Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
The Poke`mon Master 1110
Nice card stats. HP is good, Agility
is always a great attack, Slash is good for the cost, and we also
get a fighting resistance. But guess what? He is an EX pokemon.
That makes him not so good anymore. If he was free retreat, or
had 10-20 more HP, or slash did 10 more damage. He is really
close to being good.
Unlimited: Jungle Scyther owns all
over him. No way you need to play him. 1/5
Modifed: Could be nice, I suppose,
but you best be careful. 3/5
Limited: Take him! He is
absolutely AWESOME here!!! 5/5
The Bottom Line: 3/5
I dont think that he was upgraded enough to make him cost a 2
prize difference =/.
Unlimited- You wont get 3 energy on it and if u do, he will fall
to a sneasel before attacking.
Modified- Decent, but not what I would call "good". Hes solid,
but he falls to the Omnipotent fire decks. No matter how Modified
can be changed, a good Fire deck will be at EVERY event.
Draft- Very good. A top choce. His agility will probably work
at least once until he can clean house doing 50 a turn, he'll
fetch you 2-4 prizes most likely... definitely a first pick.
Another ex card. The
original Scyther had 70HP. They didn't increase this one by
much: only by 10HP. So we have another 80HP ex Pokemon.
having a low HP for an ex Pokemon, its first attack makes it
decent. Agility, for a Grass Energy, does 10 damage and provides
Scyther with much-needed protection, if you flip favorably. Then
Slash, for two Grass and one Colorless, does 50. It's still
resistant to Fighting, weak to Grass, and... ouch... has 1
original Jungle Scyther is still better than this one, in my
opinion. It has free retreat, a Colorless attack, a pretty
healthy 70HP, and gives your opponent one Prize instead of two.
If you play Scyther in your Unlimited deck, continue to use the
Remember, the tentative Modified format is Legendary Collection
onwards, with Best-Of and Nintendo Black-Star promos. Here it
isn't bad, although it's weak to Fire. Pokemon such as Blaziken,
Camerupt and Arcanine can kill this Scyther easily, so watch
out. The absence of a sure Gust of Wind-like card in this format
protects Scyther a little bit more too, but it does so for every
Draft: If you're
drafting Grass, it's a pretty decent pick. Agility is a pretty
nice stall attack, especially for an 80HP card, and Slash does
good damage. Beware of Fire decks though. Don't bother picking
it up if you're not drafting Grass, since both of its attacks
are not splashable, and it's not wise to stall with a card that
gives 2 Prizes to your opponent when it is KOed, especially in
Draft where there are only 4 Prizes.
Scyther EX...once again, the slower,
less competant older brother of a previous card. Fighting
Resistance is back, which is great, but a Retreat Cost and an
attack's benefit on tails-fails isn't too hot.
For Unlimited, don't bother with it. There are two awesome
Scythers here, both the Scyther from Jungle and Rocket's Scyther,
and they'll do the work you need. For 10 less HP, you can get a
completely Colorless attack, free Retreat, and compatibility with
DCE on the Jungle Scyther. Rocket's Scyther is what Scyther EX
wishes it was...its' first attack essentially gives it a Baby
Rule, and lasts until something finally does hit. The second
attack is for (Grass)(Colorless)(Colorless), and
does 40, meaning it still works with DCE. Leave Scyther EX in the
For Modified, I've still got my doubts about it. Today's Neo-On
Modified completely eliminates all need for it...you can't evolve
from it, and Big Fire can get an easy TWO Prizes over their normal
1 Prize. Need large damage from a Scyther? Go with the Promo
version. In the upcoming Legendary-R/S Modified, it might have
some potential. 3 Energy for 50 Damage isn't too bad, especially
with Promo Scyther out of the way. Agility might stall for a
couple of turns, but I wouldn't count on it for more than that.
For Limited, this card really shines. 80 HP is massive for a
Basic, and 50 Damage on the third turn is awesome. Retreat isn't
too bad, the largest ever seen on a Scyther, but at 1 that's still
not too bad. Agility means you have a chance of dodging Fire
attacks, also. Unless you're dead set against getting Grass, this
is a first pick.
Overview: 80HP is good for basic Scyther. It is begining to seem
most EX cards have 80 or more HP. For 1 grass energy does 10 and a
chance at preventing damage and all other effects of next attack.
Agility 0wnz. For 2 grass and 1 colorless Slash does solid 50
damage. Retreat of 1 makes the Jungle copy better. The Ex power
means your opponent takes 2 prizes when knocked out. Phlosion and
Magcargo pwn this thing. Resistance of fighting makes it Tyrogue-Proof.
Unlimited: Use the jungle one. Less HP, no retreat, and you can do
60 with slash by using Swords Dance. 2/5
Modified: It will be eaten by Typhlosion and Magcargo and Entei.
Yet cant be touched by Tyrogue. 2.5/5
Draft: NICE in this format if it wasnt for the dang ex thing.
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