Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Gardy Ex is a card that demonated last year's Worlds and
has the possibility of doing it again at this Worlds
With 150HP it can take alot of damage this is extremely
good for an ex since your opponent will take two prizes
to KO it.
The first attack has unlimited power (not really) but it
can deal alot for only one psychic and a colorless
energy. I don't about anywhere else but in my meta-game
huge hand sizes are just that huge. There always seems
to be a point where the opponent has more than 7 cards
in there hands (thats why we play Copycat right). Also
this makes a decent turn two attack. First turn play
Ralts with a psychic, second turn play Candy into Gardy
ex and attach energy for some decent damage (as hands
tend to be large at the beginning of the game).
The second attack can deal unlimited damage (once again
not really) but it can deal a ton, espically with all of
the energies like boost, DRE, and scramble out there
that provide more than one energy at a time so if you
use a psycic and a boost to use Psystorm you deal 40
from just Gardy ex. Your opponent will most likely have
about 3-5 out at a time mid game so thats not bad at
The bottom stats are expected except the extra weakness
to.... grass?, the other weakness is psychic (making
this deck suck against itself), no resistance, and a
retreat of two is decent for this card.
Unlimited: 3.2 this card can easily find some kind of
combo through the set of pokemon
Modified: 3.8 this card is power in the current
enviorment and after worlds it will be gone, so don't
trade away good cards for this
Limited: 4.5 if you draft this and its evo. line play it
by it only needing one specific energy it is splashable,
also Psystorm will reak havoc because most deck in draft
has a ton of energy.
Scyther 21 out
Todays Card of the Day is Gardevoir Ex from Sandstorm.
This week were looking at the Gardevoir lines and
Gardevoir Ex is must have in almost all Gardevoir decks
so lets get to it.
Hit Points(150): I believe all stage 2 pokemon Ex have
140-160 hit points so 150 is right in the middle. Its
high enough it'll probally take your opponent 2-3
attacks to knock out but by that time it will have done
Weakness(Psychic,Grass): The psychic weakness really
isn't that big of a surprise since most psychic Pokemon
are weak to psychic with a few exceptions and you rarely
see grass decks, their are some really good ones out
there but they seem to get over shadowed by the more
Retreat Cost(CC): Two is resonable cheap for a stage 2
Pokemon Ex but like I stated in my last COTD with
Gardevoir(RS) with a Gardevoir deck if your not careful
you may run out of energy so retreating can be very
costly I find running a Switch or a Warp Point(AM)
really helps out.
Resistance(None) Not really huge surprise, would have
been nice though.
Attack 1(Feedback): The nice thing is it gets around
resistance since it places damage counters instead of
doing damage, the bad thing is that if your opponent
knows its coming they will just play their hand done so
you won't be hitting for much damage but they might also
reconsider playing that Steven's Advice(HL).
Attack 2(Psystorm): Early game you proablly won't be
hitting for that much damage but late game I find myself
hitting usually for over hunderad and whats great is
that you can use Boost
Energy(DX) with it.
Summary: Its almost a must in Gardevoir decks, its very
easy to abuse Boost with it, you can hit for almost
unlimited damage with it. The only thing I really don't
like is that it does not hit for a guarnetted amount of
damage it all depends on factors in play.
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