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EX Hidden Legends
1 (Evolves from Rhyhorn)
as Rhydon is your Active Pokémon, prevent all damage done by
attacks to all of your Benched Pokémon.
(C) Horn Drill 
(FCC) Hyper Tail [50+]
the Defending Pokémon has any Poké-Powers or Poké-Bodies,
then this attack does 50 damage plus 20 more damage.
EX Hidden Legends
(C) Double Stab [10x]
coins. This attack does 10 damage times the number of heads.
(FCC) Take Down 
Rhyhorn does 10 damage to itself.
Attributes:Rhyhorn is a Stage 1 Fighting Pokémon. Being a Fighting
Pokémon is good: if you have an inexpensive, low cost attack,
the abundance of openers with Fighting Weakness (like the
oh-so-common Sandstorm Dunsparce will give you a good
shot at a first turn win. While Resistance also exists and is
almost as common as Weakness for this type, Fighting Pokémon can
use Magnetic Storm to get around Resistance in addition
to the Crystal Shard.
Stage 1 (and final Stage of its Evolution line), it will need
some compensation for it is harder to get into play than a
Basic, and while it shouldn’t be as powerful as a Stage 2, it
should be more powerful than a Stage 1 that can Evolve into a
Stage 2. This is first apparent in the Hit Points; an HP of 90
is very solid for a Stage 1. Not to nitpick, but it almost
seems small for a Rhydon. However, in general, it is
definitely on the “happy side” of Stage 1 HP scores. Only the
real big nasties will be able to OHKO you… outside of your
Weakness. Sadly, its Weakness is Water. While far from the
worse Weakness, it is a commonly seen type and many common
sights in these decks benefit from the Weakness. Following this
there is no Resistance. I don’t like lacking one, but given
their tendency to overcompensate for giving them, I can live
with it. Rhydon has an “average” Retreat Cost of two.
Its high enough you’ll want to avoid it, but low enough you can
that I’ve covered the Rhydon’s attributes, lets touch
upon the Rhyhorn I recommend you use; it’s set mate from
Hidden Legends. It has a well-deserved and much appreciated 60
HP (it can have a bonus since it doesn’t have anything below it
and only one Stage above). Its Retreat Cost is only one, which
is nice and easy to pay. The other attributes match up with
Rhydon. What also makes it nice is its abilities; Double
Stab for (C) is fairly priced, and with a Strength Charm
would give you a one-in-four chance of scoring a KO against
Fighting Weak, 50 HP Pokémon. Again, Sandstorm Dunsparce
makes that actually mean something. Plus, if you actually can’t
Evolve quickly, you can go for broke powering it up with a
Fighting Energy and two of anything else and go for a Take Down
to do 50 to them and 10 damage to yourself. Note that this is 5
points of bonus damage as you only pay for 45 between Energy
(15+10+10) and self damage (10).
Looks like TPC uses every part of the Rhydon. What do I
mean? One end (the head and horn) gives us Ram. This nice,
basic attack does 20 points of damage, straight. What makes it
so nice is that it only costs (C). So if you Wally’s
Training or Rare Candy to Rhydon, or anything
else that would necessitate Rhydon attack with very
little Energy, you can still do some good damage.
other end gives us the second attack, Hyper Tail. For
the Energy put into this attack, you should be hitting for about
35 points of damage, so maybe 30 base and 10 extra points
against targets of a limited criteria. Instead, you hit for 50
damage base and an extra 20 against a specific group: those with
Poké-Powers and Poké-Bodies. This may be the best group to hit,
as nearly every deck makes use of one or the other.
the rest of the Rhydon for, you ask? Well, I assume that
is what’s blocking your Bench from taking damage while Rhydon
is active. At least, that would explain its Poké-Body, Power
Diffusion. This is pretty handy since it makes “sniper”
(Pokémon that can hit a specific target on the bench) and those
that just hit everything on the bench.
Together, these abilities have marvelous synergy. Open with a
single Energy to harass your opponent while protecting things
you are building on the bench. If they don’t take Rhydon
down fast enough, you have the option of building it up yourself
to start inflicting some serious damage.
This is a very nice “back-up” Fighting line. I’ve heard it has
been used in Voodoo, and I can see why. Although it needs a
Strength Charm, it scores so many wonderful OHKO’s, most
useful being against Smooth Over Magcargo. Even without
the charm, it can OHKO a Rocket’s Sneasel ex (seen in
Dark Heart) and Dark Ampharos (Neverland). As an added
bonus, it can give you a turn of stalling against Blaziken ex.
2.5/5-This might actually work. Keep in mind, I had to really
drop the score due to Water Weakness and the dominance of
Blastoise in this format, but backed with Slowking
from Neo Genesis and say, an Ancient Tomb, this actually
might be formidable in this format. Remember, you can slap on a
Focus Band or Gold Berry and just use Plus
Powers to OHKO that Neo Genesis Sneasel.
3.5/5-I don’t think it’s quite big enough to be the focus of its
own deck, but it definitely seems to fit in with Voodoo
4/5-Great pick. Its lower Stage is also excellent for this
format, and as an Uncommon/Common pairing, it should be rather
reasonable to run. All the little things that make it useful
elsewhere make it great here.
fantastic Uncommon that I hope becomes the norm. This card is
perfect for decks that need a fairly splashable Fighting Stage 1
Overview: I believe I used this during the HL Prerelease. The
PokeBody is pretty good for saving your benched pokemon. Power
Diffusion prevents all damage done to your benched Pokemon. The
only drawback is that Rhydon has to be the active Pokemon in
order for it to work. The first attack Horn Drill is pretty
simple, for 1 colorless energy it does 20 damage. The second
attack has the ability to be very good. Hyper Tail, for 1
fighting energy and 2 colorless, does 50 damage automaticly,
plus an additional 20 damage if the defending pokemon has a
pokepower/pokebody. Weakness to water makes Blastoise ex an
issue, and possibly swampert as well. 90HP is pretty good for a
Stage 1 Pokemon, and retreat cost of 2 is not horribly high
considering everything else.
Modified: At first I was going to suggest it against Pidgeot,
then I realized it was resistant ;/. Even so, with the more
Pokemon Power/PokeBody pokemon being played, and Rhydon being
able to deal 70 damage to them, it isnt bad at all. Ill give it
Limited: Id definitley use it for bench protection, as well as
some pretty good damage and high HP in the event you need to
stall. Being an evolution, it may be hard to get, but it is only
stage 1 uncommon, so it shouldnt be very complicated. 3.5/5
Rhydon is a card that is good enough to be played but is
overshined by many better cards out there. Of course his best
format is limited because in a draft those overlooked cards show
90 HP isn't too bad for a stage one pokemon. In matter fact it
is pretty good. Althougth 100 would have been what I expected.
This Poke' Body, Power Diffusion , is decent. Nothing
overwelming but in a world of rock-locks and bench hitting
stragety picking up speed this poke body is getting good. And as
I have said before a poke' body does not normally harm the user
so they are just a bonus for this selection.
The first attack, Horn Drill, deals 20 points of damage for a
colorless energy. This is an okay attack 20 for one is decent
even for a stage one since its colorless it is splashable.
The second attack is (naturally) the strongest. For one fighting
energy and two colorless Rydon deals 50 points with the
possibitliy of doing 70 if the defending pokemon has any Poke'
Powers/Bodies. This attack is good. A solid 50 is nice but
dealing 70 to most of the pokemon that are being played. Easily
taking down those dragtrode and other poke power/body dependent
decks. Also, by requiring only one specific energy it is very
Bottom stats are expected for rock/ground weakness to water, no
rest. (lighting is in order here if you ask me), and a retreat
cost of two.
Unlimited: 2.4 there are better choices out there but this is a
pretty sweet card to play with.
Modified: 2.0 there are too many other cards to use, it has no
true focus within a deck.
Limited: 3.8 now we are talking as an uncommon card it should
not be to hard to get it as well as its basic forms. Only
requiring one specific energy is great. The poke body help as
well as allowing for this card to use its second attack to
anihilate any semi "killer decks".
Scyther 21 out
Ex Emerald: Rhydon
Rhydon cards always seem to be above-average cards, but never
anything amazing enough to make them great. This card is no
exception; in fact it is rather ordinary, even bland card. The
stats are expected, 90 Hp is good for a stage 1 and the same as
the HL one, water weakness and retreat of 2. The first attack
for 1 fighting and 1 colorless does 30 damage, nothing great and
I suppose you get what you pay for. Its second attack does 60
damage for 4 of any energy, obviously a boostable attack, and it
also ignores resistance, but still takes weakness into account
which is also good. My problem with this card is that while it
may appear slightly more powerful than the HL one, it has no
good combos. The HL Rhydon may have relied on the opposing
Pokemon to do more damage, but its attacks are more
cost-effective and it has a helpful Poke-body. I could see
including 1 of the new Rhydons in a deck that is already using
Rhydon, but unless you’re a big fan of Rhydon there’s very
little reason to use him otherwise.
Unlimited 1.5/5 Easily powered up by DCE’s, but just as easily
emasculated by ER and SER, plus it isn’t even that powerful
Modified 2/5 It’s just too expensive and ineffective. Plus the
only extra attribute of its second attack can be achieved just
as well with a Stadium card (Magnetic Storm). I say this card is
reserved for Rhydon lovers
Limited 2.75/5 High Hp in this format, and its basic also has
higher Hp than most evolving basics. With no Magnetic Storm in
this format, any way to ignore resistance is good. Its attacks
are also decent in this format, albeit still a little expensive,
but more effective here than anywhere. Its water weakness is a
bigger liability here, there are at least 4 Pokemon in this
format that can OHKO it for 3 energies, and plenty others that
come close to a OHKO for the same amount, so just be careful if
you use him in limited.
Attritubes: 90 HP is VERY nice for a stage 1, it will definately
keep Rhydon alive and hitting for a good amount of time,
probably at least 3 turns. Weakness to water is not that bad, as
Water based decks aren't all that powerful OR popular right now.
Retreat of 2 is pretty high for this guy, looking at the costs
of his attacks. I'd rather use a Switch or Warp Point to get him
Poke-BODY: "Power Diffusion"
Spinning Tail, meet your match. This stops all 3 Spinning Tail
attacks, as well as most bench hitting attacks in the game, with
the sole exception of Feint Attack, which ignores Poke-Bodies,
amongst other things. A very handy thing to have.
Attack #1: [C] Horn Drill
Undercosted, but still a backup attack, and a very basic one at
that. Only use this if Hyper Tail isn't paid for yet.
Attack #2: [FCC] Hyper Tail
3 for 50, no drawbacks, and upgradeable to 70 if the Defending
has a Pokemon Power. This is a very, VERY good attack, and
perfect for Rhydon's main purpose: stopping Spinning Tail.
Consider that most Spinning Tail decks are Dark Tyrannitar,
which is weak to Fighting, this thing can pile on damage very
Unlimited: There is nothing for the BODY to stop, and too many
things are Fighting resistant. Also, it's pretty energy
intensive, even though it can be powered with a DCE and F,
making it ER vulnerable. Still, that attack has some use against
Pokemon like Slowking or Vileplume.
Modified: THE Spinning Tail Stopper. This is the best way to
stop all the Spinning Tail and bench hitting attacks in the
format. Also, the attack is very fair, and there is very little
ER in the format.
Limited: Water is big in HL, to say the least. Also, there are
very few Pokemon Powers in the set, meaning that the big attack
isn't as big as it really can be. Still, it's two cheap attacks
on a guy with a lot of HP for LImited. Also, it's Uncommon,
meaning that you can pretty easily get a good line of these
Errrrm yeah Ash is back, after
ANOTHER exam, and got a not bad result, it means that it was a
good decision for me to leave Pojo during my exam period. (OMG
but I kept on listening to M2M.)
Alright today we will have Rhydon HL for the COTD...and sorry,
no PowerPoint. Let’s see the spoiler:
Rhydon HL – 90 HP – Fighting Pokémon – evolves from Rhyhorn
Poke-Body: Power Diffusion: As long as Rhydon is your Active
Pokemon, prevent all damage done by attacks to your Benched
 Horn Drill (20)
[2F] Hyper Tail (50+) If the defending Pokemon has a Poke-Power
or Poke-Body, this attack does 50 damage plus 20 more damage.
Retreat Cost: 2
(@.@ I can’t think of too much things about this card...I am NOT
Otaku lol...this week is Otaku’s ‘uncommonly good week’ =.=)
Yeah my friend Mikey won a regional with Rhydon...I forgot which
combo did he use, but it’s a REAL ROGUE deck, and it was
undefeated in that regionals. Wow...why? I really love Power
Diffusion – it kills one of the attack that I hate the most –
SPINNING TAIL of Dark Tyranitar!! And I would say that Hyper
Tail is also EXTREMELY useful. Why? It OHKOs Jirachi DX, Lanturn
HL, Electrode ex, anyway it is GREAT. 3 energies for 70!! Water
weakness is really such a problem.
Combos: Double Rainbow Energy / Scramble Energy. Second turn for
OHKO Jirachi DX. @.@ it may sounds strange but destroying
everything in the first few turns is the style of PTCG right
now. LOL affected by Japaneses...
Unlimited: 3.5/5 I can say that Double Colorless will work
pretty nice with Rhydon.
Modified: 3/5 not bad. @.@
Limited: 4/5 I think it is really good if you can pull out the
whole line. High HP, acceptable attack...^.^
Average: 3.5/5 yeah not bad...a REALLY good card to be used in
Tips by Otaku: put your useless (un)commons...or anyway, cards,
in a binder. One day you will find out some combos inside.