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Pojo's Pokemon Card of the Day

Hitmonlee - Fossil, Legendary Coll.



Pojo's Average Rating -
Unlimited: 2.00 (based on 5 reviews)
Modified: 2.35
(based on 5 reviews)
Draft: 3.25
(based on 5 reviews)
Reviewed May 23, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Pokepop

Hitmonchan's little brother. There is no reason to play him in Unlimited. While his big attack does more damage (50 versus 40), his first attack is weak and costs too much. Add in the HP that are below the magic number of 70 and Hitmonlee is doomed in unlimited.

Modified is a bit better story, but not by much. Being able to attack the bench is nice, but Hitmonlee can't do anything to the active for at least 3 turns. Sub par.

Unlimited: 2.0/5
Modified: 2.35/5
Draft: 3.25/5 Anytime you can get a Basic that does 50 damage, it's worth thinking about!

TwInSeN21

Hitmonlee

A lot of people used to compare Hitmonlee to Hitmonchan. Hitmonchan was definitely more aggressive and has more HP so it won. Hitmonlee is a slow Hay Pokemon like Jungle Pinsir. It can't attack until turn 2. But come turn 3, it can deal a lot of damage. However, this means that it's a lot weaker to ER.

60HP for a Basic is decent. Stretch Kick is okay but there are better Pokemon if you want to hit the bench.

High Jump Kick is awesome! 3 energies for 50 damage with no drawbacks is really nice. However, since its HP is not that high, you can probably only attack 2 or 3 times.

In Unlimited, don't bother with Hitmonlee. Base Hitmonchan  or Rocket Hitmonchan all the way! Or even NG Gligar...

In Modified, Hays doesn't do very well. It has too little HP to stand against Evolutions and it's not that fast as well. It's not like there are a lot of Fighting Weakness Pokemon in Modified anyway...

In Draft, this card is decent. 50 damage is really good. Stretch Kick can help you get the final few prizes as well.

Unlimited Rating: 1.9/5
Modified Rating: 2.2/5
Draft Rating: 3.1/5

John Hornberg

Hitmonlee 30 fossil holo fighting

Hitmonlee will always live in Hitmonchan's shadow. Always has, always will.

He is trumped by Hitmonchan, because Stretch Kick is an extra energy for essentially the same thing as Jab, and High Jump Kick is not as efficient as Hitmonchan's Special Punch. That one colorless energy makes a huge difference, even if 'Chan does deal 10 less damage.

In standard, poor Hitmonlee, gets no love because 'Chan is in the house. A 1.5 here.

In modified, he gets foiled again. Gligar is much better than Hitmonlee, and will see play over him 99.9% of the time. A 1.5 here as well.

Lord Gothmog

THEY REPRINTED IT! YAY oh wait, it's HitmonLEE, dang.

In unlimited, Hitmonlee hit the scene, made a few showings in rogue fighting decks, then quietly strode out on it's super long legs. I occasionally see a new player playing it, after which I almost always immediately help them build better decks. 1.7/5, Fighting Resistance is big, and 60 HP + 3 colored attack is small.

In modified, I don't see it having a big effect on the format. However, for those rogue fighting decks in this format, it does lend some pretty good bench damage. 2.5/5

In limited, it's alright, but it's color intensive, so that's bad for multicolored decks. But, basics that can do bench damage, and 50 to active are pretty good. 3/5

Lurili

Hitmonlee

Unlimited: Almost dead except for people who are in the experiment lane, Hitmonlee is not the all powerful card one thinks of in the Tyrogue line.

TriX and all aside, powering up in an Energy Removal filled environment is what hurts ths guy the worst. Not even your No Removal Gyms are worth helping this guy in Standard =\

Neo-Modified: Stretch Kick could be pretty cool but I don't see any use for Hitmonlee in Neo-Modified simply because I feel Psychic decks will be on a rise. By Turn 2 a Mewtwo would just slaughter your team if you've been pumping up your Hitmonlee. 

Limited: If you ever see Hitmonlee in your pack and it's not Rochester where you're not the first pick, I say you always go for it. 20 damage to the bench is a great thing to have. And come Turn 3 when you start dealing 50, whut! It's Stretch Kick attack helps out so much in Draft because in Fossil and even Legendary, he is packed in with the Legendary birds Articuno, Moltres, and Zapdos. Otherwise it would just be too good no?

Unlimited (Standard): 2.8/5
Neo-Modified: 3.4/5
Limited (Draft): 3.9/5

 


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