Another quickie, here’s
Holon Energy FF.
It works in a simple way: the Energy itself is
Colorless, and just a single Colorless Energy at
that. However, when you play a real, basic Fighting
Energy card or Fire Energy card, an extra effect is
unlocked. Fire Energy removes your Weakness, and
Fighting Energy allows you to ignore Resistance. If
this card is attached to a Pokémon-ex, then neither
For Unlimited, it’s pretty much a waste. You have
to use at least one of the required Basic Energy
cards, and it’s pretty hard to build a deck using
Fire or Fighting Energy cards. I am unaware of any
particularly potent deck in this format focusing on
these either, let alone both, of these types. You’d
have to use another deck and toss them in instead of
precious things like Double Colorless Energy,
Rainbow Energy, etc. Even if those types
were popular (or if you just slap them into a deck
full of Colorless Energy costs), this is the format
of Energy Removal and Super Energy Removal.
Keeping a single Energy card attached to something
is a challenge.
Modified doesn’t look much different at a glance:
the only Fighting decks regularly played are built
around Pokémon-ex, and Fire doesn’t show up all that
often either. Upon closer inspection, you can find
decks, both old and new involving both types
separately, and there exists some cards that would
lend themselves to a Fighting/Fire deck. These
decks really should try to work this card in, as
Weakness is a huge problem for both Fighting and
Fire Pokémon, and Resistance is a problem for
Fighting Pokémon (though many have built in tricks
to get around it). This is allows a different
Pokémon Tool to be used by such decks (before,
Protective Orb seemed pretty important).
Likewise, it means one could use a Stadium other
than Magnetic Storm for Fighting decks.
In Limited, so long as you have at least one of the
required Energy types available in a significant
amount, run it. Type matching is incredibly
important in this format.
All in all, this is a solid addition to the game.
The exact type combination seems a bit odd, but
maybe that is why it was chose: two types not often
*Ratings assume that the deck is using at least one
of Fighting or Fire Energy in a reasonable quantity,
and not focused upon Pokémon-ex.