke Put Dark Machamp on the Stage 1 card Weakness: {P} Resistance: n/a Retreat cost: {C}{C}{C} {F}{F} Mega Punch 30 {F}{F}{F}{C} Fling Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon. Dark Machoke Pokemon card LV. 28 #67 F 60 HP Stage 1 Pokemon Evolves from Machop Put Dark Machoke on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} {F}{F}{C} Drag Off Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon. 20 {F}{F}{C} Knock Back If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 30 Dark Magneton Pokemon card LV. 26 #82 L 60 HP Stage 1 Pokemon Evolves from Magnemite Put Dark Magneton on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C}{C} {C}{C} Sonicboom Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 20 {L}{L} Magnetic Lines If the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it. 30 Dark Muk Pokemon card LV. 25 #89 G 60 HP Stage 1 Pokemon Evolves from Grimer Put Dark Muk on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Sticky Goo As long as Dark Muk is your Active Pokémon, your opponent pays {C}{C} more to retreat his or her Active Pokémon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed. {G}{G} Sludge Punch The Defending Pokémon is now Poisoned. 20 Dark Persian Pokemon card LV. 28 #53 C 60 HP Stage 1 Pokemon Evolves from Meowth Put Dark Persian on the Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: n/a {C} Tempt Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon. {C}{C} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10 Dark Primeape Pokemon card LV. 23 #57 F 60 HP Stage 1 Pokemon Evolves from Mankey Put Dark Primeape on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} Pokémon Power: Frenzy If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. {F}{F} Frenzied Attack Dark Primeape is now Confused (after doing damage). 40 Dark Raichu Pokemon card LV. 31 #26 L 70 HP Stage 1 Pokemon Evolves from Pikachu Put Dark Raichu on the Basic Pokémon Weakness: {F} Resistance: n/a Retreat cost: {C} {L}{L}{L} Surprise Thunder Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Dark Rapidash Pokemon card LV. 24 #78 R 60 HP Stage 1 Pokemon Evolves from Ponyta Put Dark Rapidash on the Basic Pokémon Weakness: {W} Resistance: n/a Retreat cost: n/a {C}{C} Rear Kick 20 {R}{R} Flame Pillar You may discard 1 {R} Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 30 Dark Raticate Pokemon card LV. 25 #20 C 50 HP Stage 1 Pokemon Evolves from Rattata Put Dark Raticate on the Basic Pokémon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C}{C} Gnaw 20 {C}{C}{C} Hyper Fang Flip a coin. If tails, this attack does nothing. 50 Dark Slowbro Pokemon card LV. 27 #80 P 60 HP Stage 1 Pokemon Evolves from Slowpoke Put Dark Slowbro on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Reel In When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand. {P}{P} Fickle Attack Flip a coin. If tails, this attack does nothing. 40 Dark Vaporeon Pokemon card LV. 28 #134 W 60 HP Stage 1 Pokemon Evolves from Eevee Put Dark Vaporeon on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {C}{C}{C} Bite 30 {W}{W}{C} Whirlpool If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 20 Dark Vileplume Pokemon card LV. 29 #45 G 60 HP Stage 2 Pokemon Evolves from Dark Gloom Put Dark Vileplume on the Stage 1 card Weakness: {R} Resistance: n/a Retreat cost: {C}{C} Pokémon Power: Hay Fever No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. {G}{G}{G} Petal Whirlwind Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage). 30x Dark Wartortle Pokemon card LV. 21 #8 W 60 HP n/a Evolves from Squirtle Put Dark Wartortle on the Basic Pokémon Weakness: {L} Resistance: n/a Retreat cost: {C} {W} Doubleslap Flip 2 coins. This attack does 10 damage times the number of heads. 10x {W}{C} Mirror Shell If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokémon for an equal amount of damage. Dark Weezing Pokemon card LV. 24 #110 G 60 HP Stage 1 Pokemon Evolves from Koffing Put Dark Weezing on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {G}{C} Mass Explosion Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play. (Apply Weakness and Resistance.) Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. 20x {G}{G}{G} Stun Gas Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed. 20 Dark Weezing Pokemon card LV. 24 #110 G 60 HP Stage 1 Pokemon Evolves from Koffing Put Dark Weezing on the Basic Pokémon Weakness: {P} Resistance: n/a Retreat cost: {C} {G}{C} Mass Explosion Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play. (Apply Weakness and Resistance.) Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. 20x {G}{G}{G} Stun Gas Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed. 20 Diglett Pokemon card LV. 15 #50 F 40 HP Basic Pokemon Weakness: {G} Resistance: {L} -30 Retreat cost: n/a {F} Dig Under Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) {F}{C} Scratch 20 Dratini Pokemon card LV. 12 #147 C 40 HP Basic Pokémon Weakness: n/a Resistance: {P} -30 Retreat cost: {C} {C}{C} Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10 Drowzee Pokemon card LV. 10 #96 P 50 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} Pokémon Power: Long-Distance Hypnosis Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. {P}{C} Nightmare The Defending Pokémon is now Asleep. 10 Eevee Pokemon card LV. 9 #133 C 40 HP Basic Pokemon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C} Tackle 10 {C}{C} Sand-attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10 Ekans Pokemon card LV. 15 #23 G 50 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} {C} Bite 10 {G}{G} Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20 Grimer Pokemon card LV. 10 #88 G 40 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} {G} Poison Gas The Defending Pokémon is now Asleep. {G}{G} Sticky Hands Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed; if tails, this attack does 10 damage. 10+ Koffing Pokemon card LV. 12 #109 G 40 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} {C} Tackle 10 {G}{C} Poison Gas Flip a coin. If heads, the Defending Pokémon is now Poisoned. 20 Machop Pokemon card LV. 24 #66 F 50 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} {C}{C} Punch 20 {F}{C}{C} Kick 30 Magikarp Pokemon card LV. 6 #129 W 30 HP Basic Pokemon Weakness: {L} Resistance: n/a Retreat cost: {C} {C} Flop 10 {W}{W}{W} Rapid Evolution Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Magnemite Pokemon card LV. 12 #81 L 40 HP Basic Pokemon Weakness: {F} Resistance: n/a Retreat cost: {C} {C}{C} Tackle 20 {L}{C} Magnetism Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. 10+ Mankey Pokemon card LV. 14 #56 F 40 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: n/a {C} Mischief Shuffle your opponent's deck. {F}{C} Anger Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. 20+ Meowth Pokemon card LV. 10 #52 C 40 HP Basic Pokemon Weakness: {F} Resistance: {P} -30 Retreat cost: {C} {C}{C} Coin Hurl Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Oddish Pokemon card LV. 21 #43 G 50 HP Basic Pokemon Weakness: {R} Resistance: n/a Retreat cost: {C} {G} Sleep Powder The Defending Pokémon is now Asleep. {G} Poisonpowder The Defending Pokémon is now Poisoned. Ponyta Pokemon card LV. 15 #77 R 50 HP Basic Pokemon Weakness: {W} Resistance: n/a Retreat cost: {C} {R}{C} Ember Discard 1 {R} Energy card attached to Ponyta in order to use this attack. 30 Porygon Pokemon card LV. 20 #137 C 40 HP Basic Pokemon Weakness: {F} Resistance: {P} -30 Retreat cost: n/a {C} Conversion 1 If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless. {C}{C}{C} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 20 Psyduck Pokemon card LV. 16 #54 W 50 HP Basic Pokemon Weakness: {L} Resistance: n/a Retreat cost: {C} {P} Dizziness Draw a card. {W}{C} Water Gun Does 20 damage plus 10 more damage for each {W} Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way. 20+ Rattata Pokemon card LV. 12 #19 C 40 HP Basic Pokemon Weakness: {F} Resistance: {P} -30 Retreat cost: n/a Pokémon Power: Trickery Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed. {C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. 10+ Slowpoke Pokemon card LV. 16 #79 P 50 HP Basic Pokemon Weakness: {P} Resistance: n/a Retreat cost: {C} {C} Afternoon Nap Search your deck for a {P} Energy card and attach it to Slowpoke. Shuffle your deck afterward. {P} Headbutt 10 Squirtle Pokemon card LV. 16 #7 W 50 HP Basic Pokemon Weakness: {L} Resistance: n/a Retreat cost: {C} {C}{C} Shell Attack 20 Voltorb Pokemon card LV. 13 #100 L 40 HP Basic Pokemon Weakness: {F} Resistance: n/a Retreat cost: {C} {L} Speed Ball 20 Zubat Pokemon card LV. 9 #41 G 40 HP Basic Pokemon Weakness: {P} Resistance: {F} -30 Retreat cost: n/a {C} Ram 10 {G}{C} Bite 20 Challenge! Trainer card Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pok Digger Trainer card (Rocket's Secret Machine) Flip a coin. If tails, do 10 damage to your Active Pokémon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokémon. If heads, you flip a coin. Keep doing this until a player gets tails. Goop Gas Attack Trainer card All Pokémon Powers stop working until the end of your opponent's next turn. Here Comes Team Rocket! Trainer card Each player plays with his or her Prize cards face up for the rest of the game. Imposter Oak's Revenge Trainer card Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards. Nightly Garbage Run Trainer card (Rocket's Secret Machine) Choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. Rocket's Sneak Attack Trainer card Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. Rocket's Sneak Attack Trainer card Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. Sleep! Trainer card (Rockets' Secret Machine) Flip a coin. If heads, the Defending Pokémon is now Asleep. The Boss's Way Trainer card Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Full Heal Energy Special Energy Card Energy card If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy provides {C} energy. (Doesn't count as a basic Energy card.) Potion Energy Special Energy Card Energy card If you play this card from your hand, remove 1 damage counter from the Pokémon you attach it to, if it has any. Potion Energy provides {C} energy. (Doesn't count as a basic Energy card.) Rainbow Energy Special Energy Card Energy card Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)