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Pojo's Pokemon Card of the Day

 

Charizard δ

Crystal Guardians

Date Reviewed: 08.15.06

Ratings & Reviews Summary
Unlimited: 1.7
Modified: 3
Limited: 1.85

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Otaku

Skip straight to the scores and summary for a concise overview.

 

Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.  Also, a card can have δ Delta Species Pokémon and not be from EX Delta Species – its just one of those questionable naming decisions.

 

Name: Charizard δ

Set: EX Crystal Guardians

Rarity: Holographic-Rare

Card#: 4/100

Type: Lighting, Metal

Stage: 2 (Evolves from Charmeleon)

HP: 120

Weakness: Water

Resistance: None

Retreat: CC

Poké-Power: Peal of Thunder

Once during your turn, when you play Charizard from your hand to evolve 1 of your Pokémon, you may look at the top 5 cards of your deck, choose as many Energy cards as you like, and attach them to 1 of your Pokémon.  Discard the other cards.

Attack: (LMMC) Metal Burn [120]

Discard all (M) Energy attached to Charizard.

Name: Charmeleon

Set: EX Crystal Guardians

Card#: 29/100

Type: Fire

Stage: 1 (Evolves from Charmander)

HP: 70

Weakness: Water

Resistance: None

Retreat: C

Attack#1: (CC) Rage [10+]

Does 10 damage plus 10 more damage for each damage counter on Charmeleon.

Attack#2: (RRC) Flamethrower [60]

Discard a (R) Energy attached to Charmeleon.

Name: Charmeleon δ

Set: EX Crystal Guardians

Card#: 30/100

Type: Lightning

Stage: 1 (Evolves from Charmander)

HP: 70

Weakness: Water

Resistance: None

Retreat: C

Attack#1: (CC) Slash [20]

Attack#2: (LCC) Thunder Jolt [50]

Flip a coin.  If tails, Charmeleon does 10 damage to itself.

Name: Charmander

Set: EX Crystal Guardians

Card#: 48/100

Type: Fire

Stage: Basic

HP: 50

Weakness: Water

Resistance: None

Retreat: C

Attack#1: (C) Retaliate [10x]

Does 10 damage times the number of damage counters on Charmander.

Attack#2: (RC) Flame Tail [20]

Name: Charmander δ

Set: EX Crystal Guardians

Card#: 49/100

Type: Lightning

Stage: Basic

HP: 50

Weakness: Water

Resistance: None

Retreat: C

Attack#1: (C) Scratch [10]

Attack#2: (LC) Bite [20]

 

Attributes: Charizard is of course a Pokémon δ, hence it being a Lightning-Type Pokémon instead of Fire or Colorless (it part Flying-Type in the video games).  This definitely shakes things up for our big charred lizard: it’ll fry a Blastoise ex but no longer will it grill a Steelix ex.  I can’t say that it’s an improvement but I don’t think it’s really bad thing, so it does indeed appear to be merely a “change”.

 

Charizard is a Stage 2 Pokémon, Evolving from Charmeleon which in turn Evolves from Charmander.  There is two of each this set, one Fire and one Lightning Pokémon δ version.  Both Charmeleon have an adequate 70 HP, expected Water Weakness, no Resistance, and a Retreat of one.  Both Charmander have an adequate 50 HP, that same Water Weakness, lack of Resistance, and Retreat Cost of one.  Both versions can combo with Stadiums.  In terms of Attributes, the Pokémon δ versions win just because they can use Pokémon δ support.  However, the Fire versions each have attacks that let them hit hard, inexpensively, so long as they are damaged.  The Fire Charmeleon also has Flamethrower, a pricey but potent attack, and ultimately just a hair more useful than Thunder Jolt on the Lightning version.  Pity the Lighting Version didn’t have Rage instead of the Fire version.  That’d be a nasty and delightful combination.  Thunder Jolt does do a good deal of damage for the Energy put in, so it is a great attack as well.  Ultimately I’d recommend the still legal Charmander from Fire Red/Leaf Green with Rage and the Charmeleon δ, since then I could still use Memory Berry to Rage for major damage.  If I don’t care about that combo, probably just use the Charmander δ version just to keep Energy types all consistent.  Note that next format this Fire Charmander will clearly replace the Rage version since Retaliate is the next best thing.

 

Charizard has a perfect 120 HP for a non-Pokémon-ex.  All Weakness is an issue right now: I keep hearing more and more decks people think will be big at Worlds, and if it’s not diverse it’ll mostly be due to luck.  No Resistance is a disappointment.  Resistance keeps getting rarer and rarer, and it is a shame.  The Retreat Cost of two is manageable.

 

All and all, these are solid stats for Charizard.

 

Abilities: Peal of Thunder is a throwback to Howl Entei from Neo Revelation.  It can backfire horribly, if you hit a lot of non-Energy cards, but if you prepared for it right, you can attach up to five Energy (any Type, Basic or Special) so long as they are the top five cards of your deck.  It is not a surprise that the effect is greater than Entei’s Howl Pokémon Power since Charizard is a Stage two and Entei is just a Basic.  Even though Peal of Thunder is better than Howl, it will be much harder to abuse, and that is great.

 

Metal Burn is a big, heavy hitting attack.  (LMMC) should pay for about 60 points of damage, and discarding all Metal should be worth about another 40.  Factor in being an Evolution and this being the only attack on the card, and the attack might be a hair sub par.  Still, 120 points of damage is nothing to scoff at, and if you play it right, the Metal discard clause will be satisfied with minimal effort.

 

So all and all, the Abilities are just about right.

 

Uses and

Combinations: Charizard may end up being the main attacker, or it may be a Bench sitter.  Peal of Thunder can be amazing in the right deck.  It probably won’t make your deck set up a turn earlier since you have to get a Stage 2 into play normally to do it and without any extra cards its just a matter of luck how much Energy you get out of it and how many other, potentially useful cards, are wasted.  What makes it valuable is that it sets up your second and possibly third attacker up quite fast.

 

Used on its own, I’d suggest using it with Holon Pokémon even though it could use Double Rainbow Energy.  The reasoning is simple: you get a few non-Metal Energy with Peal of Thunder, drop like a Holon’s Castform and bounce one of those Energy, and then discard the Castform for the discard cost of Metal Burn.  With any luck, you’ll have enough to get off two Burns in a row.  Memory Berry or Meteor Falls can also be useful, letting you alternate between Metal Burn and useful attack from a lower Stage Pokémon.

 

Ratings

 

Unlimited: 1/5 – While the Trainer support would let you run a low Pokémon and higher Energy count, discarding Pokémon isn’t a huge issue.  It’s when you hit a bunch of Trainers that it hurts.  Also, I don’t believe Charizard makes a good enough attacker for this format.

 

Modified: 3.5/5 – I am predicting that someone will figure out a good combo for this card.  I mean, on its own, it’s an okay deck but I don’t see it being “the next big thing” save enough Charizard fans latching onto it.  I think one of them will find some combo I am overlooking and bam we’ll have a new, good deck.

 

Limited: 3/5 – Only because the lower Stages and Peal of Thunder are so good.  Even if you get a Double Rainbow Energy, that’s only good enough for a single Metal Burn.  So Charizard is meant to be a bench sitter, something you use for its Poké-Power and then pray it never has to go active.  If you are really fortunate, you might get a Memory Berry to allow for a surprise attack on your opponent.

 

Summary

A good card, overall, I think it intentionally clashes with itself to prevent it from being easily abused.  I don’t know if it can hold its own in a deck, but give it a good partner and it might be a winner.

 


William
Hung
Because I am reviewing Crystal Guardian cards, the ratings for Modified are DX-on, in other words, you can't build your decks using cards before EX: Deoxys.

Charizard CG

Modified 3/5 - I am not sure how good Charizard d is yet. Battle Frontier will be a troublesome card, but you can certainly play DRE to provide the 2 Metal. So 3 Energy cards for 110 is quite good. It'll take a lot of thought and playtesting to maximize this card's potential, and I also believe Cessation Crystal will be a big problem as well.

For a stage 2, it is a very risky card choice. I foresee a lot of fast, powerful decks, and Charizard delta (in my opinion) could be a bit too slow.

Limited 1/5 - No chance for this work - you have no Metal, Rainbow, Dark Metal Energies in the set, and you'll need more than 1 Double Rainbow.
 

Computer Guy Delta Charizard from CG

Charizard is great because you can do 120 damage for 4 energies and then you have to discard 2 Metal energies. So what you want to do is make use of Double Rainbow energy, and the Holon Magnetrodeform cards. It still has a weakness to water and 2 retreat cost. This time Charizard is a Dual type pokemon being Lightning and Metal.

Ratings

Unlimited: 2/5
Modified: 3/5
Limited: 1/5
 

Muk Man
Today's Card Of The Day is...Charizard From Crystal Guardians.

The most popular Pokemon of ALL TIME, is once again dumbed down by a great attack with high a energy cost. His Pokemon Power Peal Of Thunder, is a "Catch 22", because it says you can attach energy to anyone, so feel free to power up those EXs, but you discard everything else! That could cost you the game,

Modified 1/5 (the risk does outweigh th rewards on this one)
Limited 1/5 (you need to pull several double rainbow energy to even try this)

Current ebay Value $10 (plus or minus $2 dollars, hey he is "Charizard")

~Muk Man~

treluv3@excite.com


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