Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Today's card is Energy Recycle System from EX Unseen
Energy Recycle System is basically a Pokemon Retriever
but for energy. I like the fact that it has two possible
effects depending on the situation that you are in
during the game. You can put a basic energy from your
discard to your hand if you're in need of that
particular energy or you can get up to three basic
energies and shuffle them back into your deck if your
energy supply needs to be replenished or if you're in
fear of decking yourself.
Overall, this isn't going to effect the unlimited world.
Decks that run more than one basic energy type in this
arena will get crushed, so the first use of the card is
just a wasted deck slot. The second use has at least
some potential though. In decks that run primarly Pokes
and trainers this could be used to get those needed
energies back into a retrievable place, but its probably
safer to just run more draw power.
Energy Recycle System: the “Pokémon Retriever” of basic
energy. The big difference is, however, that Pokémon
Retriever is a very playable card because of the fact
that you can get a card from your discard pile that you
can’t have more than 4 of. Energy Recycle System
revolves around basic energy, and you can have as many
basic energy as you want in your deck. So before you put
this card in your deck, ask yourself “Do I really need
this? Is energy so important to this deck that I want
this in my deck?” Now, I know that energy is important
to EVERY deck (except a few very “rogue” decks). I ask
you to consider this because of the disadvantages…
Disadvantages: This card is restricted to only being
able to get basic energy, so it may not belong in a Dark
or Metal deck.
The more important disadvantage is that is only lets you
put one energy in your hand. There are other
non-supporter trainers that can get energy in your hand,
with Energy Search being the most important one. Energy
Search gets you a basic energy from your deck. You thin
out your deck. I used to think that there was no point
in using one card to search your deck for only one card,
until I understood the concept of deck-thinning. Unless
you are in danger of decking out, the smaller your deck
is the better. This also explains why the second effect
(shuffling energy into your deck) isn’t very helpful.
The larger your deck, the less chance you have of
drawing the cards you want at the beginning of your
Advantages: Energy Recycle System provides an excuse to
put less basic energy in your deck (because you can just
recycle them). And the less energy in your deck, the
more room you have for other stuff. I’ve played plenty
of games in which a player uses Energy Search, only to
discover there are no basic energy in his deck; if
you’re unfortunate enough to be in this situation, ERS
Energy Recycle System can make your deck larger, which
is very convenient for a stall deck. If you’re playing
AGAINST a stall deck, ERS lets you stall for 3 turns
(and hopefully you can change the game before your deck
Unlimited: Lots of energy denial (i.e. Energy Removal,
Super Energy Removal). In most games, there should be
plenty of energy in your discard pile. But I’ve always
found Energy Stadium to be more effective, and a lot
more fun. 3/5
Modified: If your deck revolves around Pokémon that have
to discard energy, or if your deck is low-energy, this
could be very useful 3.75/5
Limited: This could prove especially helpful in an
un-tested deck, as you may end up having not enough of a
specific type of energy, and not realize that until it’s
too late. Don’t take this card over Energy Search,
Today we look at Energy Recycle System.
At first glance this card would seem like a good choice
to put in your deck. I mean, who wouldn’t want an energy
card back, or to put three energy cards back in the
deck? But the problem is that it can only bring back
basic energy, so it wouldn’t really work in any decks
that run Dark or Metal energies, such as Rock Lock,
DragTrode, or any deck that run Steel Pokemon.
It can be of a service to you in decks
that isn’t Special Energy heavy, but usually there is
better ways of achieving the goal of energy speed than
this card. It is nice to be able to bring those energies
back from the discard pile, but really you shouldn’t be
hurting to use this card. It’s useful…but not useful
enough to warrant a spot in most decks.
Unlimited: 1/5 Waaaaaaay better things
Modified: 2/5 Can help, but better
Limited: 3/5 Slightly better here.
If you got questions or comments about
any of my reviews, or just want to shoot the breeze, you
can contact me at
firstname.lastname@example.org and I’m TomM on the forums.
The card for today is Energy Recycle System (ERS) here
is the text: "Search your discard pile for basic Energy
cards. You may either show 1 basic Energy card to your
opponent and put it into your hand, or show 3 basic
Energy cards to your opponent and shuffle them into your
English: This card was used in decks that lose a lot of
basic energies in thier discard pile and don't have any
form of returning it to their deck, has well this card
is kinda a substitute for Magneton since most of the
time you will return the energy you want to your hand
and fullfil the requeriment for an attack or has well to
buy some turns adding cards to the deck like Pokémon
Retriver does. This card may be useful in the new
LugiaEX deck since you will be discarding 3 energies per
turn if Lugia is your main hitter has well deks like
that use camerupts EX may work and also TyranitarEX
Spanish: El viejo Sistema de reciclado de Energias solia
funcionar muy bien en Modified RS-On en el deck de Gardy
y alguno que otro Blaze incluia uno, esta carta tiene
potencial al ser un sustituto directo del Magneton de
Dragon en el Formato ademas de seguir la larga tradicion
de cartas como pescador y recuperacion de energias,
servira bastante en un deck que descarte bastantes
energias por turno como lo es el de LugiaEX
o en decks q no lo hacen tanto como Camerupt EX o
inclusive Tyranitar en el caso q las descartes
Unlimited: The only the I think may used is
turboBlastoise since if you don't have the Blastoise in
the first turn have to Oak with a lot of energy it may
work but has well the Fisherman and Town Volunters is
the format so they will help more the ERS, the only
think that helps here is that ERS isn't supporter so it
could work. 2/5
Modified: Since Magneton and Blaze are gone You may try
this has substitute and well the deck can really take
this in handy is Lugia EX other more will take has help
to buy turns but Pokemon retriver is kinda the same and
sometimes more useful: 3/5
Limited: Could work here there isn't a lot of things to
avoid deking and is you draft LugiaEX and a couple of
this, You may have something to supporter your
The non-supporter retriever of basic energy.
Unlimited: we have energy stadium, (super) energy
retriever here, I don't think it will be of any use
Modified: Not very useable too, getting a energy back is
great, but it shouldn't be necessary, 3 energy back in
your deck is pretty good, but I think there are better
cards to use in your deck.
Unless you're playing a deck with 6 types of basic
energy in it, this just won't work :(.
Limited: since you won't be playing mono-type decks
often, and there isn't as much draw as in the other
formats, it could actually be useful here.
Reduce, Recycle, Reuse... Well, maybe just two out of
Energy Recyling Program (available in various booster
"Search your discard pile for basic
Energy cards. You may either show 1
basic Energy card to your opponent
and put it into your hand, or show 3
basic Energy cards to your opponent
and shuffle them into your deck.
Not too hard to snag a copy from a pack.
Being able to reuse cards is always a good thing, and
getting back some of what you invested in a Pokemon who
got axed is nice.
The effect, while good, isn't that desirable. I haven't
seen this card used in any serious decks out there.
If you were able to return 3 Energy cards back to your
hand instead of your deck, it would see more play.
Well... there's better cards to use, such as Delcatty
from Ruby&Saphire or Blaziken (Firestarter power) is a
slower, but more useful version of this effect as you
can attach the single Energy directly to a Pokemon in
play, and the effect works repeatedly. ERP is a one-shot
deal, and not worth the deck-space.
Not any better here. This card just isn't powerful or
spectacular enough to see play.
This card might see a little bit of play here, but it
just doesn't 'do enough' to be used much. Players who
can't get enough energy search effects might use this,
but still not much.
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