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EX: Team Rocket Returns
You can play only one Supporter card each turn. When you
play this card, put it next to your Active Pokťmon. When
your turn ends, discard this card.
player shuffles his or her hand into his or her deck. Then,
each player counts his or her Prize cards left and draws up
to that many cards. (You draw your cards first.)
This is a Supporter, so it means it will have to be pretty
potent to be worth using in Unlimited (so many overpowered
Trainers there, period) or in Modified (where most decks have
all the Supporters they can get away with running). Thereís not
really a whole lot else to say here.
This card is one of the few shuffle and draw Trainers that
affects both players. Both players shuffle their hands into
their decks, then draws up to as many cards as they have prizes
left. This is a nice, variable effect, worthy of being a
Supporter, in my opinion.
Rocketís Admin. is very useful draw power if you top deck
it early in the game: a ďPOR + 1Ē. Late game, you wonít
find much use for drawing with it, but then again, late game you
probably donít want a lot of draw power. Thatís when this
proves useful again-if you have fewer prizes than cards in hand,
you can replenish your deck. Itís third use is disruption-if
your opponent uses certain cards to either stack the deck or get
stuff into hand ahead of time (before they can play it), this
can thwart their plans. The only time this card is not very
useful is when you end up taking the lead mid-game: shuffle and
draw two or three isnít very good, especially if your opponent
has six prizes still.
This card will
also help cards like Hidden Legends Shiftry. As I
mentioned with Copycat, if you can synch your hand size
with that of your opponentís, that Shiftry can do 80
damage for just (CCC).
2.5/5-I could see this used in some decks. The downside is that
while it isnít really bad early game, youíll probably find you
will almost always help your opponent out given the relatively
low between turn hand size in this format. Then again, late
game you can shrink an opponentís hand to a single card, and
then use the other hand control cards to finish the jobÖ if you
draw them. Specialized.
3.25/5-This card is useful hear, but there are a lot of
Supporters that edge it out. Still, itís about the only hand
disruption in the format, and I know that by late game, my hand
size tends to swellÖ period.
3.5/5-Its draw power, but severely weakened draw power. At
best, you have a Desert Shaman. Pretty quickly, you have
a sub-par POR.
is a variable card. Early game, it can be great draw power.
Late game, it can help you toss a handful of extras back into
your deck. It also strengths a few semi-obscure decks.
However, it can be hard to play effectively, since during the
middle of the match, it becomes much less useful.