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cover
This is a cool Book!

Pojo's Pokemon Card of the Day

Kangaskhan - Fire Red
and Leaf Green


Date Reviewed: 10.06.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


William
Hung
Kangaskhan


Modified 1/5 - It's just not worth playing. There are so many better
choices out there.

Limited 4/5 - Strong Basic for the format, while you can charge up other Pokemon.

Thundachu Kangaskahn

Overview: I have been waiting for this card. It's return of the first attack, Fetch, brings back memories of the Jungle, and does the exact same thing too: for 1 colorless energy, Draw a card. For 2 colorless energy, Headbutt will do a pretty solid 20 damage. Then for the 3rd attack, One-Two punch does 30 damage automaticly, but if you can flip a heads, it will do 20 more. 3 colorless for 50 is pretty nice to have. Weakness to Fighting like yesterday's Raichu makes Nidoking a problem. Retreat of 2 is Ok I guess, and 80HP for a basic pokemon is incredible.

Unlimited: Fetch really isn't useful here because of the amount of draw power already, and One-Two punch also takes too long to powerup. 2/5

Modified: 3/5

Draft: The Fetch attack and high HP is going to be good here. You need as much draw power as you can get in Draft, so Fetch is very good. Then One-Two Punch and Headbutt can deal some nice damage as well. Highly suggested if you can get it. 3.5/5
 

Pokepop  
Kangaskhan (FRLG ex)
I remember back in the day when Jungle Kangaskhan would show up in a lot of decks...
This is actually an improved version of the old 'Khan. You still get Fetch and a wall to start your game with, but it gives you some mid-level attacks that you can use without too much energy investment. Also, it's retreat cost is improved. The problem is that drawing one card is not seen as worth spending an attack on. That's what Trainers are for.
Still, it beats the old card, hands down.

Unlimited: 2.3/5

Modified: 3.3/5

Limited: Much better here. Drawing a card is well worth an attack here and having a big, beefy Basic with 80 HP is excellent. 4.0/5
 

Johnny Blaze
Kangaskhan – BBBP – Big Beefy Basic Pokemon. That is what Kangaskhan is. Don’t mess with a mama and its baby. Boy this card reminds me of the good ol Jungle days when the original Fetch Kangaskhan was releases. Is this version any better? Let’s check it out.

Unlimited: 1/5 – Here we go again, I hate to always bring this up but with Tyrogue running around in Unlimited, fighting weakness is a bad thing to have in this format.

Modified: 3/5 – Like I said before a BBBP with decent attacks for their attack costs. Just Briney Kangaskhan up before it gets Ko’d. Oh and watch out for Fightning types such as Nidoking and Team Magma.

Limited: 4/5 – Take this card in draft. With all of its attacks, each one is good in draft. High HP is a must for a basic without an evolution line.
 

Otaku

Name: Kangaskhan

Set: EX: Fire Red and Leaf Green

Card#: 6/112

Type: Colorless

Stage: Basic

HP: 80

Weakness: Fighting

Resistance: None

Retreat: CC

Attack#1: (C) Fetch

Draw a card.

Attack#2: (CC) Headbutt [20]

Attack#3: (CCC) One-Two Punch [30+]

 

Attributes: Hurray!  It’s a new Kangaskhan. How many Kangaskhan are there? Hmm… four total that are named “Kangaskhan”, but two are Japanese only.  There is also a Blaine’s Kangaskhan.  So this card doesn’t have a whole lot of competition from itself, even in Unlimited.  Being a Basic Pokémon is as sweet as it gets: you can just drop this AB3[i] into play without any extra effort.  As such, these cards tend to be straight forward.  You can’t make Basics too strong without upsetting the game balance.  Fortunately, TPC has realized that you also can’t treat non-Evolving Basics the same as Evolving Basics.  This new Kangaskhan has a beefy 80 HP.  This is great for a basic, even one that doesn’t evolve.  80HP means that it can two to three shots from most early game attacks, except in the instance of massive combos or luck-reliant attacks (either of which may be broken).  This Pokémon lacks a “Baby” form (almost oddly, since it carries a baby Kangaskhan with it), so no bonuses for that.  It is Colorless, and does have all Colorless Energy costs as one would expect, allowing it to slip into any deck, if you wish to run it.  It also benefits, I feel, from the incorporation of Colorless as a “real” type.  Originally Colorless Pokémon were envisioned as a “neutral” type, but since Flying and Dragon Pokémon were lumped together with Normal Pokémon to form the group, it just doesn’t work.  13 Pokémon are now Colorless-Weak.  Only one, Gengar ex, is Colorless Resistant – sounds good to me.[ii] 

 

Moving to the bottom stats, we see a Fighting Weakness.  This is most appropriate, for a “Normal-Type” Colorless Pokémon like Kangaskhan; two of the three videogame types that make up Fighting Pokémon (Rock and Fighting) are a Weakness of Normal Pokémon there.  Keep in mind, this more or less makes it utterly useless in Modified, and Magma decks are pretty popular now that people have seen what they can do.  No Resistance is a tad disappointing.  I think Psychic Resistance might be worth bringing back, as more Psychic Pokémon seem to be worthwhile.  Still, I always go back and forth on the issue.  It would really be nice if they just would slowly start splitting the TCG types into new types, a la Darkness and Metal Pokémon, since Psychic Pokémon contain both Ghosts.  Normal Pokémon and Ghost Pokémon can’t touch each other in terms of attacks.  Oh well.  The final attribute to look at is the retreat, which is two.  This is low enough not to be crippling, but high enough not to be easy to pay: in short, average.

 

Abilities: Kangaskhan gets a boost by receiving three attacks.  It maintains the first attack of its Jungle ancestor, Fetch.  Fetch is a solid attack, so long as it’s on something that is easy to get out (a Basic) and something with good HP (a big Basic).  Headbutt is a fair, straight forward 20 for (CC).  This would be poor, on its own, but Kangaskhan got another attack.  One-Two Punch has a base damage of 30, for a fair (CCC).  What makes this odd is that there is a flip to gain another 20 damage!  This is a discount of (C).  Normally, this kind of discount would be foolish for a Basic.  Why is it okay here?  Kangaskhan can’t Evolve into anything.  Just as Pokémon that Evolve from something should be given breaks to offset the difficulty of getting them into play, Pokémon that are stuck “as is” should also get a leg up.  After all, Stage 1 Pokémon (when balanced) get tricks Basics don’t get but aren’t as potent as Stage 2 Pokémon.

 

Uses/Combinations: This is a possible choice for an opening Pokémon in Modified.  Now that we have Great Ball, it might be possible to not use Dunsparce.  If you open with this, it will likely get you one extra draw, possibly more.  If it survives, One-Two Punch could nab an early prize.

 

Ratings

 

Unlimited: 1.75/5-It’s not really a bad card, but there are better sources of draw power, even in attack form (NG Cleffa), and better attacking Pokémon (Tyrogue, who smashes this thing silly).

 

Modified: 3.5/5-I don’t think it will replace Dunsparce… outside of certain decks.  Basically, you trade of Dunsparce’s building potential for something that can really fight back.

 

Limited: 4.5/5-Keep in mind this set has a lot of good picks, naturally.  I docked it for Fighting Weakness.  Other than that, it might be the best bang for your… er… buck?  It’s not a Pokémon-ex, which is what boosts it.  Draw power.  A cheap hit.  A solid hit.  On an 80HP Colorless Basic!

 

Summary

It’s not going to affect Unlimited, but it could shake up early game for Modified, and it’s great in Limited.


[i] “AB3”, pronounced like the name “Abe”, stands for Big Bad Basic.  In this case, “bad” is being used in its slang meaning of “good” or “tough”.  The abbreviation for it is my own, but the actual term has been used on and off throughout American Pokémon history.

[ii] Two downsides if you run it in Unlimited: there is a Pokémon (Unown N) whose Pokémon Power reduces damage to your Pokémon from Colorless Pokémon by 30, and a Stadium that reduces damage done by all Colorless Pokémon by 30.  I only recall seeing them in areas where a Colorless Pokémon is dominating the metagame, or in some Base Set Chansey decks, so I would not let that concern you.

 

 


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