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Pojo's Pokemon Card of the Day


 

Lanturn  - - Team Aqua


Date Reviewed: 5.06.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Heidi Craig

2000 WCSTS
Champion

Team Aqua's Lanturn

Modified 2.5./5
The hit points aren't bad for a stage one Pokemon. Weakness to fighting but that isn't very popular right now. Used with Low Pressure System it has 10 extra hit points which can help keep it alive an extra turn.

The Pokemon Power helps get an extra energy into play each turn but may only be placed to Lanturn. This can make it possible to deal 50 damage on turn two with the second attack, 50 damage turn 2 is pretty good. If you combined this card with Team Aqua's Manectric you can move the energy to another Pokemon allowing a Powerful Pokemon with a high damage attack to attack quickly and dealing lots of damage early in the game. Since, Lanturn does damage itself every time you use it's Pokemon Power I might recommend some healing so it doesn't get K.O.

Lightning Ball deals 50 damage which is decent and since you can be doing it second turn may hurt your opponent in early game.

Unlimited- 2/5
Water Pokemon may be making a big come back with the Blastoise/ Suicune combo. Combined with the Pokemon Power and Double colorless energy could deal some high damage quickly to water Pokemon even with energy removal in the environment because you can place all the needed energy in one turn. How durable this card would be against other deck types may cause some problems.

Draft 2.5/5
Giving you the ability to place an extra energy each turn and the ability to deal 50 damage on second turn makes this card a good choice for draft. However, since fighting is popular in draft the weakness could cause you some real problems along with the self damage it inflicts.

I decided to put some humor in the Swampert EX review feel free to leave it off. I am just in a silly mood. Perhaps it's because I have some free time finally because I finally got a break from running premiere events
 
Thundachu Team Aqua's Lanturn

Overview: Lets seeeeee.. Pokemon Power Auxiliary Light allows you to attack a basic energy from your hand to Team Aqua's Lanturn once per turn. Drawback is you have to put 2 damage counters on it if you use it. Then for 1 lightning energy, does 50 damage with Lightning Ball. A retreat of 1 isn't bad, and 80HP is nice as well. Weakness to Fighting and resistance to Metal.

Unlimited: Not fast enough and SER will eat at it. 1/5

Modified: Fast poweruper thanks to the power, but 80HP is kinda low here. 2.5/5

Draft: I suppose if you get Lanturn and Chinchou, it could be kind of good with the power and resistance. 3/5
 
Jermy101 TA's Lanturn is good and has a few combos going for it.  You can combo it with TA's Manectric by piling nrg onto Lanturn then moving it with Manectric.  This makes slow decks more speedy.  It is archieable too which makes it faster.  By using his power you can do 50 damage turn 2.

Unlimited - I use this in my Base Gastly deck. 1/5

Modified - It's not bad...some people use this with TA's Kyogre or other water pokemon to help get surprise OHKOs on Blaziken ex. 3/5

Limited - 50 damage and decent HP for a stage 1 is nice. 2.5/5

 

Hedge
Team Aqua’s Lanturn

This card can be good with either Dragonite ex or magneton (dragons)

Play energy quick with this guy, then do some big dmg with magenton. Same goes for Dragonite ex. Other than that, this card is a quick staple in the Aqua beast that’s out there, and that’s about it.

Mod. 3/5
Draft. 4/5
Unlim: 1/5 Useless -_-
 

 


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