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Pojo's Pokemon Card of the Day

Dark Tyranitar
Neo Destiny

Pojo's Average Rating -
Standard: 2.54 (based on 5 reviews)
Modified: 3.35 
(based on 5 reviews)
Draft: 2.90
(based on 5 reviews)
Reviewed April 4, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Pokepop

Forget Shining Tyranitar (reviewed in a previous week). This is the card that I was thinking about as the heir to Moltres. Mountain Smasher will run your opponent's deck into the discard pile. And Fling Away is great for picking off Pokemon on the Bench while keeping the pressure on the active, too.

While I like the card and the different way of winning (actively Decking your opponent), the reality is that Dark Tyranitar is not quite strong enough to survive. You need to build up a lot of Fighting Energy on him to make his attack effective. And that means that he has to survive for a long time. It also means that you aren't going to build up your other Pokemon much.

Still, he fun. Give him a shot.

Unlimited: Much too slow and easy to pick off or ER. 2.0/5

Modified: A bit better here without the ER. 3.25/5

Draft: Not as bad as he might be here. His Stage 1 has an attack that pulls him out of the deck for you. That helps get him into play. Once you get him into play, his high HP and moderate attacks will serve you well. 3.0/5


Dark Master
Trainer Mike

-

Guest Reviewer

Dark Tyranitar

I like this Poké. His attacks are real good. "Mountain Smasher" allows you to flip for 20 on a heads for every Fighting Energy attached to D.T. The other attack "Fling Away" does 30 damage to a benched Poké and 30 to the active. Or just 50 to an active if that is all you've got. Good for knocking out benched Babies. Retreat is steep at 3, and he is weak to Grass. Still not to bad. Gengar hates him. I like the art!

Unlimited: A Stage 2 but has some potential because of his attacks. Might combo nicely with other bench damage. But I think overall he would be hard to get going. 2.5/5

Modified: I think he is best here. Might do well with Dark Machoke and some tech. 3/5

Draft: Same problem as any stage 2 with an uncommon stage 1. Just too hard to get. Grass is big in draft as well so its weakness does not help. 1/5

TwInSeN21

Dark Tyranitar

This has always been one of my favorite cards in Neo Destiny. 90HP for a Dark Stage 2 is the highest ever. With Rocket's Hideout, that's 110HP. In Unlimited, you can start using Mountain Smasher or turn 2 via Pokemon Breeder. Fighting used to be a dead type in Unlimited because of Rocket's Zapdos, Scyther and Gligar. However, since Clefable and Chansey became popular, playing Fighting is not such a bad choice. You could always to play Resistance Gym too. Anyway, the ability to mill your opponent is really good in either Formats. Unlimited damage is also nice... ;-P

Fling Away is pretty good to KO Babies. However, it cost a bit too much and will be ER-ed before you can even use it. Most of the time, you probably would keep on using Mountain Smasher. In Modified, you could actually attack with Fling Away!

In Draft, this card is awesome! High HP, unlimited damage, plus you can deck your opponent! Since the deck size is only 40 cards, decking your opponent is good idea. Getting it out is slightly hard though.

Unlimited Rating: 3.7 (High HP + the ability to mill + unlimited damage + not really weak against ER = GOOD)
Modified Rating: 4.0
Draft Rating: 4.1


Random

I didn't notice this card's power until earlier this week. Wow is this guy good! When I saw it's first attack, I thought it was discarding cards. That would make it mediocre at best. But you DON'T discard?!? You can do 40-60 damage commonly and discard 2-3 cards off their deck! Add into that that the thing can have an hp of 110, and you have a brute! Too bad it's weak to grass, or it'd be broken! :o

Standard Rating: 3/5

Modified Rating: 4.5/5 (You'll see decks based around him soon enough.)

Draft Rating: 2/5

~ RaNd0m


Lurili

Dark Tyranitar

Unlimited: Hmm, pretty interesting one considers. But wait a second, what am I thinking, I just Lasses them, they Eeked, and they probably got back all 4 of their Energy Removals and 3 Super Energy Removals! ^_- Although impossible, you would really need to focus on burning a hole in your deck to protect Dark Tyranitar. It’s really interesting and all but it just can’t get going, even if you Breeder and remove 2 cards from the top of your opponent’s deck. Oh, and let’s not even speak about that second attack ever being used. The risk to damage is just not something natural. It’s cool and all, but no.

Modified: Hmm… No Energy Removal? Mwahaha! But wait! Rocky Road Sense tingling. Ack, Crobat! -_-;;; Seriously, the main deck that wants to beat ‘Gatr as well slams this guy into shards. It is great to get it going, especially with the masses of Babies out there. Just bring one up and you don’t even have to flip for it, you just deal 30 damage flat out ^_^

Limited: Erhm, well, if you get it… I say first pick, great way to splash and kill. The first attack is amazing in Limited play. Just be sure you get some Dark Pupitars and the like so that you have a chance to get up to this beast.

Unlimited (Standard): 1.5/5

Modified: 2/5

Limited (Draft): 4/5

 


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