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cover
This is a cool Book!

Pojo's Pokemon Card of the Day

Lanturn - Hidden Legends


Date Reviewed: 9.24.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


William
Hung
Lanturn (Hidden Legends)
Modified 4/5 - It's actually a great card in the middle and late game.
Combined with other
Electric Pokemon like Zapdos ex or Ampharos ex, this is a killer card. It can take one Energy from a KOed Pokemon and transfer it to HL Lanturn. Very efficient - and gives you a third Pokemon to attack with, when HL Lanturn is KOed.

Limited 4.5/5 - One-hit KO Basics, and maybe two-hit KO other big Pokemon.
 

Pokepop  
Hidden Legends Lanturn is not bad for an Uncommon card. 80 HP for a Stage 1 is average and it has a moderately useful Power that allows it to power up more quickly, but you have to wait for you Active to be Ko'D. Still, there are many other cards that speed up energy placement and are more flexible. At least it has an attack that can do moderate or heavy damage, but at a high cost.


Unlimited: Not in the running. 1.5/5

Modified: There are much better choices that do similar things. 2.0/5

Limited: As an Uncommon with a Basic that appears twice in the set as Commons, you have a decent chance of building the evolution in your games. There are many decent cards in the set that are weak to Lightning, so that's good too. An option, but keep your eyes open for better choices. I'd give it a 3.5/5
 
Thundachu Lanturn

Overview: Lets see here. The PokePower Energy Grounding allows you to whenever a Pokemon is k0ed by an opponent's pokemon, you get to take an energy from the k0ed pokemon and attach it to Lanturn. I suppose this is pretty good for a fast powerup. The attack Lightning Strike, for 2 lightning energy and 1 colorless, does 50 damage automaticly, but gives you the choice to discard all Lightning energy attached to it in order to do 90 instead. 3 for 90 is automaticly ownage, but the energy thing could be an issue. Weakness of Fighting and no resistance is bad. Retreat of 2 is not so bad, and HP of 80 for stage 1 is nice.

Unlimited: 1/5
Modified: 3 for 90 would be good here if you didnt have to discard all the L energy on it. 2.5/5

Draft: Here, we have 3 for 90 even with the discard being quite good. 3/5
 
Jermy101
Lanturn is a good pokemon in the modified format.  LLC for a possible 90 damage is good for the cost, and the power is very good for swarming multiple Lanturns.
 
Unlimited - Throw in Garbage can card - Base Gastly Superior material.  Do not use this card.  There are better ways of doing 90 damage. 1/5
 
Modified - Here is where it's good.  It swarms and KOs many things in 1 hit, doing 90 damage and all.  Despite what Hedge might say, Lanturn/Rhydon is awful and has no synergy.  Like, lanturn has weakness to fighting, Rhydon does not cover that weakness by having resistance to fighting or anything.  Likewise Lanturn does not cover for Rhydon's weakness to Grass.  So I don't know what that deck is about. sry hedge ;/.
Anyway this card is good and combos with many stage 1s and stage 2s.  It's a good card, try it out sometime. 4/5
 
Limited - If you got some Chinchous, sure take it.  50/90 damage is great.  And it has that great power. 4/5
 

Johnny Blaze
Lanturn – Nice Pokemon for just an uncommon. This Lanturn is one of the strongest Lanturn out there. When teamed up with TA Lanturn, HL Lanturn can hit for a whopping 90 damage on Turn 2. Lanturn decks even made a showing at Worlds 2004.

Unlimited: 1/5 – Unfortunately for Lanturn, a little guy named Tyrogue ownz Lanturn in this format.

Modified: 3/5 – A decent Lightning choice for this format. With Pidgeot and most of the good Water types weak to Lightning, Lanturn is a good choice here for a Lightning deck. Of course watch out for Fighting types and the ever popular Team Magma deck.

Limited: 2/5 – A little slow here in this format. If you decide to Lightning Strike to ko a Pokemon then most likely by the time Lanturn is rebuilt it is going to be ko’d.
 

 


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