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Pojo's Pokemon Card of the Day

Psyduck - Legendary Collection



Pojo's Average Rating -
Unlimited: 1.25 (based on 4 reviews)
Modified: 1.33
(based on 4 reviews)
Limited: 2.86
(based on 4 reviews)
Reviewed Aug 13, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Gym
Leader
Phil
Electric runs free in Unlimited play with Electabuzz and Rocket's Zapdos. Psyduck may be a bad choice to play without heavy trainer support to evolve.

The only thing that is interesting about Legendary Collection Psyduck is > probably the flavored text. What Phil? What about Dizziness? It defeats > itself because your spending two cards (Psychic Energy and Psyduck itself)  to gain one card from your deck. By the time you manage to use Dizziness,  your opponent has already built up something to KO it. 50 HP is not very practical for something that cannot defend itself except for water gun. If  your looking for card drawing use Jungle Kangaskhan or Neo Genesis Cleffa.

Still want to play Golduck? Choose Fossil Psyduck. Not legal in Modified?

Wrong! Because the card is an identical version to Promo Psyduck it is legal under DCI rules to play all those extra Fossil ducks under your bed. Besides it's first attack for one psychic stops your opponent from playing ANY trainer cards. Plus Fury Swipes makes a good first turn kill if your running Water.

Although Legendary Collection Psyduck is pretty bad anywhere in any consturcted deck, in sealed play events it shines. Reason being? There are  so few ways to gain card advantage over your opponent in a booster draft. 

Unlimited - 1/5
 Current Modified - 1/5
 September 1st Modified - 1/5
 Draft - 3/5

-GymLeaderPhil

Croconaw88
Tuesday: Psyduck

In Standard there's not much need to use dizziness with all of the other card drawing. Water Gun is average. I dont get why you would play it here. 50 HP isn't the best. With Electabuzz being played one Thunder punch will take it out. In Modified Dizziness is usefull. Draft it's a solid basic giving extra draw.

Standard 2/5
Modified 2.5/5
MMF 2.5/5
Draft 3.5/5
-Croconaw88

Savior

(This week's card selector)

Psyduck - Booster Pack, 3$.  Dice, 25 Cents.  Pre Constructed Deck, 10 dollars.  The look on your face when you get to the rare spot and see a psyduck, Priceless.  Some things wizards doesn't screw up.  For everything else, there's The DCI.  =/... Right well, this card, practically useless.  If I wasn't playing golduck I wouldn't play psyduck.  Except maybe in draft... but beyond that this card is nothing.  40 damage for 4 energy is weak.  Draw a card as an attack? COUGH CLEFFA COUGH. 
 
Standerd - 1 
Modified - 1 
MMF - 1 
Draft - 2.5
TR Shadow
My first COTD! OK...Psyduck: 
Both its attacks are pretty bad. If you want a Pokemon that will give you a few extra cards, play Cleffa (preferably the neo gen. one). Dizziness is just a waste of a psychic Energy that you could give to your Dark Gengar. Its second attack is worse. Don't play it unless your running Golduck and even then you have a better option, the neo destiny Psyduck.
Unlimited 1/5
Modified 1/5
MMF 1.5/5
Draft 2/5
 
~TR Shadow~

 


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