Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Rock Technical Machine
Overview: A new TM released, wonderful. This one lets you use
Stone Generator for 1 colorless energy, which if your opponent has
any evolved pokemon in play, you get to remove the highest stage
from EACH OF THEM and put it back into his or her hand. There are
a few drwbacks. First of all, you can only attach this card to
your own evolved pokemon excluding Pokemon-EX and pokemon with
owner's names such as Team Aqua. This card can come in very handy
when dealing with Blaziken ex and Gardevoir and now the upcomming
set for Vileplume ex, Metagross, and Ninetales ex. Another
drawback is that unlike normal attacks, a TM can only be used
Unlimited: There arent many evolutions in Unlimited these days
considering the time and energy it takes to build them up. 1.5/5
Modified: As I said, this card can be good here because of the
amount of good evolutions being played. The only bad thing is, it
will only stall them for 1 turn, then they can replay them again,
but a good strategy would be to get their previous stage k0ed so
they can't replay the powerful higher stage. I hope someone
besides me understood that, as it is harder to explain than it
sounded in my head ¬_¬. 3.5/5
Draft: Not many evolutions in draft either because of they are so
hard to get. 2/5
The Rock TM is like Omastar's Pull
Down attack. Useful for pulling down Rare Candied Stage 2s and for
putting 150 HP ex pokemon down to 70-80 HP, hopefully KOing them.
This card combos with cards that do damage to all pokemon in play
so that you can rock TM them and get multiple KOs.
Unlimited - I don't think it has much use here since there aren't
many stage 2s. 2/5
Modified - A great card here. Combo it with Exploud for multiple
Draft - I don't think it would be good here. There are no rare
candies, hardly any stage 2s. 1/5
Ancient TM Rock
This card is broken. It
WOULD be, but everyone is teching against it now. Three stage
one’s here, 4 there… No rarecandies anymore. The card is still
good, sure, but honestly. It’s full effect is not applicable
with the metagame now. Besides that, it has minor
restrictions… No ex’s, evolved only. Ok w/e. One energy…
That’s VERY good, but like I said…… I say keep one handy in
most decks, just incase, because most decks do still use one
or two RC’s.
^^^ The Bottom Line.
Modified Play: 3.75/5. Well, this card
is rather interesting. This undoubtedly helps in modified, because
most of(or all) the archetypes out there revolve around Evolved
Pokemon. Gardevoir/EX, Blaze/EX, etc. Basically the only semi-good
deck type safe from this card is Aqua, as it's main hitter is
Kyogre. This card is great for doing things like getting 50 damage
on a Blaze or Gardevoir. Use this card on em, and, since the case
is usually rare candy, knock out Ralts/Torchic. This card works
pretty well in modified, but there is one drawback to this card.
It can only be attached to an evolved Pokemon. If you want a
experience relating to this, see the "Personal Notes" Section of
this review. This card only works when attached to an evolved
Pokemon, so the card within itself is a war to see who can evolve
and draw it first, devolving the opponent.
Limited: 3/5 I saw quite a bit of
this card at the Hidden Legends Prereleases I attended. And, as
mentioned in my modified review, it is a war to see who can play
it first. But, there weren't as many evolutions to worry about,
let alone powerful ones. The card isn't as useful when you know
half the people in the tournament have either small or no
evolution lines in their decks. And, if it's hard for you to get
out evolutions, it isn't a good pick. Still handy when you can use
it though, I remember losing because someone rocked my 50 damage
Unlimited: Not yet in my rating
Personal Notes: I personally HATE
this card. It cost me the tournament. No, not because someone used
it on me. I tryed to attach it to Snow Cloud Castform, but it
turned out it could only be attached to evolved Pokemon. That cost
me the game(last round swiss, no top cut) and the tournament.
Well, there you go. My first format
rating. I intend to check out some unlimited decks at origins and
look through the Neo-Skyridge block before I start rating
Ancient Technical Machine Rock – An
Omastar’s Pull Down for only 1 colorless energy for any evolved
Pokemon that is not an EX or has an owner in it’s name? Too good
to be true? Yes it is that darn good in the current modified
environment. This card alone has people changing their thoughts
about running 3-4 Rare Candy in their decks and increasing the
middle stages to 2-3 cards. It is splashable in any deck . One
thing I like that Nintendo did with these new TM’s is that unlike
the old TM’s where you had Water, Fire, Dark, etc. that could only
be used on that particular type Pokemon these new TM’s can be used
on any Pokemon as long as it is evolved. It is possible with this
card to get multiple prizes as long as there is enough damage
spread around on their Rare Candied evos. Then bang there goes the
basic. This will be the most played TM out of the 3.
Limited: Not enough good evos. To be considered a factor. 2/5
Limited: 3/5 just because you wont see that many Evos being
skipped but still could be useful in ko’ing the basic.
Rock Technical Machine:
I am assuming that this is the
Ancient TM (Rock) so that is what I am reviewing it as.
Here it's alright but not
If your area is surrounded in quick stage 2 decks like
then play it and it will probably help you.
If it's not dominated by all stage 2 decks,
then don't bother really cause there's better options.
It's a bit better here due to all
decks being stage 2s really and with rare candy so popular it
will be devestating at times.
However a good player will know how to play around it and will
be watching for it,
so it can have it's uses but it also be a card you don't want
With everyone expecting it.. it loses it's power
Meh it has some uses as like
getting a KO by making their HP smaller but it's not that
maybe draft it depending on what the sets are.
Semi good but it's not that great.
It might work well in like a Steelix deck or Scizor...
that'd be really nice when they almost have you dead,
However gold berry does about the same in a way when on a
It's better here and will see some
action may even win a few tournaments paired up with some
It isn't really the main attacker but more of the supporting
It's power is great and it's
attacks rock. Draft this sucker if you get it 5/5
Ancient Technical Machine Rock:
Its Omastar in a bottle. This card is simply beautiful. There are
stategical devices which use this card. Let's survey its power:
Devolving Pokemon evolved with Rare Candy. If your opponent has a
powerful Stage 2 Pokemon that he used Rare Candy to
get, devolve it to its weak basic form.
When a Pokemon devolves, it usually ends up with less HP. For
example, if a
candied Blaziken ex has taken 50 damage, you can devolve it to
torchic, effectively killing the Blaziken ex. The drawback to this
that you don't get to draw two prizes, and the Blaziken ex stays
hand. Another thing to keep in mind: Ancient TM Rock devolves ALL
opponent's Pokemon, and if you have attacks that do scattered
Exploud's Breaking Sound, you can kill many Pokemon at the same
time. You can
also kill stuff on the bench if you lack Reversals/ Bench attacks.
There are many... among them are:
Kabutops (Skyridge) and Ancient TM Rock
Use Stone Generator, devolve all of their Pokemon, they can only
their Active and possibly one more. With the use of switch cards,
re-evolve all of their Pokemon, but that wouldn't be likely or
economical. Desert Ruins and Ancient TM Rock Wait for thier
Pokemon ex to accumulate damage, if they become a threat,
devolve them, killing them.
This is a generally very powerful card. If you try to calculate
scenarios in a certain game situation, Ancient TM Rock will often
screw it all
up. Kepp in mind, however, that it is an attack; sometimes, it is
to use one of your Pokemon's attacks. The fact that it can't be
basics, Pokemon with owners, and Pokemon-ex makes it useless in
decks that use
mainly these Pokemon.
I would play 2 of these in a deck tha relies on evolved Pokemon. 4
in a deck
that centers arouind this card, like Kabutops/ Ancient TM Rock.
Evolutions aren't that commonly played, Slowking is there to slow
power of this TM and ruin its surprise. Most evos like to bench
sit in this
format. Not recommended here.
Wastes an attack, but awesome here. With the reliance of most
decks on Rare
Candy, this card helps most decks, but Rogue decks in particular.
Basics proliferate in Limited, and your attacks should do more
damage to the
opponent than Ancient Technical Machine Rock. I would only draft
it if you
drafted all sucky Pokemon and need a way to do some damage.
First off, before I get into my
review, I apologize for
not reviewing Stephen's Advice, everyone! *quickly gives it
2.25/5, 4/5, and 5/5*.
This week is obviously turning out to be the one where we review
the biggest and baddest bits out of this set.
Now...for ATM Rock!
If you all remembered Omastar's pull down back in Sandstorm, then
you'll love the portable one-shot version! Throw one of those on a
non-ex, unowned Pokemon, and watch the evolutions fly back into
their hand! Pretty good, no? However, here are some things to
seriously think about if you tech this into your deck:
-Basics can't use this...meaning it isn't too good early game, and
just sits in your hand for the most part.
-Almost NOTHING from Magma/Aqua can use this, and the things that
can are too terrible to even consider playing in modified. -ex
Pokemon can't manipulate it, and in most decks at the moment, the
non-ex's who can aren't strong enough to stand up by themselves.
However, there are many that can, so don't worry!
Unlimited (1.5/5): Nobody's discovered how good Aqua Scizor is
here; people are still set on Sneasel/Slowking-this, and Sneasel/Slowking-that,
so chances are, you won't be needing it for tech. Modified
(3.75/5): Despite all the Pokemon this card is not available to,
you have to recognize how much of a metagame-changer this is. In
many decks, the rare candy count is dropping. What does this tell
Limited (4/5): There are way more Pokemon than can fully abuse
this card here. All the same goods and bads apply here, only the
bads are on a much smaller scale, and the goods are on a wider
Ancient Technical Machine [Rock]
Attach this card to 1 of your Evolved Pokémon (excluding
Pokémon-ex and Pokémon that has an owner it its name) in
play. That Pokémon may use this card’s attack instead of its
own. At the end of your turn, discard Ancient Technical
opponent has any Evolved Pokémon in play, remove the highest
Stage Evolution card from each of them and put those cards
back into his or her hand.
Like all Trainers, Ancient Technical Machine [Rock] can be
prevented by a handful of Pokémon Powers, attack effects, and
even another Trainer.
Unlike many Trainers, Ancient Technical Machine [Rock] is put
into play (so an opponent’s Chaos Gym could only cancel it and
not give your opponent a chance to use it); specifically
attached to a Pokémon. Like all Technical Machines, this card
will go away at the end of the turn it’s attached, whether you
make use of it or not. Like many Technical Machines, Ancient
Technical Machine [Rock] has some restrictions on whom it can be
attached to. In this case, this is a Technical Machine that can
only be attached to “plain” Pokémon. No Basic Pokémon, no
Pokémon-ex, and no Pokémon with an “owner” (Rocket’s, Team
Magma’s, Dark, etc.) mentioned in the name.
Like most Technical Machine’s, this card provides a nice, attack
for one of any color Energy. This makes the attack easy to
use. So, what does it actually do? Mass De-evolution of the
opposing Pokémon. Now, note that it affects all of your
opponent’s Pokémon, but only removes the top most Stage of
Evolution and it sends it to the hand, not the discard pile.
That makes the attack seem kind of useless, except most Pokémon
Evolutions have more HP than their lower Stages, so if the
Pokémon targeted are injured, De-evolution could yield multiple
The main use, and the use that will lead many people to run a
copy or three in their decks, is countering the use of Rare
Candy. Decks that foolishly used just Rare Candy are now asking
for a total loss of Evolution. Decks that relied heavily on it
can be set back several turns while they wait for the two copies
or so they have of a Stage 2 line’s Stage 1 form. And of
course, if a Pokémon is “Rare Candied”, then we drop from the
normal 90+ HP of a Stage 2 all the way down to as little as 40
HP on a Basic.
main use is with cards that are good at either getting a lot of
Damage (but not enough for a OHKO) on
the Defending Pokémon fast, or gradually building up a lot of
damage on all opposing Pokémon at once. This is the main tactic
of my Gojira decks, for example. The widespread damage building
up on its own wasn’t ineffective (though the tier one decks,
which are broken in my opinion, naturally eat them). With this,
I will only need three Spinning Tail attacks (does 20 to all
opposing Pokémon) from my Steelix to set up for multiple KOs
from Ancient Technical Machine [Rock]. Another probable
candidate is Exploud from Hidden Legends. For a single Energy,
it can hit all opposing Pokémon for 10
damage. This means you can send up one, use some healing
(like Pokémon Nurse) on it to keep it alive for a couple turns,
then send another one and do the same, and probably get 6 KOs
when the third Exploud uses Ancient Technical Machine [Rock].
2/5-It will rarely matter for most decks, but for a handful of
annoying ones, it makes it a little easier to deal with some
annoyances. Zzap does a lot of damage to Pokémon with Powers,
but keeping a Pichu alive long enough to get off like four can
be extremely difficult.
4/5-If you aren’t running a deck that lacks more than a few
legal users of Ancient Technical Machine [Rock], then you should
try to fit a few copies in.Powerful stuff.
4/5-You can’t set up for it nicely, but in Limited events, it’s
very common for an opponent to retreat to save one of their
badly damaged Evolutions. Wait for them to do it a few times
and then drop this and attack for the win. Or you can just use
it for an easy retaliatory KO when your big hitter goes down
before the opponent’s, after having hit once or twice.
True, it means the Sandstorm Omastar decks are more or less
dead, but it helps even out the playing field for most other
cards, so we can live with it.
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