"Ness"
Jason
Klaczynski
|
This
is an old review from Ness - 10.24.00
"Hey
Kids, I want to win your games first turn!"-Erika's
Jigglypuff
"Hey,
somebody get my a freakin' Wigglytuff!"-Erika
"Gwahah
I don't belong to Erika."-Blaine's Charmeleon
10.24.00
Sorry, I just thought I'd make my quotes more irrelevant
and weird today. Anyway, Erika's Jigglypuff, in my opinion, is
gonna be played in Hay variants and a lot of fast decks. It has
the ability to win games on the first turn with three PlusPowers
to take out the Mewtwo, Electabuzz, Hitmonchan, Magmar, two to
take out Jigglypuff, one to take out the fellow Erika's Jiggly and
Squirtle.
They Dare Play One Basic
If
you're maxing out on PlusPowers and play Erika's Jigglypuff in
your deck, your opponent with one basic can be in deep trouble.
Example-
turn 1, they flip their Buzz, you got a Scyther. Get the Jiggly
out! (Bill, Comp Search, anything) Get a colorless on it, and just
start Oaking and Comping for the three PlusPowers. If you have a
lot of card drawing you should be able to do it. This Pulled Punch
is a great attack, and can really be useful in taking out a single
basic to win the game.
And Later Game?
Later
game Jigglypuff can make the same surprising attack, but don't
forget, the Pokémon has to be undamaged for it to become damaged
with 4 damage counters. Otherwise, the Pulled Punch is two
colorless for 10, which, obviously, just isn't really useful. It
is possible to get three PlusPowers for a nice surprise middle
game, but you don't want to really Oak through your deck
middlegame to get a single knockout. You may have taken something
good out, getting a prize, but getting three PlusPowers can take
more than one Oak. It's hard to just draw them without Oaking and
Comping. With one prize left, do what you want. It
doesn't matter what you do, how you do it, when you do it, as long
as you get your last prize. Just like in
chess, it doesn't matter what piece you lose, if you can force an
unstoppable checkmate in any number of turns.
Combos?
Erika's
Kindness looks like a combo, right? Nah, not really. It's not
worth it. Just keep Jiggly as a defense against their fresh new
Pokémon. It can still do a Pulled Bunch, then you can retreat for
the knockout with another Pokémon. It's first attack may seem
like a combo against something like a Buzz that thunderpunched
getting tails, since it removes the damage, which is good for the
second attack, but overall, a 50HP basic really doesn't have time
to do set up for it's second attack, especially if it's not gonna
be a knockout or something significant in the game.
The Classic Hay That Hurts
By
classic Hay, I am referring to Electabuzz and Hitmonchan. This
Jiggly, like all Jigglys, is weak to fighting, and can be jabbed
with a PlusPower for a knockout, which can suck first turn. (the
first turn winner can be a first turn loser, too!) The Buzz has
the ability to do 10 to itself, with Thunderpunch, but that's not
a big deal, this Jigglypuff isn't the best thing middlegame, when
Thunderpunch is normally used most.
Will it be Good at the STS?
I
would say no. No one wants to waste a lot of space on PlusPowers,
and despite weaker basics because of evolution, not many people
will have one basic left out for a first turn loss since decks
seem to be playing around 16 basic now. The ability to Oak
constantly is harder in the 15 Trainer format, also.
My Rating (1- Almost
completely useless, 5- Useable, 10-Totally broken)
The ability to take out all the good stuff turn one with the three
PlusPowers is amazing. Play one in your Hay variants if you play a
lot of PlusPowers and card drawing. Watch out for Chan with a
PlusPower, though. It's a nice card, and will really annoy your
opponent! I think it deserves an 7.5.
It just isn't as powerful later in the game.
E-mail
me if you want a certain card evaluated!
|