Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Double Rainbow Energy
Double Rainbow counts for two types of energy but it does have
limitations to what Pokemon it can be placed on. The Pokemon
must be evolved and may not be an EX. It doesn't require the
Pokemon to take damage when attached but it does reduce the
damage they deal by 10. In certain decks this card would be a
nice energy to help to attack a turn earlier or help attack
faster if you get Knocked out. In a deck that uses EX Pokemon as
the main hitters it wouldn't be a good choice the regular
Rainbow energy would be better. It just depends on the kind of
Pokemon you use in your deck to decide if Double rainbow would
be a good addition.
With energy removals this may be a good energy to add to an
unlimited deck to help
counter the removals, if you use evolutions. This energy is good
as long as you meet the conditions to use it and can deal with
10 less damage for you attack.
If I had an evolution line I would use this energy. Even though
it reduces your attack it might help to attack eariler or to use
a better attack faster.
Double Rainbow Energy
Hmmm… I have mixed feelings about this card. I personally would
have liked it a lot better if it did 20 damage to the Pokemon
instead of the other restrictions. In any case, the card is
good, for sure… Being able to play 2 energy of any kind on
anything at all is pretty good. It’s especially nice on some
card (can’t think of one now) that places damage counters
instead of doing damage, so the -10 effect wouldn’t matter. I’m
still undecided here, I’ll know for sure after I playtest it a
Modified: Going to say… 3.9/5 – Can you use it with Aqua’s
Walrein? There’s always weird rulings on special energies… If
you can, it’s good because then you can return it from a benched
Poke for 20 more dmg without having to reduce Walrein’s damage
Unlimited: 2/5 – No. There are better energies here, like DCE,
or regular Rainbow.
Draft: 5/5 – Obv. Take it, no reason in my mind why not to.
Double Rainbow Energy huh? It's
twice the energy as the original, but is it twice as good?
Unlimited- Not much use, not
much use at all. First off, Evolutions aren't played that
much in competitive Unlimited play, so right there, this
card won't see much play. If you need Rainbow, see the OG.
Modified- Seems like it would be
good here, but only really in decks that play heavy evo,
(what Modified decks don't?) and play a couple of colors. A
lot of Modified decks play just one color, so I would rather
just run straight energy. Not a big fan of the damage
reduction on the attack. 2/5
Limited- I don't really like
drafting energy, even special energy because basic energy is
given to you. But if nothing else is ripe for the taking,
draft this and it could be usable. Providing two energy
gives you an advantage your opponent probably won't have.
Make sure you have some good evo lines to go with it. 2.5/5
Double Rainbow Energy
Team Magma VS. Team Aqua, #88/97
Double Rainbow Energy can be attached to an Evolved
Pokémon (excluding Pokémon-ex). While in play, Double
Rainbow Energy provides every type of Energy but
provides 2 Energy at the same time. (Doesn’t count as
a basic Energy when not in play and has no effect other
than providing Energy.) Damage done to your
opponent’s Pokémon by the Pokémon Double rainbow Energy
is attached to is reduced by 10 (after applying
Weakness and Resistance). When the Pokémon Double
Rainbow Energy is attached to is
no longer an Evolved Pokémon, discard Double Rainbow
It’s a Special Energy card, which means only 4 per deck.
Simply put, it can’t be anything else so we might as well
move on. ;)
This is nice. Yes, it can only be attached to Evolved
Pokémon that aren’t Pokémon-ex:
this is good in my opinion, as those cards are being
over-used. Unlike that tease Miracle Energy, this one
should see a lot more use. I have several decks that
don’t use a lot of or even any Pokémon ex, and this is great
for them. Just some things to point out-it reduces the
damage done to the Defending Pokémon only, so no using it to
tone down self-damaging attacks. The reduction kicks in
after Weakness and Resistance as well, which is a bit
different. And of course this affects damage, and not
things like damage counter placement.
Most Evolved Pokémon that aren’t
Pokémon-ex can make good use of it. There are some things
to watch out for though. Bench damage is a
biggy. I like bench-damaging
attacks, and two of these would render SS Steelix’s Spinning
Tail attack useless. Fortunately, some Pokémon don’t do
damage at all, or that is not the only good thing about
them. Sandstorm Xatu can use this just fine to power-up for
a quick attack. One of my other Gojira candidates
(for those not familiar with the term, it just means
something big that usually hits the bench, backed by SS Xatu),
Aquapolis Nidoking, still does respectable damage with one
or even two of these attached. Best of all,
it’s Earth Rage Poké-Power places
a damage counter, so that still works too.
3.5/5-Not a lot of Evolutions played here, so while it’s
good, it won’t change a whole lot
of game play. Still, some Evolution cards just got a lot
easier to play.
4/5-This may seem high, but this gives a lot of decks speed
while not really helping out the big guns like Blaziken/Ampharos/Rayquaza
ex or Gardevoir/Gardevoir ex.
4.5/5-Looks like a great pick to me.
what Miracle Energy should have been. ;)
Double Rainbow Energy
Overview: Ah yes, the first card we look at in the new set Magma
vs Aqua. Well, Double Rainbow Energy is nice in decks for a few
reasons. For one, unlike Rainbow Energy, DRE provides all types
of energy but only provides 2 at a time. ALL types. This
includes Dark, Metal, and yes, COLORLESS. DCE IS BAAAAACK. Now,
there are some bad things about this then Rainbow Energy. DRE
REDUCES the damage done to your opponent by 10. Not to good
really there. And, it can only be attached to an evolved pokemon,
meaning those who planed to use it in Unlimited for Sneasel, not
gonna happen. And you can't attach it to those pesky Pokemon-EX
either. In all, Rainbow Energy was better even if it did do 10
damage and could only provide one energy at a time.
Unlimited: Use Rainbow Energy. 2/5
Modified: I suppose it could be pretty good here. With
evolutions being pretty strong in Modified and with BAR being a
common deck these days, takes a lot of energy. This can provide
2, so that's nice. 3.5/5
Draft: Evolutions aren't very high in Draft, so there probably
won't be any use for this card in draft. Just pass it on. 2/5
Sealed Deck: For the first time, I am rating on sealed deck
format. If you are able to draft this in sealed deck, I would
only use it if you also drafted a few good evolution cards like
Lairon or such. Other than that, don't play it, just keep it for
your collection, or EBay. 2.5/5
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