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Pojo's Pokemon Card of the Day

 

Gardevoir

Ruby/Sapphire

 

Date Reviewed: 08.03.05

Ratings & Reviews Summary
Unlimited: 1
Modified: 3.5
Limited: 3

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Jaeger Today's Card of the Day is Gardevoir from RS. It had a decent showing at Worlds last year and with Medicham EX and Muk EX being all the rage I think it will see play this year as well. Now lets get on to the card.

Gardevoir 100 HP
Stage 2 (evolves from Kirlia)

Psy Shadow: Once during your turn (before you attack) you may search you deck for a Psychic energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.

(P) Energy Burst 10x

Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.

Weakness Resistance Retreat Cost
(Psychic) (None) (CC)

Hit Points(100): A non-Ex stage 2 you'd expect to see about 100-120 so 100 is about right.

Weakness(Psychic): Not the best weakness to have right now with Medicham Ex and Muk Ex really popular, I've seen people teching in psychic lines in there deck just to deal with them but alot of people just go with Desert Ruins(HL) so I wouldn't worry to much since most Psychic Pokemon are weak to Psychic with a few exceptions like Dark Slowking but if your really worried you could always tech in an Anchient Tomb(HL).

Retreat Cost(CC): Now 2 may not seem like much but the problem I've found with Gardevoir decks is if your not careful you will run out of energy so retreating can be very costly I've found a Switch or a Warp Point(AM) are important to run with Gardevoir I also like Heal Energy(DX) since it will get you out of Special Conditions and also takes off some of the Psyshadow damage and sometimes that does make difference and since Gardevoir only needs one psychic energy and after that it can be anything if you don't have a psychic energy in your hand just Psyshadow one out.

Resistance(None): Not really a huge surprise here.

Poke-Power(Psy Shadow): Grab a Psychic energy from the deck then you put 2 damage counters on the pokemon. 2 damage counters really add up expecially if you do it more then once on the same pokemon but it works great with the Gardevoir from Emerald which will let you Heal 2 damage counters so your pretty much getting a free energy attachment each turn.

Attack 1(Energy Burst): It only takes one psychic energy to attack so if your opponent has something with alot of energy on it you could be hitting for 40-50+ with just one energy but the opposite is also ture if your opponent has something with nothing on it you might only be hitting for like 10 or 20 a turn so either it might take you several turns to knock out something small or you'll have to waste a Boost Energy to get rid of it.

Summary
All in all a good card I expect it to see play, I definitely think there will be several of these in the Ginder and in Worlds depending on how popular Medicham Ex and Muk Ex are and how they do in the Grinders.

Unlimited: 1.5/5
Modified: 3.5/5
Limited: 3/5
 
X-Act Gardevoir EX Ruby & Sapphire

Gardevoir is one of those cards that was extremely popular when EX Ruby and Sapphire and EX Sandstorm were released, and featured in last year's Worlds. It faded out afterwards, especially when Boost Energy was rotated out of the format, and anti-psychic cards from Hidden Legends (like Metagross and Gorebyss) were released. When Boost Energy was reprinted in EX Deoxys, Gardevoir got a new lease of life, and the latest Gardevoir from EX Emerald added to the combo of Gardevoir from RS and Gardevoir ex perfectly (although it must be said that bringing out 3 stage 2, all evolving from Ralts, is a bit too much to ask for).

Anyway, on to the card. Gardevoir has a Poke-Power that lets you search for a Psychic Energy card and attach it to any Pokemon you have in play, at the cost of putting two damage counters on that Pokemon. Then its attack, for a Psychic, does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon, which allows for a quite cheap attack that can easily do 40 for one energy. It is usually comboed with Gardevoir ex, although others combo it with Gorebyss and Exeggutor.

Unlimited: It's actually okay in Unlimited. Even though it's a Stage 2, it allows you to attach 2 Energy cards per turn with its power, which can't be bad, and its attack is quite cheap. Being Psychic-type isn't much of an advantage, since only Muk (of the often-played cards, that is) has got that weakness, and many cards are resistant (Wigglytuff, Sneasel, etc.) Don't underestimate it here, however. 2.5/5

Modified: It's still a force to be reckoned with in Modified, as I already said. It's probably not a Tier 1 deck, but it's certainly Tier 2, if not higher than that. 3.5/5

Limited: I'd draft it. The set has got two Ralts and two Kirlia, which are pretty solid in their own right, so drafting them shouldn't be that hard. And of course, its Poke-Power would be game-winning in Limited. 4/5
 


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