Attributes: 120 HP is very nice for a stage 1, even for
an ex. Weakness to fire is not to great, as fire has
always been and will always be a very popular type.
Resistance to grass is resistance to nothing, as grass
isn't really played much. Finally, the cheap retreat of
1, which should be paid with anything other than a Metal
when being sent back to the bench.
Poke-BODY: "Danger Perception"
Considering that Scizor can take advantage of Metal
energy, this is very nice. He can probably stay below 60
hp for at least a couple of turns before he meets his
end, probably taking 1 or more of your opponent's
Pokemon with him.
Attack #1: [MC] "Steel Wing"
A very respectable 40-for-2 attack made better by the
massive defensive boost it gives. Scizor can probably
stay alive for a VERY long time using this attack
coupled with the natural Metal defensive, reducing up to
60 damage per turn, about what most mid-level attackers
do these days.
Attack #2: [CCC] "Cross-Cut"
Starts at 50 for a Boost, and can do up to 120 damage.
Normally, he'll do 80 damage, as most decks run at least
1 evolution as its main strategy. Also, he can be fully
powered in a single turn with Boost, making this attack
Unlimited: "Eat Me!!" Really, a two-prize KO with
expensive attacks, even for the DCE Unlimited, is enough
to throw up a couple of red flags. However, it does
evolve from Scyther, one of the most playable cards ever
in the format, giving it some moderate use.
Modified: Very fast, very powerful, and can be combined
with several cards, not the least of which is Metagross.
Turn 2 Scizor is being discussed as a potential tier 1
deck right now.
Limited: Scyther is very nice from this set, and
evolutions are considered gold here. 50 damage for 3 NRG
is powerful, and it's upgradeable to 120 based on easy
requirements. I'd say a slam-dunk pick based on what