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Pokemon Card of the Day
3.13 (based on 4 reviews)
Modified: 3.92 (based on 4 reviews)
Draft: 4.29 (based on 4 reviews)
Reviewed May 6, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|Kingdra is not too
bad. It has an attack that lets you use any previous evolution's
attack for a mere one colorless energy. That can be tremendously
helpful while building up to it's 4 energy main attack. And a
nice attack that is, too. You get the chance to take up to two
Energy cards off of the Defending Pokemon and do 50 damage to it
as well! Of course, you will remove one on average since there
are flips involved, and some of the time you will do nothing at
all, not even damage. Still, with 90 HP and a lot of
flexibility, I can see why people like this card. The biggest
drawback that I see are the mediocre attacks of the Horseas and
the Seadras. They just aren't all that special, but I guess
being able to do them for only one energy makes up for it.
Unlimited: You can use Breeder to
get to Kingdra on turn two, but then you won't have a Seadra to
copy attacks from. Better to evolve step by step, but as soon as
possible. This Kingdra can survive in Unlimited since it can
survive the Energy Removals and use Genetic Memory. And, if you
happen to power up it's big attack, your opponent will be in
trouble. Still, it has a weak Basic and is a Stage 2. 3/5
Modified: This has won some major
tournaments, so it has proven itself on the battlefield.
Flexibility is always good. Part of playing this card is
choosing the proper evo line since you will be drawing on their
attacks as you go along. 4/5
Draft: A Stage 2. What more is
there to say? How about, "Where's the evo line?" It
isn't there! Unless you draft this with Fossil or Genesis,
Kingdra will be a drink coaster. I'll do my rating based on
drafting with Genesis. Even then, you will be lucky to get it
into play. 2.25/5
Kingdra (Neo Revelation)
This card caused quite some stir after a deck with Kingdra made
T4 in the ECSC. A lot of people then started building
a variant of it. Why is this card good then?
90HP for a Stage 2 is pretty good. No Weakness or
Resistance is nice. Let's look at the 2nd attack first.
Twister is a decent attack. With some decent flips, you'll
be able to remove some energy cards from the defending Pokemon.
However, if you get both Tails, the attack won't even do any
Genetic Memory is a really interesting attack. The
ability to use any of Kingdra's previous evolutions without
the energy cost is great. However, none of the those
attacks are exceptionally powerful, except maybe Mud Splash.
There are a few Agility attacks but in term of damage, Mud
Splash is the best attack. 30 to active and a possible 10
more damage to bench is pretty good.
IMO, Kingdra is just an average card by itself. However, Genetic
Memory only requires one colorless energy! That means that
you can easily play another type or two without the fear of
getting energy screwed. That way, you'll be able to cover
more of your opponent's weaknesses. Now, there are a lot of
possible combination. Find what's the right one for you.
In Unlimited, it's definitely not weak to ER, which is a good
In Modified, you can either play Kingdra/Dark Muk or Kingdra/Rocket's
Scyther. Kingdra should be able to handle Big Fire and
Entei/Cargo, while Dark Muk/Rocket's Scyther should be able to
handle Feraligatr. Since you can cover more weaknesses,
you'll gain the upperhand against lots of decks.
In Draft, it's a bit of a problem since there isn't a Horsea or
a Seadra in Neo Revelation. Unless you're drafting Fossil &
NR or Neo Genesis & NR, don't bother drafting Kingdra.
If you are drafting the correct sets though, Kingdra would be a pretty
good choice. You can even power up for Twister in this format!
Unlimited Rating: 3/5
Modified Rating: 3.6/5
Draft Rating: 2.7/5 (a 1/5 if you're not drafting the
Bah! I hate "King"
Pokemon. Oh well.
In unlimited, I can sort of see playing it.
If you evolve from Neo Horsea and Seadra, it's first attack is
fair. 50 plus up to 2 energy discard on turn 3 is pretty good...
But if both are tails no damage. Awful risky. 2.5/5
In modified, it's slower, considering
there's no DCE. I gotta say...I really like Genesis Kingdra better
for this format. Maybe 1 of this, to 2-3 of it. It's useful
when you have little energy, or have a really lucky coin. I'll say
In draft, it's a 0/0. No Horsea or Seadra in
revelation! If you draft Neo R with Neo G or Fossil, it could be
usable... 90 HP and no weakness is good. 3/5 if you manage to get
the lower evos.
Kingdra is a
great card. My sister played it at St. Louis after I got the
idea from Croconaw88. She went 2-3. Oh well, it was a good try
eh? And this card has been proved good, as a player at the ESC
got in the top 4 with a "Kingdra/Espeon".
It's first attack
is great, virtually guaranteed 30 damage. The second attack is
nice, but risky. I'm sure you'll get both tails at least once a
game -_-. It's harsh, but nice when you get both heads :)
Kingdra is sweet.
In standard, it
deserves a 2.5/5. Evolutions are hard to play, and Horsea is
In modified, it
deserves a 4/5. Obviously a nice card, and a nice deck. Look for
this in the new modified.
In draft, it gets
a 3/5. If you can get the whole line, it's a really good card.
Otherwise, it's pointless. :/
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