Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Today's card is Switch from Delta Species
So, another reprint. Most unlimited players should
remember this beauty. Don't want to lose those precious
energies and would rather pay a trainer to get an active
Poke to the bench - this is your card. Switch is a very
basic trainer, yet still very useful. Problem nowadays
is that lots of player focus on the hard hitting, low
retreat cost Pokes, where this card would be nearly
pointless. If your running Scyther or Sneasle or one of
the others, just forget this card - its not worth the
deck space. But, if you've got a Poke or two with two or
more in their retreat cost, you should probably give
this card a gander.There are other switch-like trainers
that can also be considered like Balloon Berry and they
both have pros and cons for use. For Balloon Berry, it
takes up a tool spot and stays there until used.
However, it can be placed long before it is used which
can help against trainer denial decks which are very
common. Switch can surprise your opponent and doesn't
take up that tool spot. However, against trainer denial
decks, its not going to be playable. So, as you can see,
the use of one over the other depends on your deck and
the decks of others in your environment. I personally
like Switch to leave room for Focus Band or Gold Berry.
There are also cards like Double Gust which can be used,
but not as good as Switch/Balloon Berry in my opinion.
Overall, Switch is a very solid card and not too
difficult to use. Better in certain decks with higher
retreat cost Pokes (Raindance, Slowking, Vile EX) and
definitely has a spot in those certain decks.
Unlimited Rating 4/5
(If you think this review is too long, just skip
straight to the bottom of this review)
Switch. I remember this card from back when I started
playin’ in 1999. It was really good then. It still is.
This card has existed in 4 different Modified formats,
and with the Delta Species reprint, it will likely be in
the next Modified format too. There’s a good reason for
this, I believe. Could you imagine the game without this
card? I know I couldn’t. The card is so simple: just one
sentence can do so many.
-Switch removes all special conditions from your active
Pokémon (because benched Pokémon can’t have special
-Switch allows you to return a Pokémon that’s about to
get knocked out- to prevent your opponent from drawing a
prize. Especially helpful if that Pokémon is Pokémon-EX.
-Switch allows you to avoid paying retreat cost.
Especially helpful if your opponent likes to annoy you
with a Dark Muk.
-Contrary to what some people think, using Switch
doesn’t count as a retreat, so you still have your
retreat for the turn, even after you use switch. I
believe that Switch is more powerful than it used to be
because of this (since the new rules state you can only
retreat once per turn). Also, since it doesn’t count as
retreat, switch gets around “no retreat” attack effects,
(like Pidgeot [RG]) trainer effects, (like Mirage
Stadium) or Poké-powers/bodies (like Octillery [UF]).
-You get to let a Pokémon with high HP and high retreat
cost (Wailord EX, for example) take a beating as your
active for a few turns while you power up a Pokémon on
your bench with energy. Right before your Wailord EX is
KOed, you send it to the bench (Oh no! You can’t retreat
it- you don’t have any energy on it!) with Switch. And
then you start kicking some butt with the fully-powered
Pokémon that was on your bench.
-Being able to change your active Pokémon in order to
use attacks, Poké-powers/bodies, or take advantage of
resistance is always good.
-Other advantages: No supporter rule. No conditional
requirements (as long as you have benched Pokémon,
you’re OK). No “Excluding Pokémon-EX” clause.
This card is not broken, (it has been in every Modified
format since Neo-on, after all) but it is very powerful.
What kind of deck does it fit into? What kind of deck do
you want to build? Switch looks good in almost any deck.
But other cards may look good as well (and compete with
Switch for deck space).
-Lt. Surge: Effectively identical to Switch except
you’re switching from your hand. You could just play a
basic from your hand and then use Switch.
-Salamence EX/Dodrio [JU]: Pokémon Powers that reduce
retreat cost. Not bad, especially in Limited, but not
good either, IMO. Why play an evolution to use a power
that’s not even as powerful as Switch (i.e. sometimes
you have to pay retreat cost, and your benching still
counts as a retreat)?
-Double Full Heal: Removes special conditions, like
Switch, but just not as good. I’m not saying it’s not a
good card; just saying if you want to get rid of special
conditions, there are better ways to do it.
-Double Gust: Your opponent gets to choose what you
switch with, which may not be good for you. But if all
your Pokémon are zero-retreat Pokémon, this card could
be better than Switch (You just bring back your original
active by retreating).
-Warp Point: Your opponent switches their active, then
you do the same. It’s like a switch and a half-of-a-Gust
of Wind- somewhat. But if your opponent plays zero-retreaters…
bad card. This card has been in five Modified formats.
It’s really good.
-Warp Energy: OK, you attach energy to a Pokémon that
won’t be attacking that turn, because it’s going to the
bench. Not a bad card; you just have to find the right
deck for it.
-Mr. Briney’s Compassion/Scoop Up/ Super Scoop Up:
Covered those two days ago; good cards that can serve
the same purpose as Switch.
I would say that in some situations some of these
“substitutes” are just as good as Switch if not better;
however, Switch is still supreme and will be for a long
Unlimited: Very helpful card in any format; Just watch
out for the various forms of trainer denial. 4.7/5
Modified: Even better here, as benches are more
important in this format. Being a non-supporter makes it
weak to Houndoom [UF] and Vileplume EX. Here there are a
lot of evolved Pokémon with high retreat costs. 4.9/5
Limited: [BS]- Not as good here due to DCE and low
retreat cost Pokémon. 3/5
[EX]- Special conditions could be a problem here. Draft
[RS]- Lack of free-retreaters here 4.9/5
well, not much to say about this card as it's purpose is
Switch is probably one of the simpliest cards in the
what can I say?
pretty good with the big EX pokemon.
I'd rather go with energy cards instead of switch
Here is a blast from the past, the trainer card
“Switch”. Now since I am “old school” player this card
is right up my alley. This oldie but goodie states
“Switch one of your active pokemon with one of your
Basically this card can help you when you are in pinch
and your pokemon is danger of being knocked out you can
switch him with a benched pokemon with out paying the
retreat cost. This card used to be staple in my deck
“back in the day” but with today’s metagame environment
with cards having a lower retreat cost, cards with
energy recycling poke power’s (DS Salamance for
instance), and the need for trainers to help increase
your drawing power, Switch just really doesn’t have a
place in todays game. For the beginning player, “Switch”
is very helpful to them while they are learning the
aspects of the game and building their collection of
cards on a budget. That is why you can find in almost
every pre-constructed theme deck put out in retail
stores today. But for the seasoned tourney player it
just really doesn’t have its place anymore. For my
The card brings back a lot of memories for games of the
past but it just isn’t that useful in today’s game. Now
I am out of here to get ready for the Lansing, Mi city
Eric-Tenchi The Bmxn Monkey
Yet again, another we have another
heavily abridged review. Well not so much, since
today’s Card of the Day is Switch.
is a very basic kind of Trainer, and one that has
existed since the Base Set. It lets you send one of
your Active Pokémon to the Bench and bring up a new
Pokémon to replace it. Additionally, you shed all
conditions that cannot exist upon Benched Pokémon.
That pretty much means any attack effects, including
is also a very valuable Trainer. It’s perhaps one
of the most over-looked “staples” in the game.
Staple? Switch? What do I
First, I don’t think any specific
card is an absolute staple. Second, I actually am
speaking more of what Switch does as being a
Staple: while you’ll find decks lacking this
function, in my experience it’s due to space
restrictions, or some other card performing the
function. For example, if the deck has Warp
Point or Warp Energy, or perhaps runs
several copies of Mr. Briney’s Compassion.
Decks that have a lot of free-retreating Pokémon
often risk going without it, especially if they
include something to else already to heal Special
However, Switch is often nice to have
because of its simplicity and versatility. I find
it’s a good “starting point”: use it when you are
just beginning your deck, then see what the deck
really needs with play testing. There are some
decks though, where it is indeed the best option:
those where you do “something” to the opponent’s
Defending Pokémon, or otherwise have reason to want
to keep their Pokémon Active while sending yours to
the bench… and just the bench. For example, the old
Slaking from EX Ruby/Sapphire had a big
hitting attack for (CCCC) and a great Poké-Body, but
the attack is the only attack, requires the discard
of a basic Energy, and also can’t be used the next
turn. So if you have a deck that set up two
Slaking and could keep them powered, it was
usually better to have a Switch to then
bounce between them to keep using the attack.
So to summarize… this is a good,
simple card. You might not even realize how many of
your decks use it or its ilk.