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Pojo's Pokemon Card of the Day

Dark Ampharos

Dark Ampharos 70 HP
Neo Destiny

Pojo's Average Rating -
Standard: 3.35 (based on 5 reviews)
Modified: 3.08
(based on 5 reviews)
Draft: 3.2
(based on 5 reviews)
Reviewed March 13, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

TwInSeN21

Dark Amphy has a pretty cool power. Too bad it's NOT cumulative. :-{

In Standard, Conductivity and a bunch of Energy Removals make a very decent combo. Not only do you slow down your opponent, but every energy cards they attach to their Pokemon now hurt them. That way, you can KO their Pokemon much faster. In Standard, you can use Pokemon Breeder and get a 2nd turn Dark Amphy, which would be awesome! Your opponent probably haven't had the chance to build up anything yet so Conductivity would REALLY benefit you.

Dark Amphy's only attack, Shock Bolt, needs a bit of strategy so that you can maximize the benefit of the attack. In standard, all you need is to have a single Lightning Energy and a DCE so that you only discard ONE Lightning Energy card. Since Pokemon Breeder is available in Standard, you can start attacking with Dark Amphy on turn 2 for 50 damage. That's pretty good! Just try and protect Dark Amphy from ERs and you should be fine.

In Modified, you would have to either play 2 different types of Energy Types or maybe play lots of Colorless Energy cards like Recycle Energy, Full Heal Energy, ect. However, the best one would definitely be Darkness Energy! ;-) With a Lightning and 2 Darkness Energies, you can do 70 damage per turn! In Standard, you would probably never be able to do that very often with so many Energy Removals going around. But in Modified, there are no Energy Removals! Build up Dark Amphy and with the help of Rocket's Hideout, you've got a pretty strong contender in Modified.

In Draft, it's gonna be hard to get the whole line going.  But, if you somehow manage to get it out, the attack would probably make you discard more than one Lightning Energy card. Therefore, it's not so effective in Draft.

Maybe you could run Dark Amphy with Murkrow and Rocket's Minefield Gym. If your opponent flips Tails on Minefield for his Cleffa, he won't be able to Eeeeeeek since attaching an Energy card would KO Cleffa. Try experimenting with this card...  :-D

Standard Rating: 3.6/5
Modified Rating: 3.2/5 (Since you can't get it out 2nd turn, Conductivity is not as good...=/)
Draft Rating: 1.9/5

 


Lurili

Dark Ampharos

Standard: Woot! This guy could put speed holes in most any deck in
Standard. With Breeder in the environment, Turn 2 50 with 50 every turn after that, not including Dark Energies that would be attached later on, becomes loads of damage, especially if they attach energy. 

Modified: In theory, this card would be amazing in Modified. The only
problem with it is that being a Stage 2, by the time it's PokéPower can deal a decent amount of damage, most other Stage 2 Pokémon will be knocking him over the head with a homerun bat. It is worth a shot though, just carry some Dark Energy and deal 70 a turn with Rocket's Zapdos Plasma-ing away for support.

Limited: With a real nice line in Destiny, Dark Ampharos is a MUST pick in Booster Draft. Watch everyone rush the Mareep as Counter-Draft if you take the Dark Amphy in Rochester. Dark Flaafy is a nice pre-Evo, and the fact that Mareep now has 50 HP makes Dark Amphy a viable Limited powerhouse pick. Take 1st or whenever possible, just make sure the pool doesn't dry up on Mareeps and Dark Flaffys...

Standard: 4.2/5
Modified: 2.7/5
Limited (Draft): 3.9/5

Random

Dark Ampharos... is awesome. I tested this guy with Dark Crobat in a modified deck, and although I've given up on the idea, it forces people to think before they play energy. Although I don't think its going to become an archetype, it is definitely a card to surprise your opponent. 

Standard Rating: 3/5
Modified Rating: 3/5

~ RaNd0m

Jeremy
B.

Well its not to bad but it would be so much better if you could have more than one power working at a time.
Well you you play it with Mine field Gym you may be able to kill a baby with its power but who would de that?
Its attack is just so/so 50 for 3 is good but you must discard every time and if you have more than one electric your in trouble.
Only 70 HP on a stage two is no good.

Standard
I give it a 3/5

Modified
I give it a 3/5

Limited
Good luck getting the evolutions =/
I give it a 3.5/5


Pokepop

No Review Today
  This is one of the more interesting cards out of Destiny. Harder to play than some, but the rewards are good.

In standard, Dark Ampharos can come out second turn with a Breeder, has Electabuzz for support, combos superbly with ER and SER, and best of all,  punishes people for something they nearly always have to do; attach energy. One downside, though, is that I believe attaching a Metal would block the damage. And it's not cumulative. And yes, it is a Stage 2 with 70 HP. But the power is good, and the attack is not too shabby, considering you can 
fulfill the colorless requirement with DCE or Darkness. I give it a 3/5. The low HP and Stage hinder, but don't defeat it.

In modified, it's harder to run along with Neo 3 Ampharos because of the mutually exclusive middle evolution, a problem which breeder solved in standard. However, I see less Metal energy here than I do in standard(note: this is me here.). Plus, you can safely use Darkness Energy for the colorless portion of his attack. DDL buys you 70 with a 1 L discard. Bee-yooti-ful. 3.5/5

In multiplayer(team battle), same benifits as modified, but twice the 
whupping. 4/5 here.

In limited, you're more likely to be discarding quite a few energies per attack rather than one. But Dark Flaaffy isn't too hard to get, and you could just run a duel/tri(not recommended) color deck. Doesn't have all the good combos, but the power is pretty good straight up. It's a good pick. 
Beggers can't be too choosey. 3.5/5

 


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