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Ratings and Summary!
Rocket’s Tricky Gym
EX: Team Rocket Returns
This card stays in play when you play it. Discard this
card if another Stadium card comes into play.
Pokémon with Dark or Rocket’s in its name (both yours
and your opponent’s) can use attacks n this card
instead of its own.
20 damage to 1 of your opponent’s Pokémon. This
attack’s damage isn’t affected by Weakness, Resistance,
Poké-Power, Poké-Body, or any other effects on that
his is a sub-type of Trainer, the Stadium card. First,
introduced in Gym: Heroes, Stadiums are one of the few
Trainers that stay in play after being played. One of the
rule changes that occurred when Nintendo took over from WotC
was the limit of playing one Stadium a turn. While it would
overall be more effective if this card was just a plain
Trainer that created an effect that just lasted until the
end of the game that is cumbersome and might actually
violate some basic game mechanics. So a Stadium is the best
way to go. Gee, where have you read that before… ;)
I don’t think we’ve seen this in a Stadium before: it gives
Dark and Rocket’s Pokémon access to an extra
attack, almost like a semi-permanent Technical Machine. The
only real drawback of Technical Machines has been that they
only lasted a turn. Feint Attack happens to be one of the
most useful attacks in the game. With the exception of the
Baby Rule and effects not located on the actual Defending
Pokémon (usually effects on the Attacking Pokémon, but
possible some other cards as I didn’t have time for a
thorough check). So you only need a single Energy of any
type to attack for 20 to any Pokémon in play, with nearly no
way to prevent it or decrease the damage? That’s great.
Sadly, there are few true combos. When combined with the
right Pokémon like the Dark Tyranitar with the Sand
Damage Poké-Body, you can snipe benched Pokémon at least two
turns sooner. Of course, such a deck could also use
Surprise! Time Machine much of the time to just switch
to the other recent Dark Tyranitar with Spinning
Tail, an attack that hits all opposing Pokémon for 20
Unlimited, you might combine it with the original Dark
Encargo: with his Hot Plate Pokémon Power, you could
wrack up some quick damage. Overall though, it’s just going
to be useful for countering the new Togetic with its
Holy Shield Poké-Body. Feint Attack would ignore it,
allowing Dark Pokémon to damage said Togetic.
3/5-It is somewhat nice for sniping Baby Pokémon on the
bench, but it’s 10 shy of being able to do it itself in one
shot. It’s something to consider for a few key decks.
3/5-No longer useful for taking out Baby Pokémon, it does
get more useful in general just because the bench is
normally a much safer spot. This means that it’s not.
3.75/5-Hitting the bench is handy… too handy to allow an
opponent. If you are in the lead, it’s one thing, but since
your opponent will likely have Dark or Rocket’s
Pokémon as well, be cautious with it.
Rocket’s Tricky Gym
is a good card without a real deck to call its own. Most
Dark and Rocket’s Pokémon will benefit from
getting a third attack option, but none really stand out as