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Pokemon Card of the Day
Wizards of the Coast
Dark Ivysaur -
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Overview: I myself have never used this card and didnt even know
there was a Dark Ivysaur, so this review should be interesting.
50HP is 10 less than the regular one. The Poke-Body is nice. It is
like a double gust except your opponent doesnt pick one of yours.
Retreat for a baby pokemon ;x. 2 retreat is ok. Same as the
original one(I think ;/). Weakness of fire makes Typhlosion and
Macargo a small problem. I find the attack on this card quite
strange 0_o. For 2 grass energy Your opponent puts 3 markers onto
his or her Pokémon (divide as he or she chooses). (more than 1
Marker can be put on the same Pokémon.) Then this attack does 10
damage to each Pokémon for each marker on it. Don’t apply Weakness
and Resistance. Remove the markers at the end of the turn. I guess
this could be good if your opponent has some Tyrogue, Cleffa or
other baby pokemon. I like the original Ivysaur better.
Unlimited: Stick with the original. More HP. Better attacks. 2.5/5
Modified: Magcargo is played too much in this format. Good for
getting the Rouge though. 3/5
The Poke`mon Master 1110
I'll make this short and sweet: If you play Dark Venusaur, play
him. If you don't, NEVER even CONSIDER playing this peice of crap.
50 HP is a joke, his power is worthless, and his attack does
almost nothing. Don't even think about it.
Unlimited: When I rate a Video Game, i at least give it a point
for starting up. That is why he has a point, because he is an
accual card that you can play. 1/5
Modified: Since Dark Vensaur is awesome, his rating increases. But
not enough. This thing sucks. 2/5
Limited: He is not available, and we should be thankful for it =/
The Bottom Line: 1.5/5
Continuing our Best-Of reviews,
we're now looking at Dark Ivysaur. No prizes for guessing what
will be tomorrow's COTD.
Its Poke-Body, Vine Pull, allows you
to Gust Of Wind any of your opponent's Pokemon when Dark Ivysaur
retreats. Of course, Vine Pull does not work if you use Switch,
Double Gust, or any Trainer that will move it to the Bench. You
simply must retreat. Nevertheless, this Poke-Body is a very nice
effect, because you can retreat for the Pokemon that will
possibly KO the Benched Pokemon that you'll Vine Pull. The
problem is that Dark Ivysaur has a retreat cost of 2, but this
is where Bounce Energy can be used. You attach a Bounce Energy
to Dark Ivysaur, taking a Grass Energy to your hand, retreat by
discarding the Bounce Energy, then you reattach the Grass Energy
onto Dark Ivysaur next turn. This will admittedly use up most of
your Energy if you do it often, so be careful.
Fury Strikes is an overrated attack
in my opinion. Your opponent does a total of 30 damage to any of
his or her Pokemon. Since you don't choose the Pokemon, your
opponent, if he or she is smart, will choose Pokemon having
Metal Energies on them, so that your attack does less damage, or
0 damage if he or she has at least 3 Metal Energies in play.
Since quite a few decks do play Metal Energy, this attack is
below average. I'd play Dark Ivysaur for its Poke-Body only most
of the time, or to evolve to Dark Venusaur.
50HP is very low for a Stage 1
Pokemon, but this is to be expected from a Pokemon having Dark
in its name. Rocket's Hideout can pump its HP up if you want.
Unlimited: It's not horrible, but
ultimately its lowly HP is not worth the risk, even with Focus
Band and Rocket's Hideout protection. If you must play Dark
Venusaur, either play Pokemon Breeder, or be ultra-careful about
your Dark Ivysaur. I don't think it's worthwhile having a Stage
1 line in your deck just to use a Poke-Body. I'd maybe tech one
or two in a Venusaur deck (but who plays Venusaur anymore in
Unlimited?), but not much else.
Modified: Again it's not a bad card
in this format, but, as in Unlimited, try to protect it as much
as possible. If you play Venusaur in Modified, I think teching a
few of these Dark Ivysaurs (and maybe also a Dark Venusaur)
isn't a bad idea. Otherwise, as in Unlimited, it doesn't make
much sense to include it in your deck.
Draft: It wouldn't be bad in Draft,
but unfortunately, it's a Promo.
If you somehow get out 2 Dodrios, hes a free GoW every turn!!!
Other than that...Garbage, lol.
Unlimited- Dont joke. Dead by OHKO over and over again!
Modified- That GoW-like ability is very interesting if you try to
use him with Dodrios, otherwise, hes nothing =/.
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