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Pojo's Pokemon Card of the Day


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Wizards of the Coast

Espeon - Expedition



Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


TwInSeN21
Espeon (Aqua.)

Okay, I squinted for like 5 long minutes to read the text... -_-

Here's what I got:

Espeon 80HP
Stage 1

Poke-POWER: Energy Return
As often as you like during your turn (before you attack), choose an Energy card attached to 1 of your Pokemon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.

PCC: Damage Blast 30+
Flip a number of coins equal to the number of damage counters on the Defending Pokemon. This attack does 30 damage plus 10 more damage for each Heads.

Weakness: Psychic
Resistance: -
Retreat: -

Interesting power. Energy Return works well with Pokemon Center/Nurse and Scoop Up. Or, you can get back the Energies from your Pokemon that is going to get KO-ed soon and recycle those Energies. In Unlimited, you might find when you need cards to discard to Computer Search or Item Finder so you can simply return the Energies to your hand to discard...

Damage Blast is decent with a DCE. Reminds me of Genesis' Feraligatr (not the Downpour/Riptide one).

In Unlimited, not that good. The Power won't be really good since you don't usually have too many Energies out due to ER. Plus, there are a LOT of Pokemon with Resistance to Psychic in this format... Rating: 2/5

In Modified, it's more playable here. Already mentioned some possible combos at the top. Get 2 Espeons out and swarm your opponent. Heal with Pokemon Nurse and attack with the 2nd one while you rebuild the 1st one. Might even work with Base/LC Alakazam... Rating: 3.6/5

In Draft, the power can be really useful. It probably depends on your style of playing in Draft. I like to draft hard hitting BBPs and retreat them to avoid giving my opponent  prizes. With the power, you can get back those Energies to power up your new and healthy Pokemon. Free Retreat and high HP is also really good. Attack is decent enough and quite splashable. Rating: 3.3/5 
The Poke`mon Master 1110  Espeon:

This is pretty cool. Iíll say this, I like the attack. Thirty first time to a clean poke, then another thirty and the possibility of up to thirty more. Ninty in two turns. Oh yeah baby! Of course it will only average 70 to 80. Wait a minute, AVERAGE 70-80? IN MMF!? WHOOO HOOOO! The power is decent enough, saving all those energies you pilled on to your big hitter that is about to take the old dirt nap. Nice.

Unlimited: Not bad, but not great eather.he canít touch sneasle, which means he is basically toast. 2.5/5

MMF: Pretty good. I can see some people using him, just not many. The Holo Discovery one will always be a little better. 3.25/5

Limited: Get it out and it will basically rip through your opponet. Sweet here. 3.75/5

X- Act Aquapolis Espeon

This card will surely see play, in my opinion. It has exactly the same HP and the same retreat cost as its Holo Neo Discovery cousin, for one thing. It's great. :)

Unlimited: Well, as soon as I saw this card, I thought of Raindance. Raindance, Energy Return, Pokemon Center. I may be mistaken, but I think there's also a new Stadium Card in Aquapolis that lets you remove a damage counter from a Pokemon whenever you attach an Energy to it. I hope it survives translation. ;x That Stadium would add to the broken combo. Sure, lightning weakness is a problem, and Muk is too, but I think it's worth a try. And yes, Lass first turn is a weakness too (it will always be a weakness for Raindance decks). I don't think this card can be played as an attacker in this format. Unfortunately, Psychic resistance is everywhere (Wigglytuff, Clefable, Chansey, Sneasel, Murkrow...), and SER is a problem, especially if you attach a Psychic
Energy and a DCE to fulfil the energy requirements. 3/5

Modified: Here, besides having a useful Poke-Power, it can also attack. Damage Blast is nice. It first does 30 damage, which can't be healed by Gold Berry unless your opponent attaches a Rainbow energy to his or her Active Pokemon. Then it does 40 or 50, which can be enough to KO the opposing Pokemon. However, I think that this Pokemon is better used for its Poke-Power. Its Poke-Power allowed you to return ANY Energy to your hand. It can be a great combo with Darkness Pokemon such as Umbreon, especially the new Aquapolis Umbreon which, I think, abuses Darkness Energy attached to it in order to make your opponent shuffle a number
of cards from his or her hand into his or her deck. It's also nice to
detach the energy cards of your Active Pokemon if it is going to be
knocked out before it dies, so that, at least, you could use them on
some other Pokemon. Quite nice overall.
3.5/5

Draft: This is quite a nice Pokemon in Draft too, in my opinion, even though it's a Rare. If you happen to get one, it's great, even if you didn't draft any other Psychic Pokemon. You can use the great
Poke-Power to stall, and an 80HP Pokemon with no retreat is too good a card to miss. Its attack is quite splashable too, which is an added bonus. If it weren't a rare, and if this set had less rares, I'd give it a higher rating (although maybe Aquapolis boosters will have more than one rare? :O).
2.5/5
TR Shadow Espeon
This is kinda weird. 30 and a flip for each damage counter on the defending pokemon. The flips make it a little risky to play, but the sure 30 damage is good. It would be better if it only cost 2 energy. The poke power helps a lot if your in an energy drought or something. But otherwise, its pretty pointless unless you want to get a dark off something. This could combo pretty well in TMP. Player A does heavy damage with a Buzz (or any poke that can do a lot of damage) while player B then finishes them off with Espy. Just an idea.

Unlimited 3/5
Standard 3/5
Modified 3.5/5
Limited 2/5
TMP 4/5
Thundachu Espeon:

Pokepower: Good. Attack: Good. Card: Good.

HP is 80 witch is very good for a stage 1. The Poke Power is great if your going through an energy crisis. I think we can see this being used alot in the future. For 1 Psychic energy and 2 colorless does 30 automaticly and than flip a coin for each damage counter on defending pokemon and fo 10 extra for each heads. Kewlies. Weakness to psychic makes it a little weak towards the other Espeon. Retreat is free. Even though this card is very good, I would still use the Neo 4 one.

Unlimited: 3/5
Modified: 2.4/5
Draft: 4.9/5

 


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