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Pojo's Pokemon Card of the Day

Flygon - Dragon EX


Date Reviewed: 2.02.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Heidi Craig
 Flygon

Modified 3.5/5
Good hit points and resistant to 2 types lightning and fighting. The weakness to colorless could cause some problems.

Energy Shower for just two energy this attack is great. With many trainers such as Lady Outing, Fisherman, Energy Restore and other trainers that help get energy into your hand this attack can really speed up your deck and give you an advantage over your opponent by being able to place several energy on one turn to the Pokemon of your choice.

Rainbow Burn with a multi energy deck and using the right trainers to get different energy types in your hand fast along with using the first attack Energy Shower can make Rainbow Burn deal some really good damage by the third turn. With several types of energy this attack gets powerful and is a solid third stage attacking Pokemon.

Unlimited 2/5

It may have potential in this format. Energy Shower could keep you one step ahead of those energy removals along with some good healing cards and being able to retrieve energy from the discard pile. You may be able to outlast the removals and attack. The resistance to fighting and lightning would be helpful in this format since both of those are popular.

Draft 4/5
If you can draft all the stages and get to use them, it would be good in this format.
Ausen   Flygon. Like Moltres. But much worse.

This review is short and sweet. There are 6 Basic Energies. His max damage is 90. That's 6 for 90. AND you have to run ALL SIX TYPES OF ENERGY TO MAKE IT WORK. It won't work. Just won't. Sorry.

Unlimited 1/5
Modified 2/5
Draft 2/5

The bottom line: Play for fun. THAT'S. ABOUT. IT.
Thundachu  Flygon Holo

Overview: Another Dragon card. Flygon brings back our old friend, Neo Revealations Ho-Oh. The first attack, Energy Shower, lets you attach any number of basic energy to your pokemon in any order you like. It costs 1 grass and 1 lightning but could be pretty good. The next attack I really like. Rainbow Burn. For 1 less energy than Ho-Oh needed, does 30 damage automaticly plus 10 more for every type of basic energy attached to Flygon. I suggest using Energy Shower and then Rainbow Burn. Nice combo/teamed on attacks there. Being a Dragon in EX Dragon gives it a weakness to Colorless but also gives it the nice addition to having 2 resistances, Lightning and Fighting. Retreat of 2 is ok. Might want to use Balloon Berry though so you don't have to discard the Rainbow Burn energy. 120HP for stage 2 is nice I suppose.

Unlimited: 3/5

Modified: 2/5

Draft: 4/5

-Thundachu
Hedge  

Flygon (Holo)

 

   Before I get to Flygon, I’d like to comment about yesterday’s Salamence review. Some friends of mine in #Pojo who CAN READ told me to look closer at Salamence’s power, and it actually says that you do get to choose which Poke to bring up. Your opponent just gets to choose which of their actives they want to switch, if in a 2 on 2 battle. Sorry Gust of Win [D], this is your reincarnation, only in the form of a Pokémon.

 

Onto Flygon:

 

            This one I know I won’t misread, because I’ve played it quite a few times. When Dragons first came out, I played a kinky Flygon deck that had expedition Clefable, then I just went to straight grass-lightning and used it with Magneton. The ladder version was much more stable, being able to cover its weaknesses AND deal fair damage. Throw in a Latios and you have some power on your hands. It resists Amphy… but against Amphy ex, the nrg damage will nail it neways. Most likely the deck will be too slow, and not stable enough to fight off blaze or especially garde.

 

            Modified: 3/5 – Experiment with it; it could work for you if you play Ditto to nail Rayquaza ex.

 

            Unlimited: 0/5 – No. Sorry. Ever heard of speed? Ever heard of Ho-oh? Ever heard of Espeon? Obv. not if you play it here.

 

            Draft: 1/5 – Little tough to get any kind of stage two line here, and weakness to colorless in draft can be bad.

            Written By:  ~Hedge

Written February 3rd, 2004

Bullados  Strategy for Flygon

Attributes:

Again, the best HP in the business hands down, and don’t give me anything about Wailord ex, he’s 2 100 HP Pokemon. As from the other day, I’m still not sure about the colorless weakness, how harmful that is, but Zangoose will OHKO you. The resistances are pretty useful, even if Grass is more known now for Status. I wouldn’t pay the retreat, just because of the attacks.

Pre-Evolutions:

There are 3 Vibrava and 2 Trapinch released in the Dragons set, and I think that this is the first time that a S1 has ever had more copies in a set than its corresponding Basic form. I’d go all-out with the Rare Vibrava, mostly because his first attack helps to power up for Flygon’s two attacks. For Trapinch, go with #79 because the attacks are so much better than the #78.

Attack #1: “Energy Shower”

I love this as a support attack. It serves two functions: power up other Pokemon, and power up Flygon even further. It is really an all-purpose attack that you can use at any time, and I like it because of that.

Attack #2: “Rainbow Burn”

OMFG!!!!! This attack, on this Pokemon, with that last attack…? How could they make a Pokemon this powerful, even after making Gardy and Gex?!? Either way, this attack is virtually a guaranteed 60 damage by turn 4 when using the rare Vibrava and Flygon’s first attack for powerups, and you can do up to 90 damage on turn 4!!! This, IMO, is even better than the Gardys for quick damage potential, and they are as fast as it comes.

Ratings:

Unlimited:

This guy is a huge ER target, and that’s his biggest weakness. Also, the only two S2s that I’ve ever seen do well here have been Blasty and G8r, and this card just isn’t up to those two. It’s good in casual play, tho. 2.0/5

Modified:

If people were willing to take a hit or 2, this guy could be a T2 or T1 deck. As I said before, the damage potential so quickly is remarkable even compared to the T1 decks (Gardy and Blaze) and will beat virtually any T2 deck not running Zangoose. He could become a powerhouse with the right equipment and backup support (say, the other Flygon). 4.125/5

Limited:

This is one of the easiest Holos ever to draft in one set. With 1 Rare S1, 2 Uncommon S1s, and 2 Common Basics, he becomes even easier due to the RH thing (which I personally don’t like). Also, once he gets out, it’s virtually impossible to kill him without other Dragons, which he could most likely kill very easily before they can even get out. To emphasize the ease at which this line can be obtained, some person got a 3-3-2 line of him at the Dragons pre (completely legally, dispite my objections) and wiped the floor with everyone else. Nuf said. 4.75/5

~Bullados
~~Bull23924@aol.com
Otaku

Name: Flygon
Set/Card#:
Dragons (4/97)
Type:
Colorless
Stage:
2 (Evolves from Vibrava)
HP:
120
Weakness:
Colorless
Resistance:
Electric, Fighting
Retreat:
CC
Attack#1:
(GL) Energy Shower

Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.

Attack#2: (CCC) Rainbow Burn [30+]

Does 30 damage plus 10 more damage fir each type of basic Energy card attached to Flygon.

Name: Flygon
Set/Card#:
Dragon (15/97)
Type:
Colorless
Stage:
2 (evolves from Vibrava)
HP:
100
Weakness:
None
Resistance:
None
Retreat:
CC
Poké-Body:
Sand Guard
Whenever Flygon would be damaged by your opponent’s attack (after applying Weakness and Resistance), flip a coin.  If heads, reduce that damage by 20.

Poké-Power:

Attack: (GLC) Air Slash [60]

Flip a coin.  If tails, discard an Energy card attached to Flygon.

Name: Vibrava
Set/Card#:
Dragon (22/97)
Type:
Colorless
Stage:
1 (Evolves from Trapinch)
HP:
80
Weakness:
Colorless
Resistance:
Electric, Fighting
Retreat:
C
Attack#1:
(C) Quick Charge

Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand.  Shuffle your deck afterward.

Attack#2: (GL) Dragon Spark

Flip a coin.  If heads, this attack does 20 damage to each of your opponent’s Pokémon.  (Don’t apply Weakness and Resistance to Benched Pokémon.)

Name: Vibrava
Set/Card#:
Dragon (46/97)
Type:
Colorless
Stage:
Stage 1 (Evolves from Trapinch)
HP:
70
Weakness:
None
Resistance:
None
Retreat:
C
Poké-Body:
Levitate

If Vibrava has any basic Energy cards attached to it, Vibrava’s Retreat Cost is 0.

Attack: (CC) Razor Wing [20]

Name: Vibrava
Set/Card#:
Dragon (47/97)
Type:
Colorless
Stage:
Stage 1 (Evolves from Trapinch)
HP:
70
Weakness:
None
Resistance:
None
Retreat:
C
Attack#1:
(GC) Dive [20]

Attack#2: (LCC) Quick Turn [40x]

Flip 2 coins.  This attack does 40 damage times the number of heads.

Name: Trapinch
Set/Card#:
Dragon (78/97)
Type:
Fighting
Stage:
Basic
HP:
50
Weakness:
Grass
Resistance:
None
Retreat:
C

Attack: (C) Dig [10]

Name: Trapinch
Set/Card#:
Dragon (79/97)
Type:
Fighting
Stage:
Basic
HP:
50
Weakness:
Grass
Resistance:
None
Retreat:
C

Attack#1: (C) Bind
Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Attack#2: (CC) Rock Smash [10+]
Flip a coin.  If heads, this attack does 10 damage plus 20 more damage.

Name: Trapinch
Set/Card#:
Sandstorm (82/100)
Type: Fighting
Stage:
Basic
HP:
40
Weakness:
Grass
Resistance:
None
Retreat:
C
Attack#1:
(C) Sand Pit [10]
The Defending Pokémon can’t retreat until the end of your opponent’s next turn.

Attack#2: (CC) Iron Grip [20]

Attributes: There are two Flygon.  Both can be run in the same deck, so if one is good, the other one benefits, so it’s good for this to be a “Flygon”.  Flygon is a Stage 2 Pokémon.  This means it needs to be a bit “better” than it would be if it were a Basic or a Stage 1.  Why?  If it isn’t, you’d just play a Basic or a Stage 1.  Since it is an Evolution, we can’t just drop it into play, so let’s look at where it comes.  Flygon evolves from Vibrava, which in turn evolves from Trapinch.  For now, one should probably use the 80 HP Vibrava with 80 HP-I like Bench damage, but the main thing is it can take more of a beating… unless it’s from a Colorless Pokémon.  If they run rampant in your area, use #46 or #47.  As for the Trapinch, I’d go with #79, as it’s the best of the meager offerings.  Unless you fear a bench hit, your best bet is to bench a Trapinch, attach a (G) or (L) Energy to it, then on the next turn Rare Candy to Flygon, attach a second appropriate Energy then use the Energy Shower attack, which I will cover later.

Flygon is Colorless, which is a mixed bag-as always, in Unlimited if this card proves strong, people will just counter it with Unown N and Sprout Tower… but doing that eats up deck space and adds certain Weakness to their own deck, so it’s something to be aware of, but not crippling.  In Modified, being Colorless is actually pretty nice.  No Resistance, and a growing amount of Weakness due to the recent “Dragon” Pokémon, like Flygon itself.  The holographic Flygon has the maximum (for a non-Pokémon ex) Hit Point score of 120.  Needless to say, this is nice.  Dropping to the cards bottom stats, we see Colorless Weakness.  A Zangoose can OHKO you, and any Pokémon can become Colorless through Crystal Shard.  Still, in the long run, this too is not crippling, since other than “TecH”, most heavily played Colorless Pokémon are “small” (SS Dunsparce, the Linoones, the Delcatty), or Weak to Colorless as well (like the holographic Salamence).  There is one actual good thing about being weak to Colorless: to balance out what was thought to be a crippling Weakness, so far all Colorless weak Pokémon have double Resistance!  Flygon gets Electric and Fighting Resistance.  Neither type is heavily played as a main deck choice, but a) there is a decent amount of “TecH” used for each, and b) good decks to exist for these types.  Sadly, they are just not heavily played.  Finally, we come to a retreat of two, which is high enough to require some forethought and caution, but low enough to not be crippling.

Abilities: Energy Shower is a great attack-a Rainbow “Raindance”, so to speak.  The only downside would be that it was on a Stage 2, and thus not easy to add to decks.  Fortunately, the second attack makes great use of it.  Rainbow Burn returns.  Just as before, it gets more damage for each different type of basic Energy card attached.  As long as at least one “real” basic Energy card is used, you get 40 for the price of 30.  If you do can get two types, then it’s a 20 bonus of the actual “cost”.  If all three are different, then it’s a two for one, as we pay for 30, but get 60.  Yes, there should be a moderate bonus for requiring different Energy types, except, they aren’t “truly” required for the attack, so the bonus would be small-in this case, its just that for each different basic Energy card that is attached, you get +10.  So this attack maxes out 90 damage!  If it was inflexible, this would stink, but since it’s so very flexible, it’s like having 6 different attacks!  Now combined with Energy Shower, it takes care of the problem that plagued the Ho-oh that originally had this attack-you can pull it off turn 3….

Uses/Combinations: For Unlimited, don’t bother… but if you do, then Ecogym.  That way, no matter how much Energy removal they use on you, it only sets you back two turns.  Once Double Rainbow Energy (not the actual name) comes out, if it works as I have been told, you could make use of it.  Not for Rainbow Burn, but for Energy Shower-allowing it to always be able to be used if you still have an Energy attachment available.  The real place this should see use is in Modified.  There, try it either with those good old Sandstorm Xatu, or with the Rare Magneton from Dragon.  That Magneton can retrieve two Energy cards from the discard for one card from your hand via its Poké-Power.  Combined with Juggler and TV Reporter, you should be able to burn through your deck, chucking Energies, and then retrieve the right color combination to maximize Rainbow Burn.  If one wants, they could toss in one of the non-holographic versions to help fend of other Colorless Weak Dragons, but said version isn’t very good….

Ratings

Unlimited: 1.75/5-If it ever could set up, it could become a beast… of course, Colorless Pokémon are incredibly strong here, and usually lacking in Colorless Weakness.  At least your Resistance will tick of Tyrogues, and Electabuzz.

Modified: 4/5-Another possible new “archetype”.  I have seen a few in action, and if they get going, they are incredibly hard to stop.  The added benefit of being able to sacrifice a Flygon to power up multiple Wobbbuffets can help take care of the decks natural vulnerability to Gardevoir/ex.

Limited: 4/5-A top pick.  While a Stage 2, the multiple versions of each Stage make it easier to draft them based on what I have read, and its natural abilities allow it to fit into most decks with out too much difficulty.

2-on-2: 4/5-No real difference that I can see…

TMP: 4.5/5-Only if you can target a partner with Energy shower.  Otherwise still a respectable 4/5.

Summary

Keep an eye out for it-this thing might be king if it weren’t for Gardevoir ex.  Also, for those interested, the Ames, IA City Championship is this Saturday (the 7th).  It will be held at Mayhem Collectibles, located at 2532 Lincoln Way (which is in Ames, naturally).  Hard to miss since there is a large “Animated Series”-style Bat-Man painted above the store name. =P This is in the “Campus Town” portion of Ames.  Registration starts at Noon, and the actual Modified tournament starts at 1:00.  Registration is $1.  Depending on attendance, I will be there either judging or playing.  E-mail me if you need more information, and relax, I am not the TO or head judge. ;)

-Otaku (nintendotaku@hotmail.com)

 


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