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Pojo's Pokemon Card of the Day

 

Gyarados

Holon Phantoms

 

Date Reviewed: 04.07.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 1
Limited: 3

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Jermy101
2005 World
Champion
Gyarados

Unlimited - This Gyarados sucks. I guess you could make some crazy deck with Gyarados and 4 Town Volunteers, so that you can do a consistent 130 damage each turn. But then the question is how do you get 4 fire energy on it? 1/5

Modified - There's no Time Capsule or Town Volunteers so the best thing to recover energy for more attacks after an All-out Blast is Holon Farmer. I still think it's bad here. Unless you have 1 prize left the attack will most likely make you lose the game. And how do you get 4 fire energy on it? Electrode ex? Not worth it IMO. 1/5

Limited - Pretty nice. Solid HP and 20 damage with an attack that can get back energy from the discard. Once you have 1-2 prizes left you can go ahead and do an All-out Blast. 3/5
 

William
Hung
Gyarados * (delta species)

Unlimited 1/5 - Don't want to use those attacks. There are trainers that can make the 2nd powerful attack feasible, but it's still not competitive.

Modified 2/5 - I think here you've got a little potential. I like the 2nd attack, but 4 Energies, with discarding very much your whole deck except 1, is a significant drawback. Nevertheless, Holon Transceiver, Holon Farmer, Energy Recycle System may be able to help your cause. I have to say running your deck based on Gyarados * (delta species) is not a good idea, because 1) your only lone Gyarados * could be prized, 2) you charge up 4 energies, get KO'd - probably have to run Ditto (Fire Red/Leaf Green), and to do it for Gyarados* doesn't sound too attractive either.

Limited 1/5 - 4 Energies for a KO on 1 Pokemon for 1 prize and getting rid of your whole deck? No no to me. Sorry.
 

Kevin89
Gyarados*

Unlimited:
his first attack can't even KO a baby pokemon in one hit, and I don't think you will be able to get 4 Fire energies on gyarados*. even if you can, you nearly discard your whole deck for a KO. not worth it.
1/5

Modified:
Only useful when you have only 1 prize left, otherwise, don't use it.
1/5

Limited:
Here it's at least a bit decent. with only 4 prizes it will happen more often that you only have 1 prize left. Also, it has 80 HP and the first attack is decent later in the game.
2.5/5
 

Otaku

Name: Gyarados*

Set: EX Holon Phantoms

Card#: 102/110

Rarity: Pokémon*

Type: Fire

Stage: Basic

HP: 80

Weakness: Lightning

Resistance: None

Retreat: CC

Pokémon* Rule: You can’t have more than 1 Pokémon* in your deck.

Attack#1: (RC) Spiral Growth [20]

Flip a coin until you get tails.  For each heads, search your discard pile for a basic Energy card and attach it to Gyarados*.

Attack#2: (RRRR) All-out Blast [50+]

Discard cards from the top of your deck until you have 1 card left.  This attack does 50 damage plus 20 more damage for each Energy card you discarded in this way.

 

Attributes: This is a Pokémon*.  Even though Gyarados are normally Stage 1, Pokémon* are always Basics.  What is most striking, though, is that it is also a Pokémon δ, and is a Fire Pokémon instead of a Water-Type (or Metal/Lightning Pokémon like Gyarados δ).  As far as I know, this is the first Pokémon* that is also a Pokémon δ.  Its also may be the only fully Evolved Pokémon δ that isn’t also part Metal (though there are others that lack any of their core Types).  For those who aren’t familiar with the video games, Gyarados are Water/Flying types with some Dragon traits… which translates to just a Water Pokémon (since Colorless hybrids just ignore the Colorless aspect).  As a whole, this is a fine change: historically, Fire Pokémon have been quite popular and potent for Modified Formats, Resistance is rare and Weakness fairly common.

 

80 HP is solid, since this is a Basic.  The Lightning Weakness will be a bit of a problem in a ZRE heavy area, but due to being a Fire Pokémon, it is actually somewhat nice: normally, Fire Pokémon are Water Weak so that in and of itself is useful.  No Resistance is annoying: Fighting Resistance would be appropriate and hardly break the card.  There are so many ways for any Fighting Pokémon to bypass the Resistance, and many even have it built in, after all.  The Retreat Cost is two, which is high enough you won’t want to but low enough you shouldn’t have too much trouble actually doing it.

 

Abilities: Spiral Growth is a familiar, effective attack, and for a Basic is fairly priced: pay for 25 points of damage, but do 20 with a 50% chance of retrieving and attaching a Basic Energy from the discard pile.  The second attack, All-Out Blast is quite interesting: in terms of cost, it’s pretty steep: four Fire Energy, which even on a Basic should easily yield 60 damage.  Instead we have 50, with a condition for doing more damage.  What makes the attack somewhat unique is the condition.  Discarding cards from the top of your deck for 20 points of extra damage per has been seen before, but this one won’t stop until you have just a single card left in your deck!  This allows for obscene damage potentially (unrealistic max of over 900 through complex, bizarre combos and an opponent playing into it), and realistically it should easily KO anything that doesn’t block the damage early or mid game.

 

As a whole, the attacks are somewhat problematic.  Spiral Growth can help power up for All-Out Blast faster, but the nature of the attack means you will almost certainly lose unless it’s scoring your last prize (or other win condition).

 

There is some synergy with Spiral Growth since it helps power up the main attack, but as a whole they really don’t go together.  Additionally, the abilities aren’t especially potent for your only Pokémon* you’d be allowed to use.

 

Uses and

Combinations: Fire Deck TecH, unless it’s a low Energy model.  It might take time to power up, but it does look like an almost guaranteed OHKO against so many Pokémon.  I can’t see building a deck around it, since it’d have to go off ASAP and score a FTKO for game (meaning no bench) or something in order to work: using cards to “reload” your deck seems too risky since once you attack, most of it will be in the discard pile.

 

If you have a way of providing enough Fire Energy, I can also see it with Electrode ex: blow up, lock and load, and get that final KO for some decks.

 

Ratings

 

Unlimited: 1/5 – There are easier ways to score mass damage.

 

Modified: 2/5 – Okay TecH for certain decks.

 

Limited: 3.5/5 – Pretty solid here, if you run Fire.  You can open with it and do okay, since it is a big basic Pokémon.  20 damage isn’t horrid early game, and if all goes well, you might be able to use Spiral Growth to power it up enough to retreat then go for broke late game.

 

Summary

A “so-so” card with some use.  It might be representative of a concept that will either be broken or weak.

 


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