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Pojo's Pokemon Card of the Day

Dark Weezing - Team Rocket



Pojo's Average Rating -
Unlimited: 2.87 (based on 4 reviews)
Modified: 3.70
(based on 4 reviews)
Draft: 2.70
(based on 4 reviews)
Reviewed May 1, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Pokepop

Dark Weezing wins first prize for one thing: Biggest waste of foil. If you hold it just right in good light you can barely make out the cosmo pattern.

Well, besides that, the card is interesting. 20 times the number of Koffing, Weezing, and Dark Weezing in play. That's a total of 80 possible damage. And for only 2 Energy! Of course, you get the drawback of also doing 20 damage to each of those Pokemon as well, and most, if not all of them, will be yours. There is one great way to get around that: Metal Energy. Since one of the energy required for the attack is colorless, you can make one of them metal. You will only reduce your damage to the opponent by 10, but will give major protection to your own Pokemon.

You can up your damage by comboing with Brock's Ninetales. By placing a Weezing card on them, you max out you attack to 120 damage (or 110 with a Metal)!

Note that he is weak to Psychic instead of Fire so you don't have as much to fear from Big Fire decks. Hmm. Maybe I'll make a deck out of this thing...

Unlimited: The combo is too complicated and his HP are just too low. You might as well play Sneasel or Wigglytuff instead. On the other hand, it might be interesting to run along with Sneasel... 3/5

Modified: 3.5/5
Draft: One of the nice rules of Draft is that you can have more than four of a card in your deck. If you manage to get a bunch of Koffings, you can max out your damage very easily. Of course, you'll KO your own Koffings in two turns and healing Trainers are few and far between in Rocket (or Destiny, if that is what you are co-drafting). I'd steer clear of him in Draft. 2/5

TwInSeN21

Dark Weezing

One of the best Anti-Gatr card out there, which is very underrated IMO. Why? Let's look at the stat...

60HP is pretty bad for a Stage 1 but you can boost it with Rocket's Hideout. One retreat cost is nice. Let's look at the 2nd attack first. Stun Gas is a pretty good status inflicting attack. Either result of the coinflip is good but the base damage is simply too little for 3 energies.

Mass Explosion. This is the reason WHY you want to play Dark Weezing in the first place. The ability to do 80 damage with no coinflips on the 2nd turn is simply amazing. Sure, you do a bit of damage to your bench and active, but we have ways around it. Mass Explosion is also awesome against Gatr as you can easily do 120-160 damage on the 2nd turn!

How do you use Mass Explosion effectively? You might notice that the attack's cost is GC. So, just use a Grass Energy and either Darkness Energy or Metal Energy. Personally, I prefer using Metal as it reduces the damage dealt to:

70 to defending (this is assuming you're doing the max amount of damage)
0 to your Active Dark Weezing
10 to each of your Koffings/Dark Weezings on your bench

70 guaranteed damage on the 2nd turn is awesome, especially in Modified.

Furthermore, you can use either of the following cards to remove the damage counters from your bench Pokemon: Pokemon Center or Erika's Kindness. I rather use Erika's Kindness because you can then build up your other Dark Weezings without worries.

In Unlimited, Turbo-Dark Weezing stands a good chance IMO. It's not so weak to ER since it only require 2 Basic Energies to be effective. You can even do up 120 damage with Brock's Ninetales on the 2nd turn! It'll probably just remain a rogue deck though. The main problem I see is the low HP. Any BBPs can KO it easily.

In Modified, this card serves as a great anti-Gatr. It also stands a pretty good chance against any other decks because of its speed. Coupled with disruption like IORs and Chaos Gym, you can maintain steady control. Erika's Kindness also works really well with Chaos Gym. ;-)

In Draft, Mass Explosion is next to useless. Unless you can manage to draft lots of Koffings... However, you would still do too much damage to yourself and your bench. Stun Gas on the other hand, is a GREAT attack in this format. Status is a huge thing in Draft because they are so hard to get rid off. Add to the fact that the attack is a GUARANTEED status inflicter, Dark Weezing looks pretty good.

Unlimited Rating: 2.6/5
Modified Rating: 3.7/5 (A great anti-Gatr! Try it out!)
Draft Rating: 3.1/5 (Status Attack is nice...)


Random

Dark Weezing is a card many used to laugh at. I was one of them. Then, about 6 months ago, a Pojo guy named HexHax showed me its ownage. I freaked out. Ever since, I've seen the potential in this card.
 
There are a few cards you'll need to make this deck...
TRANSPARENT WALLS: Yes, it's insane, but it works for the deck. No damage to bench weezings.
GOLD BERRY: Recovers from the damage to bench weezings/active weezings.
DEFENDER: Prevents some of that damage.
 
Seriously, make a fun deck with this sometime, and go take on your friend's Slowking/Sneasel. You'd be surprised at the possibilities...
 
~ RaNd0m

Lord Gothmog

Dark Weezing and said something inappropriate. Why so quick to disrepute a card?

In unlimited, Dark Weezing reminds me a lot of Wigglytuff. It depends a lot on the bench, it can come out swinging turn 2, and it can deal piles of hurt. Of course, Weezing has 60 HP, but you can fix that with a Rocket's Hideout. With the proper trainer and energy(Dark and Metal) support, Dark Weezing can be pretty good. Metal eliminates the damage it does to itself, and reduces the damage to others by 10, which can be easily fixed by Pokemon Center or Brock. Invisible Walls is also good. I seem to remember someone cool having a really good Dark Weezing deck...GrayFox I think. Let me take the time to give mad props to him. Anyway. I give Dark Weezing a 3/5 in unlimited. Lots of damage, but gets shut down by trainer denial. Too bad Unown G doesn't block Grass damage.

In modified, all the key cards for support are still in the block, plus no ER and fewer FTKOs help it along quite a bit. I'm going to go as far as to say it gets a 3.9/5. It's Grass, which hoses Gatr, and it can do enough damage to knock out other stuff too. By the way, it's Second attack is good too. Guarunteed status is useful many times.

In limited, it's also good, because there's NO LIMIT on the number of any one card you can have in a deck. You can have 5 Koffings on your bench, which would do 120 damage. But you won't survive long without mass healing/protecting trainers like Inv. Wall and Pokemon Center. 3/5, it can end things quickly.

 


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