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Pojo's Pokemon Card of the Day


Image from
Wizards of the Coast

Starmie - Skyridge


Date Reviewed: 06/23/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

X-Act
Uncommon Starmie COTD
 
This is a pretty nice card, albeit with a lowly 70HP. Its first attack can do 10 with one Water Energy, 30 with two, or 50 with three; not bad. The second attack is exactly the same as Light Golduck's Core Blast; indeed it also has the same attack name. The only difference is that whereas the cost for Light Golduck was a Psychic and two colorless, this Starmie's cost is three colorless. Because of this completely splashable attack, it makes it an interesting Pokemon to counter Scizor in Modified. Very nice. Light Golduck has more HP though, so if you're playing Psychic Energies, it's better to stick to the purple duck.
 
Unlimited: I think this could be nice in this format. Special Energies are played a lot here. Sneasel, Murkrow, Scizor and Steelix require them, while most other Unlimited decks use Special Energy cards such as Double Colorless Energy, Rainbow Energy, Warp Energy and Recycle Energy. Weakness to Lightning isn't good though, especially for a Pokemon with only 70HP. Still, it could do pretty well in this format.
3/5
 
Modified: Here it can be played to counter Scizor. However, I personally prefer to play something like Skyridge Flareon to counter the Scizor, because Starmie will still find it pretty hard to OHKO the Scizor, while for Flareon it will be much easier. Admittedly, Starmie has the advantage of being a Water-type card as opposed to a Fire-type one (which can be countered by the still-popular Water). Being totally splashable is also nice. This card's usability purely depends on the metagame, however.
3.5/5
 
Draft: I like Starmie in Draft. There are two Staryu's in Skyridge, and this Starmie is Uncommon, so you could find it much easier in your packs. It has a totally splashable attack (which, unfortunately, does only 30 most of the time in this format), and its first attack ensures that you do damage immediately and progressively, although it isn't splashable at all. It may lack the punch that other cards may have, but for an Uncommon, this cards is pretty nice.
3/5
pERfeCt 0nE
Starmie (uncommon)

Light Golducks reincarnation ^_^.  I love it.  It can hit fire for 100, a MMMM Scizor for 70, and if you are being creamed- it can use boost energy!!!

Unlimited-  I don't like saying cards are bad HERE, but once again- it is.  Its a Sneasel murderer but is eaten by Clefable and zappy =/.
rating--- 2.25

Modified-  Fun!!!  We have a versatile counter vs. Fire/Scizor!  If cargo is your problem, use him, followed by a Zzzap!!!  Scizor? add a strength charm, a boost energy, and its gone!!!  Quite a nice splashable card.  I love how it can take out these 2 giants!!! ^_^
rating--- 3.75 or 4

draft-  Good.  Its only an uncommon, can hit for 50!!! for 3 water energy, or can attack with CCC if u don't have the energy for water gun.  Its only an Uncommon, has a retreat cost of C, and has a fair 70HP!!!  solid ;)
rating--- 3.5
dontknow09 Skyridge Starmie

This is one of the Starmie's found in this set. Well, this Starmie, like any other Starmie, isn't revolutionary. It's HP is at a low 70. Lightning
weakness makes it vernaible to lightning pokemon (duh). 1 retreat is good though. The attacks seem to be a repetitions of older pokemon. Water gun... it's just a stronger version of water guns from the past. It's average though, 3 for 50. Core Blast can be very strong, but is too iffy. One could easily switch out to block that attack.

Unlimited- Core Blast would be very good, if it were cheaper. 70HP is too low. SER kills it too, just not that bad.  1.25/5

Modified- Same as Unlimited, without abuse from BBPs. No SER either, but 70HP needs a lot of work. A focus band gives some protection, but not enough.  1.75/5

Draft- Since Starmie's water gun is no regular water gun, its really good. Although the initial damage is pretty low, with more water damage is pretty good.  2.75/5

-dontknow09

The Poke`mon Master 1110
Starmie (Water):

Interesting.  Personally, I wouldn't play it.  But you know, with Scizor running a Muk (ok, that was really lame, I know =/), this guy could be alright.  Core Blast would seem to be pretty nice verses the Scizor with four metals.  Assuming all the metals are real, that's 70 if is has 4, 60 if it's 3, 50 if it's 2 or 40 if it's one.  Not bad.  You might try him out.

Unlimited:  Well, a one hit KO on Sneasel is nice, but still not worth it.  I'd pass.  2.25/5

Modified:  Like I said, it could work on the most played deck out there, Scizor.  But it prolly won't be too popular.  3/5

Limited:  Nice here.  Water Gun is good in this format, plus you do see the occasional Bounce Energy.  I'd take it if I can support it with Staryu.  Not bad at all.  3.5/5

The Bottom Line:  3/5

TR Shadow Starmie

The HP is decent for a Starmie.  You can do up to fifty damage with Water Gun, but that would cost three water energy, and three energy to do fifty damage with no extra effects may not exactly be worth it.  Core Blast makes him really splashable.  It only costs colorless energy, so it could go in about any deck as a backup hitter.  It provides decent protection against both fire and special energy.  It would probably do sixty to a fire Pokemon unless they had a special energy on them.  For three colorless energy, that's not bad at all.  Having it as a backup hitter for any deck weak to
fire wouldn't hurt you at all.  I'm not saying that there aren't better
things to use, but it wouldn't be bad.

Unlimited 3/5
Modified 3.5/5
Limited 3/5


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