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Pojo's Pokemon Card of the Day


Image from
Wizards of the Coast

Magneton - Skyridge


Date Reviewed: 06/13/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Rand0m
Thursday - Magneton (SKY, lightning)

     Uhhh... the blow-yourself-up Pokemon. Let's take a look. 80 HP,
Lightning, which is decent. Bottom stats: 1 Retreat (nice), resistance to nothing, weakness to FIGHTING. UH-OH! There's the problem. Sadly in this format, it's VERY difficult to play lightning because of one little 30 hp bugger everyone plays. Tyrogue. Don't wanna start off with a Magnemite vs. Tyrogue. Not a good idea.
     The Pokemon Power is decent, if you can get an energy out on the field every turn. The problem with it is, the energy ends up being wasted. I could see this being used in combination with Rocket's Zapdos (in unlimited) or something so you could get it back.
     The attack is what the Power is for, and truthfully, it's not that
good. LCC for 40, which is nice, and you can discard ALL of the lightning attached to do (lightning energy discarded x 10) damage to a selected benched pokemon, but the fact that you have to discard ALL the lightning attached kind of ruins it. If it was selective, it'd be great, but it's not, so it's definitely not.
     There are better lightning pokemon to play, and this is not one I
would.

Unlimited: 2.5/5
Modified: 1.5/5
Limited: 2/5

~ RaNd0m
X- Act
Skyridge Magneton
 
I'm realizing that Lightning Pokemon all seem to be very creative and interesting cards, but only a few of them really make the cut to be really competitive. This Magneton is a case in point.
 
Its power is very interesting. Whenever you evolve your Magnemite to this Magneton, you can detach any basic energy cards attached to any of your in-play Pokemon and attach them to Magneton. Now this power reminds me of another Magneton: the Neo Revelations one. And that Magneton has a Plasma attack which lets you attach Lightning Energies from your discard pile to Magneton. Now read Skyridge Magneton's attack. You _may_ discard all Lightning energies attached to Magneton, and for each Lightning Energy you discard, you do 10 damage to any one of your opponent's Benched Pokemon. That means that discarding three Lightning Energies will permit you to KO a baby. Then, you Plasma them back from the discard pile using the Neo Revelations Magneton, move them to Skyridge Magneton, and restart. Pretty interesting. ;x Using Neo Revelations Magneton's Power, you can also abuse Pokemon Center. :o
 
Unlimited: Well, I really would be surprised if this thing fares well in Unlimited. VERY surprised.
1.5/5
 
Modified: Umm, I like the combo above, to be honest. I don't believe that it's competitive in today's metagame though, seeing that Magneton doesn't do a lot of damage, but it does do nice Bench damage. Try it out as a rogue deck, but sadly, it won't do very well in a more competitive world, I'm afraid.
2.5/5
 
Draft: Well, it's not too unsplashable, but honestly, it won't do too much in this format either. Doing 40 for 3 Energies is pretty average, and you'll take too much time to kill a 40HP Pokemon on your opponent's Bench (well, you need 4 turns =\), let alone a stronger Pokemon. Plus, there aren't that many cards that are weak to Lightning in Skyridge anyway, and it's a Rare. In short, I wouldn't draft it.
2/5

The Poke`mon Master 1110
Magneton (Electric type):

This IS a really fun card!  I was thinking of running 2 of these Magnetons with 2 of the steel type ones from revelation, along with a line of revelation Ampharos to get things started.  It looks good on paper, but we'll see how it actually performs.  But in all seriousness, this card can be brutal played correctly.  It may cost alot of energies, but then the other Magneton can Plasma them back and move them to this guy for another big attack.  A few attacks from this thing could mean total destruction.  Try it out. (I feel a rouge deck coming on =D)

Unlimited:  Basically, it wouldn't work here because it would have a hard time even getting one attack in.  ER, SER and gust of wind would put him out of commission pretty fast.  1.75/5

Modified:  This is where it could REALLY do some damage.  I could defiantly see one of these decks doing pretty well for itself.  Try it out.  3.25/5

Limited:  Could be alright here.  It says you MAY discard all energies on him, which means he can just do some normal attacking for a while.  Power him up and BANG, take out those weird little multi-colored benched pokemon (DIE YOU BROKEN SHUCKLE!)  3.5/5

The Bottom Line:  2.75/5

Thundachu Magneton Skyridge:

Overlook: The power can actually come quite in handy. You could get Magneton powered up by 2nd or 3rd turn. The attack for 1 Lightning and 2 colorless is good. 40 direct damage (I sound like I am reviewing a Yu-Gi-Oh card ;/) and you can discard any amount of energy to deal that much damage for every benched pokemon. This could be kind of bad with baby pokemon with the 30HP. Weakness to Fighting makes it weak towards Tyrogue. ph33r the rouge mwahahaha. 80HP is average for a stage 1 evolution. All in all, a good Magneton. In Unlimited I would stick to the Electabuzz though, but in Modified it could be pretty good indeed. And it is a stage 1 evolution, so you do have a good chance of drafting it, but it does take up a lot of the energy in Draft...

Unlimited: 2.5/5

Modified: 3.5/5

Draft: 2.5/5
TR Shadow
Magneton
 
It has a nice amount of hp.  The retreat it low for an electric Pokemon too.  Attract Energy makes a good combo with Electric Blast.  Use the Attract Energy to get Energy on him then discard it with Electric Blast.  It combos up well with Electrode.  His Pokemon Power allows you to take Energy from your discard and attach them to any of your Pokemon with a flip.  It has to be active when the Power is used so adding Dodrios wouldn't hurt it.  The Magneton is good for killing babies or anything else with relatively low hp in one or two turns.  Being able to attack things on the bench is nice with a forty damage to the active.  You can distribute them equally, so you'd be able to kill a baby and do a little more to another if you wish.  I can't rate this too low.
 
Unlimited 2/5
Modified 3.5/5
Limited 3/5
 
~TR Shadow~


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