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Pokemon Card of the Day
1.90 (based on 4 reviews)
Modified: 2.45 (based on 4 reviews)
Draft: 3.13 (based on 3 reviews)
Reviewed May 20, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|I have mixed feelings
about this card. After all, I tracked down a number of the
Japanese version so that I would have enough to play in a deck.
Now, it will be more readily available in Legendary Collection.
So, how playable is this card? It's first attack let's you move
around your Opponents Energy cards. But on a coin flip. And not
if they are Special Energy cards. Sheesh. Not worth much. The
second attack gets interest as a Baby Killer. You can do 30
Damage to any of your Opponent's Pokemon, where ever they are.
That's pretty good. The 3 energy required to power it up,
though, and the low HP mean that you won't get to use it too
many times. Good for late game clean up when your opponent has
hidden his damaged Pokemon on the bench.
Unlimited: Attacks are too
expensive for what they do. By the time you have picked off one
of your opponent's Cleffa, he's set up to do some major Beatdown.
Modified: I could see him taking
out the bench if you got a Big Baddie stuck up front with no
energy, but other than that, I don't see enough benefit here.
Draft: A good addition to a
Psychic deck to cover Resistance. Only pick him up if you are
going with Psychic for other reasons, such as you have gotten
Kadabra and/or Haunter. He commits you to Psychic but you will
only get one of him. You can't depend on drawing him and he
won't last too long. 3/5
The first card with art by an American. Christopher Rush to be
exact. For those of you who play Magic, you should know some
of his work.
60HP for a Basic is okay. Energy Control is not a good
attack. If ONLY it could effect Special Energy cards so
that you can move a Darkness Energy card from your opponent's
Sneasel to his Cleffa... Too bad it doesn't work that way.
Telekinesis is a good attack. 30 damage to any of your
opponent's Pokemon without applying weakness or resistance
doesn't seem much, but it's really good against Babies.
In Unlimited, this card is horrible. Energy Control is
useless since there are simply too many Special Energy cards out
there. There is also too much ER for Telekinesis to be trully
In Modified, this card is okay. However, you take 3 turns to power
up for an attack that does only 30 damage. 60HP won't last too
long as well. The only use for this card is in a Sabrina's
Alakazam deck. Use Movie Promo Mewtwo's Energy Absorbtion to power
up Sabrina's Alakazam. Then copy Rocket's Mewtwo 60 damage attack
and Sabrina's Alakazam's attack alternately for the huge damage.
Then, copy NP Mewtwo's Telekinesis to pick off your opponent's
Babies and damaged Pokemon on the bench.
In Draft, the card is decent. Energy Control might be able to
screw around with your opponent by moving energies to their almost
KO-ed Pokemon and THEN you Telekinesis it. You can also pick off
damaged Pokemon on your opponent's bench to get that final prize.
Unlimited Rating: 1.5/5
Modified Rating: 2/5
Draft Rating: 3.1/5
Mewtwo 30 promo rare psychic
Ahhh, yes.... the Promo Mewtwo that was
nearly impossible to get for the longest time. In standard, this
guy falls desparately short of his movie promo counterpart. His
attacks are not as potent, and is by no means a speed card.
His attacks are cool, though. I love the
possibilty of moving opponents energies, and watching them have to
play musical chairs to get a pokemon up to do something. One
problem - flip a coin. FLip this, flip that... whatever, ignore
this attack, no matter how cool it is on heads.
Telekinesis is okay, but 3 colored energy
for only 30 damage no more no less is kind of a rip off. He's
unfortunately not going to eat his psychic counterparts.
In Standard, he fails to compare to Mewtwo,
Promo #3... a 1.5.
In Modified, which is hurting for good basic
psychic pokemon, this guy is clearly not the answer. A 2 here,
because he can be played, but not all that effectively.
Ah, the fame Nintendo Power
Mewtwo. Reprinted into a set, with a reverse foil version. I
predict those will be valuable.
In unlimited, it was already legal. But now
it can be legal in STYLE. However, it's not as stylish in
competitive decks. 60 HP, requiring 3 colored energy to do damage,
it won't last long in Unlimited's harsh format wasteland. It's
first attack is alright, but a flip. I have to say 2/5
In modified, black star promos are legal.
But now it's SHININGLY legal. Okay, I'll stop. Here it's easier to
get to 3 energy, and psychic makes an interesting anti-anti-gatr.
So this can be for those annoying Murkrows, and whomping those
annoying benched babies. Pretty good for that. 3/5
In limited, it was NOT legal before. It's a
pretty good pick, but not something you should necessarily start
drafting psychic for. It's more of a situational card than a bomb
in draft. Still, Telekenesis is good for quite a few things. 3/5
was a bit of a surprise, a hard to find promo card reprinted in a
However the bigger surprise is there choices of cards to reprint
very few of these cards are playable in any large tourney.
As for a review of the card, it is slow, has low hit points, and
requires three of a single type of energy, Well that's what I look
at first. Its first attack is mostly worthless but a nice little
trick. Now the second attack is seen by many as great 30 to any in
play Pokemon, but for three psychic its not easy to get going
before it dies.
Hmm yes I have been away so I think I will do the following
Standard 2/5 it stands no chance against Super Energy Removals.
Current Modified 2/5 I don't see it being a card to build a deck
around however Psychic should be more playable with all the Crobat
New Modified 2.25/5 with the death of Gator, Crobat will be played
Draft 3.5/5 Now here he can shine 30 to anyone can really help
Team 3.5/5 Hmm well this or Umbreon can be used in a dual locking
deck very well.
Wow that's a lot of formats.
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