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Pojo's Pokemon Card of the Day


 

Hariyama - Ruby Sapphire


Date Reviewed: 5.20.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Ausen  Hariyama

Uncommon Hariyama is terrible. The only time you'll ever play it is draft, as it's attacks are largely splashable (FCC isn't terrible) and 50 average is nice in draft.

Holo Hariyama is a metagaming card. You play it based on your area's competition. Mega Throw sucks, unless you're facing an ex pokemon.You're only going to play this if Ampharos ex or the BBP ex are popular in your area, so you can take them out nice and easy. If you use multi energy (drop 2 in your deck and you should be fine) you can easily cover his attack costs.

Unlimited: Pure Crap
Modified: Metagame only 3/5
Limited: Uncommon one 4.5/5 (Easy to get, easy to use) Holo one 2.5/5 (3 for 40 ain't great)
 
Thundachu Hariyama

Overview: I love the name of this Pokemon for some reason. Anyways, lets see. For 1 fighting and 1 colorless, Shove does 20 with a chance of paralysis(did I spell that wrong?) I suppose it is ok, though 2 energy for just 20 is not very good. Then for 1 fighting and 2 colorless, Slap Down does 40 automatic damage, plus 10 more damage for every heads out of 2. Not bad there. Weakness to Psychic makes Gardevoir a problem, but we seem to be seeing less and less of him these days. Retreat of 1 isn't a very big problem, then 80HP for a stage 1 is great.

Unlimited: He won't stand up very long here. 2/5

Modified: Since both attacks contain coin flips, it isn't very good. Plus he takes a while to power up. Other than that, he's ok here. 3/5

Draft: Not a very bad stage 1 here considering the damage and HP. If you're lucky, you could do pretty well using him. 3.5/5

Sealed Deck: Get him and the evolution, and I would use him, considering the status effect chance, plus an attempt at 60 damage. A low retreat in case things get bad as well. 3.5/5
 
Bullados Hariyama RS #8

Attributes:
90 HP for a stage 1 is above average, which is always good. There isn't much you can really do about this, aside from throw down a couple of Moomoos and hope for the best there. Psy weakness, again, is something you don't want in a format where M2X, Espeon, and Gardy are the norm. Retreat of 2 is acceptable, but I wouldn't pay this unless absolutely necessary.

Attack #1: "Super Slap Push"
In 1v1, you get what you pay for and nothing more. In 2v2, it gets much more interesting, as you get a 40 damage turnaround for the cost of 20 damage. Personally, that's pretty dang good.

Attack #2: "Mega Throw"
40 to regulars, 80 to Pokemon-ex? Not bad, as far as raw damage goes these days. A nice counter to the Blaze and Swampert decks, it loses badly to Gardy varients. Not much else to say here.

Ratings:

Unlimited:
No ex's are seen here, so the entire basis of this card is destroyed. For this fact, and for no other, Hariyama is useless here. 1/5

Modified:
Pokemon-ex are the norm, and anything that counters that is worth its weight in cardboard and aluminium. It's not a top card in this format, not even the top anti-ex, but it's pretty good at what it does. 2.5/5

Limited:
40 damage is very good, no matter how you slice it. Take him and hope that nobody pulls Gardy or Kirlia, both of which will destroy Hari before he can even get out. 3/5
 

 


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