Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Expect this to seem familiar: large sections will be cut and
pasted from previous Deoxys… given that only the
attack is different from the EX Deoxys’ Deoxys.
Once during your turn (before your attack), you may
search your deck for another Deoxys and switch it with Deoxys.
(Any cards attached to Deoxys, damage counters, Special
Conditions, and effects on it are now on the new Pokémon.) If
you do, put Deoxys on top of your deck. Shuffle your deck
afterward. You can’t use more than 1 Form Change Poké-Power
(CC) Swift 
This attack’s damage isn’t affected by Weakness, Resistance,
Poké-Powers, Poké-Bodies, or any other effects on the
Deoxys is a Basic Pokémon, which is great: easy to search out
(Sandstorm Dunsparce, Great Ball, etc.) and to get
into play (just need an opening on your bench). It is a Psychic
Pokémon, but if we peek ahead, we notice that it’s attack
neither requires Psychic Energy nor will end up applying
Weakness, so it will only matter for certain type referencing
attacks. Resistance isn’t as common as it used to be, but it
does exist. 70 HP is solid for a Basic Pokémon that doesn’t
Evolve and has no Pre-Evolutions. It’s enough to take a few
blows from all but big Stage 1s and 2s (excluding Weakness). It
does have a Weakness: Psychic. This is a definite
vulnerability, as most popular Psychic Pokémon shred you thanks
to Weakness… though to be fair, the biggest of them would
anyway. Deoxys has no Resistance, which is naturally the
worst. Finally, we have a good retreat cost of just one Energy,
which is fairly easy to pay in most circumstances.
Change is very nice. It allows all versions of Deoxys to
naturally combo, instead of them competing for deck space. It
also allows you to essentially have a vast array of attacks on a
single Pokémon. To my knowledge, the only other Deoxys
available are from EX Deoxys, and each has a single attack, but
if you run at least one of each (not too terribly difficult)
you’ll have four attacks to choose from via Form Change. Very
is a pretty good attack. For two Energy of any type, you hit
for 30 points of damage: that’s 10 more damage than paid for.
As a bonus, you ignore all affects on the Defending Pokémon.
The bad news is that a select few effects, like Weakness,
increase the damage you’d do, and thus it is bad to ignore
them. Mostly though, it means no Resistance, and no defensive
Poké-Bodies/Powers, and no Metal Energy for protection.
This looks like it should be run, as a single copy, with a
“Defense” Deoxys (EX Deoxys #18/107), an “Attack”
Deoxys (EX Deoxys #17/107), and one more of any of those
three (ignore the other Deoxys, as simply put, it doesn’t
have as good an attack). This can hurt Metal Pokémon with
Metal Energy for a little less effort than the other one,
but mostly you’ll use it to get around problem Poké-Bodies/Powers.
Use the tricks mentioned in the other Deoxys CotDs… you
need to read them anyway since they are all to be used together.
2/5-Why so high (when compared to its siblings)? This one can
be powered up using a single Double Colorless Energy. It
hits for just 10 less than Erika’s Jigglypuff. So I
think it might not be too bad as a back up in an old school FTKO
deck. Of course, such a deck isn’t too great, but if you start
with this, a Double Colorless Energy, and can draw
into/search out enough Plus Powers, an opponent with only
a single Monster is probably in trouble.
3/5-It is another solid Deoxys to run with the other two
good ones, either as a back up in a Psychic or other compatible
deck, or perhaps in their own.
3.25/5-Decent sized basic Pokémon with solid attacks are
inherently good here.
Not what the
Deoxys cards needed (a Pokémon with a single Energy
attack or something with a big, devastating four Energy attack),
but still a good addition that makes them a little more
overview: The pokemon power, Form Change, can come in handy
if you prefer any Deoxys over another (I like the attack one
myself), because it allows you to switch this one for any
other Deoxys, and put the current one back in your deck.
Then for 2 colorless energy, Swift does 30 damage to the
defending pokemon. I hate the attack Swift, simply because
of the fact it doesen't apply weakness, resistance, or
anything else. 70HP is ok I suppose, as is retreat of 1.
Weakness to Psychic, so be on the lookout for Deoxys ex, and
Gardevoir (dont think Garde is dead yet, I just played one a
Unlimited: Won't do much in Unlimited sadly, and 70HP would
probably get knocked out easily...2.5/5
Modified: I suppose it could be helpful if you are playing
simply a Gardevoir deck...3/5
Limited: I'd play it in Limited. 2 for 30 isn't THAT good,
but I think it would work pretty well in Limited, and power
does have the potential to help you. 3.5/5
This Deoxys is one of the worst ones. The only time it would
maybe be used is to get past Resistance, but still that's a
bad reason. CC for 30 isn't great.
Unlimited - I would rather use base set gastly. 1/5
Modified - Don't use Deoxys. Use Deoxys ex. 1/5
Limited - OK here it is ok. Nice 70 HP, 1 retreat cost, a
mediocre attack, pretty good! 2/5
Attributes: 70 HP is pretty decent, especially for a basic,
but not spectacular. Still, it should get you through a fair
amount of turns before it is run out. Weakness to Psychic is
the norm, just watch out for other Psychic decks, which, in
turn, should be weak to you. A retreat of 1 is decent, but
the different Deoxys forms have different energy costs for
attacks, and you probably don't want to dump that energy
away by retreat.
Poke-POWER: "Form Change"
Decent, allows you to switch with other cards called Deoxys,
but not for Deoxys ex. It basically gives you access to any
of the Deoxys' attacks whenever you want. Remember: the new
Pokemon keeps the damage and effects of the old Pokemon, so
you can't use this to get rid of a Status or a Sand-Attack
type of attack.
Attack: [CC] Swift 30
This is a very fair attack. 2 for a guaranteed 30 no matter
what the game state is always a good thing. Not as good as
it could've been, considering that this IS a Legendary that
effectively neutralized Rayquaza, but decent enough, at
least as a setup for the other Deoxys' attacks.
Unlimited: Too slow, too weak for this format. Could be
decent, considering DCE is here, but 30 damage just isn't
worth it. It MIGHT replace Scyther, but I seriously doubt
it. Deoxys doesn't have Scyther's maneuverability.
Modified: Actually, somewhat worse here than in Unlimited.
Too much can deal 70 damage, and the most played deck type
can destroy Basics without a second thought.
Limited: It's a high HP basic with a decent attack. Unlike
in the Deoxys set, this card cannot switch to another form,
as there are no more Deoxys in the set. Still, 2 for 30 is
good enough for consideration.
Deoxys Speed Form (Basic Pokemon)
Background: 70 HP, weakness to psychic, 1 retreat cost,
no resistance. Not going to be around much with 70 HP,
is it? Yet again, another weak legendary :(
Poke-Power: Form Change: Once during your turn (before
your attack), you may search your deck for another
Deoxys and switch it with Deoxys. (Any cards attached to
Deoxys, damage counters, Special Conditions, and effects
on it are now on the new Pokémon.) If you do, put Deoxys
on top of your deck. Shuffle your deck afterward. You
can't use more than 1 Form Change Poké-Power each turn.
Basic Deoxys swithching.
Swift (2 colorless): 30 damage, not affected by
weakness. Simple, but it won't win you games.
Unlimited: 0.25/5: Why you would use it at all, I don't
Modified: 1/5: Same as above, but can be ok in a Deoxys
fun deck or something.
Limited: 2/5: Its best arena, this deoxys offers a
decent 30 damage for little cost. Also, it's a basic.
The new Deoxys from Emerald, it’s a very
straight-forward card, and similar to the previous
Deoxyses (Deoxi ?, whatever the plural form is). It has
form change, which means like the either ones you can
change to use the proper Deoxys for the occasion. Again
like the others, this Deoxys has 1 attack and it’s the
typical Swift attack, it costs 2 colorless energy and
does a “no muss, no fuss” 30 damage. We are all familiar
with Deoxys by now and since this one is really no
different than the others, it’s no more special than the
others, except for the fact that it is a rare holo, so
you always guaranteed to have a “foily” version of it.
Basically the card fits into Deoxys decks by helping
those players get around annoying damage reducing
Poke-bodies, metal energies, and resistance. And it also
allows those players to now have 4 different Deoxys in
one deck, which is kind of neat.
Unlimited 2/5: low energy cost and the fact that it can
use a DCE make it a little more usable than most new
cards, plus it’s basic. But ultimately it’s an average
card at best, and that simply won’t cut it.
Modified 2/5: This card, like the others, is mainly made
for those that like Deoxys. They will never have a large
impact on competitive tournaments, but they can be used
in casual/league decks with nice results since that
player can form change Deoxys to get the one they need.
Limited 2/5: Noticing a trend here? Unfortunately unlike
the last set, there’s only 1 Deoxys in this set, so form
change becomes pointless. But he is a basic and only
uses colorless energy so it can be used in any deck, but
swift ignores weakness and Deoxys is weak to psychic so
Grumpig and his ilk could provide trouble.