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Pojo's Pokemon Card of the Day

 

Typhlosion

EX Unseen Forces

 

Date Reviewed: 10.06.05

Ratings & Reviews Summary
Unlimited: 3.5
Modified: 4
Limited: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


~
R Pac~
Hey all,

Today's card is Typhlosion from

Is it just me, or are Pokes get worse every time they print them? Doesn't anyone remember fire recharge Typhlosion or the riptide Feraligatr that changed the game? All we get now a days are washed up versions of Pokes that were much better a long time ago.

This Typhlosion is iffy, especially compared to his genesis brother. His power kinda makes it like both actives are poisoned. I don't know about you, but I usually dont like to take damage inbetween turns. Just haveing him out will automatically bring his HP down to 90 by your next turn. I miss the good Poke powers back in the day. Anywho, the first attack does give it some help when it comes to being energy removed - which he will be. The second attack is what makes the card and works with the power. It gives it the chance of doing 150 damage for only 3 energy (2 of which are colorless). The problem is getting it into an attack situation where he wont kill himself by the next turn. Focus band can get you down to the max attack situation... but youll be killed inbetween turns cause of that stupid power >.<. Okay, so what could work with this card besides berrys? Howabout Energy Root :). Wait till he's got some damage on him, maybe even 10 HP left, then slap down this baby and his power wont kill him. He could also potentially do 170 damage with this and still be around next turn. Still, timing is key here and because unlimited decks mess with your situation too much (gust of wind, energy removal, imposter professor oaks revenge, etc. etc.) he just wont make it. O well, still would be fun to make a working deck with this puppy.

Unlimited Rating 2/5

~R Pac~
Zennium66@aol.com
 

wierdofur
 
Feel the burn... literally!

(Be sure to check out the previous day's review to see my thoughts on my favorite Pokemon of all!)

Typhlosion (Unseen Forces #17)
(The natural enemy of Meganium?)

Type: Fire
Fire is good, it has some really good support as well as some nice effects.

HP: 110
A nice amount for a Stage 2.

Stage of Evolution: Stage 2
A bit hard to get out, but possible, especially if you have a Rare Candy. You'll need Quilava and Cyndaquil to evolve him from.

PokeBody/PokePower: Burning Aura
"As long as Typhlosion is your Active Pokemon, put
1 damage counter on each Active Pokemon (both yours and your opponent's) between turns.

Attacks:
[F] Flickering Flames {20}
The Defending Pokemon is now Asleep.

[F] [any x2] Rage {50+}
Does 50 damage plus 10 more damage for each damage counter on Typhlosion.

Weakness: Water
There's a fair number of water decks out there, so Typhlosion stands a good chance of drowning prematurely. You may want to keep a Protective Orb or Ancient Ruins on hand to protect him.

Resistance: (none)
Fire has the short end of the stick when it comes to Resistance. All Fire Pokemon that aren't also of a second type lack resistance to anything. This puts them at a disadvantage to other types of Pokemon.

Retreat Cost: 1
Very nice for a stage 2 Pokemon. You can pull him back if he comes to a disadvantage, such as facing a Meganium (UF) while low on HP.

Rarity: Rare
Not too hard to get a copy of.

The Positive:
The weaker he gets, the more powerful he becomes, so by falling behind, you can actually get ahead. He can do up to 100 damage with a single attack, but it could be his last attack.
Putting a Pokemon to sleep without relying on a coin flip is very good, esspecially if your opponent has some bad flips afterwards.
The 20 damage is also a nice bonus to this. A deck can easily be built around him, or you could work him in as an emergyncy heavy hitter who does that old strike and run. If you use him, though, be sure to include methods of healing to keep him around.

The Negative:
The only real down sides are that he hurts himself (and it's manditory!) and that your opponent will be determined to take him out, A.S.A.P.!
They don't dare let him get in many hits, so he'll be the number one target.
Also, he gets a huge disadvantage against water decks. The need for healing effects to keep him around can limit the scope of your deck.

Unlimited:
There's lots of support available to him, so go with those healing cards that will keep him around long enough to do some serious damage. He's definately worth building a deck around.
5.0/5.0

Modified:
Legal here, but the healing options are limited. Use Gardevoir (Emerald) and Sitrus Berry (Unseen Forces) to keep him alive. Still worth inclusion in a Fire deck, or build a deck around him.
4.0/5.0

Limited:
It's hard to get a Cyndaquil, and a Quilava and Typhlosion, so his usefulness is severly limited. However, if you do (by some fluke) get to play him, you've got a good shot at winning.
2.5/5.0
 
Imperial
Stingmon
ImperialStingmon here and today I bring you the fiery Typhlosion!

Poke-BODY: Burning Aura: As long as Typhlosion is your Active Pokemon, put 1 damage counter on each Active Pokemon (both yours and your opponent's) between turns.

Fire-Flickering Flames-20 The Defending Pokemon is now Asleep.

FireCC-Rage-50+ Does 50 damage plus 10 more damage for each damage counter on Typhlosion.

Weakness: Water

Resistance:

RC: C

Hp: 110

Stage 2: Evolves from Quilava

Well, obviously if you're stupid enough to use this guy against water pokemon you deserve to lose. The only good use for Typhlosion's Pokebody is to power his rage attack. Doing damage to your opponent is okay, but if he does more to you than you can do to him in attacks you're pretty messed up.

Unlimited: 1/5 No way. Raindance is still very rampant in this format and that power is just ugly here.

Limited: 2/5 Still not great with all the water type EX pokemon and the EX pokemon in general knockthis guy out quick.

Draft: 1/5 Hard to get and if you do the power will probably end up hurting you more than your opponent.
 


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