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Camerupt EX (EX: Emerald) #92/106
Hey everyone. Hope everyone is having a good day.
Today’s card is Camerupt EX from the set EX: Emerald.
Let’s just go down the card and review each part of it
one at a time.
Hit Points (HP) – Camerupt has 120HP. 120HP for a stage
1 EX is above average. Right now 100-110 is about
average. 120HP won’t help against it’s weakness but it
will help in some matches. 120HP is above average and
Poke-Body – Magma Armor – Camerupt EX cannot be Asleep
or Paralyzed. This is a little useful but not that
useful. The only time I see this being useful is against
Dunsparce. There is not that much Special Conditions
being played right now, so this Poke-Body won’t come in
that much use.
Attack 1 – Searing Flame – For [Colorless] [Colorless],
it does 30 and the defending Pokemon is now burned. This
is actually pretty nice. A 2 colorless requirement means
that if you don’t have to worry about what type of
energy you put on it. It could be 2 darkness energy, a
psychic and water energy, anything. Auto-burn and 30
damage could equal 50 damage at the end of the turn if
your opponent flips tails. 50 damage for 2 colorless
energy is pretty nice, especially since you can get it
out T2. I could definitely see this helping against T2
with their active Jirachi and everything. If you go
first and they don’t swoop with a jirachi active, you
can almost just KO it then and mess them up.
Attack 2 – Eruption – For [Fire] [Fire] [Colorless],
Eruption does 60 damage and each player discards the top
card of his or her deck. The attack does 60 damage plus
20 more for each energy card discarded in this way.
Right off the bat, 60 for 3 is about average. It’s the
capability of doing 100 damage that makes this attack
great. If you run EX: Deoxys Magcargo with Camerupt EX,
you can set a energy card on top of your deck every
turn, guaranteeing 80 damage at least each turn. Also,
if you run EX: Team Rocket Returns Dark Slowking with
Camerupt EX, you can look at the top card of your
opponent’s deck every turn and either place it back on
top of force your opponent to shuffle their deck. This
can increase the odds of your opponent discarding an
energy card and Eruption doing 20 more damage. You can
also run EX: Ruby and Sapphire Firestarter Blaziken with
Camerupt EX. When you discard an energy card with
Camerupt EX, if it’s a basic fire energy, you could then
use Firestarter next turn to bring it back out of the
discard pile and move it onto one of your benched
Pokemon. I could definitely see this attack being
combo’d with some other stuff.
Weakness – Water – What do you expect? This isn’t that
bad, but with Ludicargo being at least half popular, it
isn’t that good either.
Resistance – None – No comment. I have never seen a fire
pokemon with a resistance.
Retreat Cost – [Colorless] [Colorless] – This is above
average but it makes sense for a large Pokemon to have a
medium retreat cost.
-120HP on a stage 1 is nice. Definitely above average.
- Searing Flame can deal 50 for 2 colorless. This attack
can be powered on T2 and easily OHKO a EX: Deoxys
Jirachi that you might run into with other T2Lock decks.
- Eruption is very combo-rific. It can deal 100 damage
for just 3 energy, which is very good.
- It’s Poke-Body helps out against the random Dunsparce.
- Ah, I guess you could say its retreat cost is bad. But
it’s a little above average really and very expected.
- Ludicargo is kind of popular right now, so having a
weakness to water isn’t that good.
Unlimited - 3/5 – You have ways of bring back energy and
adjusting the top card of your deck. I don’t think it
would do awesome, but I don’t see it doing badly.
Modified – 3.5/5 – This card has so much potential. It
could be run like a T2 deck, or it could be run with
magcargo and dark slowking.
Limited – 5/5 – Special Conditions are huge here. Magma
Armor guarantees that Camerupt EX cannot be stopped from
attacking by Special Conditions. Searing Flame can be
used in any deck, even a pure water deck. Eruption might
not be that good, but the chance of doing 80/100 is very
good in Limited. Its retreat cost isn’t that good, but
you know, it can’t be perfect.
This is Prime signing out. Have a good day everyone and
a pleasant tomorrow.
Camerupt ex is one of those novel Fire types that can
work in the right deck. Aside from the “can’t be asleep
or paralyzed” Poke-Body, it can auto-burn and do 30 for
2 colorless in the first attack, which is pretty cool,
but Eruption, the second attack, is the crux of the
card. Specifically, for 1 colorless and 2 fire energy,
you and your opponent discard the top card of your deck,
and then you deal 60 plus 20 damage for each energy card
discarded by you and your opponent, which can
potentially amount to 100 damage. 120HP is above-average
for a Stage 1 Pokemon ex (most Stage 1 ex’s have 100 or
110HP), and retreat cost of 2 is manageable. It has also
a sole weakness to water.
Unlimited: It would rock in Unlimited if the attacks
weren’t so weak to Energy Removals, and if it weren’t
weak to Water. Blastoise/Suicune ex is still a deck to
be reckoned with in Unlimited, which would make easy
prey of Camerupt ex. On the up side, Camerupt ex gets
the help of Oracle so that you ensure the discarding of
an Energy. Ensuring the discarding of an energy card
from your opponent’s side is, however, a different
Modified: It’s not bad here. Magcargo with Smooth Over
Poke-Power can be used to ensure that you discard an
Energy when using Eruption. Dark Slowking can also be
comboed with Camerupt ex so that you get a better chance
of your opponent helping you add an extra 20 damage to
your attack. It can work. Watch out for Ludicolos
Limited: It’s not bad in Limited too. It is immune to
two Special conditions, which is already a plus, and
it’s got two solid attacks. Also, you can always draft
the Uncommon Camerupt from the same set with it. 3.5/5
Background: Well, it’s an ok stadium card. Whenever you
attach an energy card to one of your Water, Fighting, or
Steel Pokemon, you get to remove any special conditions.
Unless you really have problems with special conditions
in your metagame area, don’t bother using it. There are
better stadiums out there. Also, since it works on your
opponent’s pokemon as well, make sure they aren’t
playing one of the three types it affects.
Unlimited: 1/5: Don’t bother. Run another stadium here.
Modified: 2/5: Ok here, but more of a counter-stadium to
Battle Frontier or something rather than the focus of a
Limited: 3/5: Unlikely you will use it much, but the
general rule is to take any trainers you get. Also,
status conditions are slightly more common in this
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