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Pojo's Pokemon Card of the Day

Feraligatr - Neo Genesis


Thanks to Birgir for the 
Card Scan Today

Name: Feraligatr

Pojo's Average Rating -
Standard: 3.91 (based on 3 reviews)
Modified: 4.67
(based on 3 reviews)
Reviewed February 6, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Lord
Gothmog

No, please, don't make me review Gatr! *crack* AAAAARRRRRRRG!

In standard, Gatr doesn't respond well to Energus Removus. And it's a Stage 2, which is about 1 stage below the Speed Limit. Although, 120 HP helps it stay in the game for a while, and it's attack pretty much makes up for it.

3/5 in standard.

In modified, Gatr is...Big hurt. Big big hurt. Need I say more? Okay, I will. It's not omnipotent, and Poison(or any special condition) combined with Trainer denial can hurt it badly. Therefor it's 4/5.


Pokepop

I won't do it.

OK, I will. But just this once...

'G8r 000\N\Nzzzz d00d!!!! 1tz 1337!!!

OK, enough of that. Level 69 Feraligatr is the scourge of the Modified format. Once you get him rolling, you have absolute control over how much damage he does with the proper Trainer engine. As little or as much as you want. It is one of the few cards that can abuse Misty's Wrath and Trash Exchange. It can rip through the deck as fast as you want because Riptide will replenish it when you attack. I'm sure others will outline the combo in full. All I will say is that Gatr is the mark against which all Modified decks must be measured.

In Standard, the deck is still very strong. However, you must look out for Energy removal and it is a bit slow to get running in that format since it is a Stage 2.

It is also not as strong in Draft since many of the combo cards are in sets that you will probably not Draft along with Genesis.

Standard: 3.75/5
Modified: 5/5
Draft: 3.75/5


Satoshi

"Whoa. That's a lot of blue."

~Perspective from WCSTS 2 in San Diego Feraligatr, aka Raindance's Shadow Spawn of Death, has made quite a dent on the modern tournament scene. I say "dent" as in the kind of dent a passing meteor might make in another planet. =/

In modified, this guy is _the_ deck to beat, usually out and capable of doing 100+ damage by turn 3. That's awfully hard to beat, especially considering its 120 HP and Power which, if necessary, can dump even more Water Energy into the discard pile to be picked up with its attack, Riptide. 

Nasty stuff, that.

In standard, he's still a force to be reckoned with, but then again he isn't. The ability to do so much damage so quickly is nothing to sneeze at, but cards such as SER can both help("Alright! More energy in the discard!") and hinder("Whoops, now I'm gonna need two more turns to charge...") the big crocodile thing.

All in all, this guy is god in Modified, and isn't half bad in Standard either.

Modified: 5/5
Standard: 4.25/5



Jeremy Borchardt

Well its late so if it dosent make it on thats cool.
I will be shure to get the next ones to you on time.

Feralagatr, the card you either love or hate.

Now in standard this card is just so/so it gets beaten by energy removals, Disruption and It's slower then most decks. Now it could be played with Blastoise but then you have less room for the trainers you need. Only a 3/5.

Now in Modified it is the deck to beat. Its weakness to removals is gone and the game is slowed down. It has the speed to beat about any deck. My favorite thing is that the common version of the deck requires no flips (well maybe a focus band). Its hit points combined with a big consistent attack make it hard to be KO'ed by small attacks. For a rating I give it a 4.5/5 just because its so good its often targeted by anti decks.

 


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