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Pojo's Pokemon Card of the Day

Light Piloswine

Light Piloswine   90 HP
Stage 1 Water Pokemon

Pokemon Power: Fluffy Wool: During your opponent's turn, if Light Piloswine is your active Pokemon and is damaged by your opponent's attack (even if it is knocked out), flip a coin, if heads, the Defending Pokemon is now Asleep. This power stops working while Light Piloswine is already Asleep, Confused, Paralyzed, (or effected by Special Conditions) when your opponent attacks.

CCC: Knock Over: 30: If there is a Stadium card in play, you may discard it.


Pojo's Average Rating -
Standard: 2.40 (based on 4 reviews)
Modified: 2.40
(based on 4 reviews)
Draft: 3.2
(based on 3 reviews)
Reviewed March 7, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Pokepop

No Review Today


Lurili

Light Piloswine

Standard: 90 HP is decent, 3 retreat isn't. 30 damage is decent, 3
colorless isn't. PokéPower is decent, Status Effect it activates isn't.
Can we follow the pattern here? Add to this, it's Basic isn't the
toughest critter around in the Pokémon World =\

Modified: Not even a plausible idea. If you want to get rid of Stadiums
just run your own. This card dies to every Stage 2 beast in all the top
Modified decks so it isn't even worth giving a chance.

Limited: 90 HP is a massive amount to carry around. Add to that a
colorless attack for 30 and we have a solid hit machine that can be
tweaked into your deck. It's PokéPower in Draft could wreak havoc if
your opponent sucks at flipping, especially because Status Effect is one
of the main things to try besides damage to set up win circumstances.
The only problem for Limited play is it's high Retreat Cost, otherwise
this wooly pig could mincemeat an entire army by playing games with the
opponent.

Standard: 1.2/5
Modified: 1.2/5
Limited (Draft): 2.3/5

TwInSeN21

Light Piloswine

Finally, a pretty decent card in all three Formats! 90HP for a Stage 1 is great! Resistance to Lightning is GOOD in both Standard and Modified. Weakness to Grass is not so good since Jungle Scyther is still around in Standard. Crobat is quite popular in Modified as well. Let's look at the attack. 3 Colorless Energy for 30 has always been good. Knock Over is basically a Slash attack with a twist. The extra ability that lets you CHOOSE to discard a Stadium Card in play can be pretty powerful under the right circumstances. Say, your opponent played a Chaos Gym to prevent both players from using their trainers effectively, you don't have a Counter Gym in your hand and you NEED to use Trainers. Light Piloswine would definitely be very helpful!

Now, let's look at the Power, Fluffy Wool (Nice name!;-P). Fluffy Wool is an awesome power! It's ALMOST like a free Lullaby. The bad part is, Light Piloswine has to be active and your opponent gets TWO chances to wake up. Other than that, it's an awesome Power.

In Standard, you can splash Light Piloswine into any deck and it can start attacking turn 2 with a Double Colorless Energy. 90HP and resistance to Rocket's Zapdos and Base Electabuzz is also very good. Retreat Cost is pretty high for a Stage 1, but that's why you have Switch.

In Modified, it's awesome against Typhlosion and Entei/Cargo. Weakness to Crobat is not so good though. However, 3 Energy for 30 damage doesn't really cut it in Modified.

In Draft, this card is a BOMB! 90HP for a Stage 1! Also, colorless attack means that you can definitely throw it in with any other cards you drafted. Awesome Power! Definitely a 1st pick (just pray that you get a couple of Swinubs along the way! ;-P).

Standard: 3.4/5 (Decent, slightly above average)
Modified: 2.3/5 (Again, 3 Energies for 30 damage just doesn't cut it in Modified)
Draft: 4.8/5 (Almost a 5, but the Retreat cost hurts it a bit)

Gymbo

Light Piloswine   90 HP
Stage 1 Water Pokemon

Pokemon Power: Fluffy Wool: During your opponent's turn, if Light Piloswine is your active Pokemon and is damaged by your opponent's attack (even if it is knocked out), flip a coin, if heads, the Defending Pokemon is now Asleep. This power stops working while Light Piloswine is already Asleep, Confused, Paralyzed, (or effected by Special Conditions) when your opponent attacks.

CCC: Knock Over: 30: If there is a Stadium card in play, you may discard it.
~~~~~~~~~~~~~~~~~~~~~
In Standard: Don't bother at all with this card in Standard. I mean the Power is decent. But the attack is an SER target, and with no secondary attack to use while recovering from SER he becomes a mammoth target (pun intended). 30 damage isn't bad in Standard, but discarding a Stadium is mediocre as there aren't very many decent Gyms to discard unless you play against a lot of Ecogym. Swinub is an FTK target, and its just not good. The Electric Resistance is something of value that this evolution line has, but Sneasel, Wiggly, and Clefable really can hurt this deck. I give it a 2/5 in Standard.

In Modified: The Pokemon Power is better to use in this format. But the Power also makes Piloswine a Pichu target. Swinub, again becomes a quick Pokemon to die thanks to Crobat, and several other prevalent Grass type decks. Knock Over is really only decent against Chaos Gym, and mabye your opponent's Resistance Gym. Its a Water Pokemon, so it's damage is doubled against Fire, but Fire still can kill this Pokemon before it gets set up. Gatr, too also shouldn't have a problem against this deck. 30 damage isn't much in this Format, plus with a lack of good support, this Pokemon proves unwieldy to use. I'll give it a 2.5/5 for the decent Power, and the destoying Chaos Gym capability.

In Draft: A pretty reasonable card actually. It attacks for any color energy, the Power is less jeopardized by Pichu, and Swinub isn't TOO bad. However, it is a rare, so don't count on getting too many of these cards very often in sequence. I'll give it a 2.5/5 in Draft.

Jeremy B.

 

Random

I can see this card in a Dark Gengar deck. It has a colorless attack, and that power is nice. Other than that, there isn't much to say. This is definitely one of those cards we'll have to "wait and see" on. 

Standard Rating: 3/5
Modified Rating: 3.5/

 


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