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Pojo's Pokemon Card of the Day

Raichu - neo 3



Pojo's Average Rating -
Unlimited: 2.00 (based on 4 reviews)
Modified: 3.00
(based on 4 reviews)
Draft: 3.40
(based on 4 reviews)
Reviewed June 27, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Lord Gothmog

This card hasn't gotten the attention it deserves. I've seen it work.

In unlimited, it's turn 2 with the only good Pikachu, --The Movie one-- and the attacks are pretty good. It's usable, but most stuff is. 2.5/5

In modified, it still has the same speed, not quite as fast as Dark Raichu which can be searched out with The Boss's way, but it does more brute damage/status. On the other hand, Dark Raichu can use Dark Energy and Rocket's Hideout. Tough choice. I like this one because it has less flips.

You can do 80 or 40, your choice, not the coin's. And a 20 damage Thundershock and 80 HP is nothing to sneer at. 3/5

In limited, there's no Pikachu in Neo 3. If you draft it with Neo Genesis, or with any other Pikachu-Having-Set, I probably wouldn't take it. There's just not enough Electric Pokemon to draft, because most are rares. And plus, it's really a monocolor sort of card. Not draft friendly. 2/5


Random

    I love this card... and it's one of TR_Cassidy's favorites! =) Raichu is solid... and combos well with other cards in modified.
    First attack is decent... and with a status effect, very strong in Modified... definitely not in standard. Second attack is nice.
 
Standard Rating: 2/5
Modified Rating: 3.5/5
Draft Rating: 4/5
 
~ RaNd0m
Crokanaw88 Thursday: Raichu

TRC had a very original Raichu deck at the Indianapolis QT last year. 80 HP is decent for a stage 1. Thundarshock is average 2 for 20 and chance of para. lightning Strike is nice 3 L for 40. The ability to do 80 is awesome. In Standard it gets ER/SERed while being tyrogued.

It doesn't cut it in Modified only doing 40 per turn. It just gets Rogued here.

Standard 2.5/5
Modified 3/5
Draft 3.5/5

~Croconaw88

Savior Raichu - I don't think this card is too good. Doing 20 damage and chance of paralysis for 1L is decent, but not entirely fast or effective. For LLL he does 40, but may discard all L to do 80. If you do discard, it takes a bit to power him back up. If you don't discard then the attack isnt too efficiant. 80/1 is nice bottom stats. In standerd entirely too slow. In modified a bit better but throwing 3 Energy to do 80 is not anywhere near as good as throwing 1 energy to do 80 a turn earlier with ninetails. In draft it might be usable. 40 is good damage in modified and 80 makes for a nice final ko or time limit based ko.

Unlimited: 1
Modified: 2.5
Draft: 3.5

 


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