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Pojo's Pokemon Card of the Day

 

Mewtwo d

EX Holon Phantoms

 

Date Reviewed: 06.16.06

Ratings & Reviews Summary
Unlimited: 1.25
Modified: 1.1
Limited: 2

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


~
R Pac~
Today's card is Mewtwo Delta from Holon Phantoms

I'm sorry, but I don't like this Mewtwo. His Lightning type is good to single out Blastoise/Suicune EX decks, but his attacks aren't very powerful. 40 for 3 energies isn't very good when other basics can do more for less and Psychic Erase will only stall for a bit. It doesn't protect against the opponent's other Pokes or if the Poke has more than one attack. Just don't use him. Really, he's not that good.

Unlimited Rating 1.25/5

~R Pac~
Zennium66@aol.com
 
ninetales
1234
Mewtwo, known as one the most powerful Pokémon in the video games and anime, is apparently not handled the same way in the trading card game. The BS Mewtwo and the Mewtwo Strikes Back Promo were fairly competitive cards. Rocket’s Mewtwo and Rocket’s Mewtwo EX have their uses as well. But, most people know that Mewtwo, (in any of its forms) is not one of the most popular cards in the format. Today’s card is no exception.

Mewtwo’s first attack allows you to “disable” the defending Pokémon’s attack for one turn. It’s nice to be able to stall a few turns, however, it is easy for your opponent to get around the effect of “Psychic Erase” through evolution, benching, or simply by using a different attack.

“Swift” does 40 damage for two lighting energy and one energy of any type. The attack’s cost is not worth it, in my opinion; there are plenty of other Pokémon in the game that have similar attacks that do more damage and Swift isn’t affected by weakness.

Mewtwo’s weakness, retreat cost, and HP are all average for a basic Pokémon that doesn’t evolve.

Unlimited: “Psychic Erase” can help you stall for the first few turns against a Cleffa [N1], as it only has one attack. Other than that, I see no use for this card. 1.1/5

Modified: Basic Pokémon (excluding Pokémon-EX) are almost never used as the main attacker. Basic Pokémon should be used to help you set up. Mewtwo does not do that. The only good thing it does is help you stall. 1.1/5

Limited: If you have trouble drafting evolution lines, this may end up being your main attacker. “Psychic Erase” is better here, because evolution cards (which usually have more attacks) are less commonly used. 2/5

Questions/comments/corrections? E-mail: ninetales1234@hotmail.com
 
Otaku

Skip straight to the scores and summary for a concise overview.

 

Please note that while I denote δ Delta Species Pokémon by adding a δ to the end of their name, but that said symbol is not actually part of their name for gaming purposes to my understanding.  For example, a “Pokémon δ” can Evolve from or into a non-Pokémon δ, so long as no other rules are being broken.  That is, I can Evolve Dratini δ into a Dark Dragonair, plain Dragonair, of the “Dragonair δ”.  I cannot, however, Evolve a Dark Dragonair into a Dragonite δ or a Dragonair δ into a Dark Dragonite.  Also, remember that Pokémon δ are found in multiple sets: don’t mistake a Pokémon’s status as a Pokémon δ (the δ DELTA SPECIES printed between their name and their HP) as its set (refer, as always, to the symbol in the lower right hand corner, barring certain promos).

 

Name: Mewtwo δ

Set: EX Holon Phantoms

Card#: 24/110

Type: Lightning

Stage: Basic

HP: 70

Weakness: Psychic

Resistance: None

Retreat: (C)

Attack#1: (C) Psychic Erase

Choose 1 of the Defending Pokémon’s attacks.  That Pokémon can’t use that attack during your opponent’s next turn.

Attack#2: (LLC) Swift [40]

This attack’s damage isn’t affected by Weakness, Resistance, Poké-Power, Poké-Body, or any other effects on that Pokémon.

 

Attributes: Mewtwo is a Basic as always, which means it’s easy enough to drop into play on a whim and quite a few cards let you search your deck for Basics.  So as always, being a Basic is great.  Mewtwo doesn’t Evolve, nor does it have a “pre-Evolution”, so it has to be pretty good since its all on its own.

 

As a Pokémon δ, Mewtwo is a Lightning Pokémon this time.  In terms of Type Matching, this won’t really matter: Mewtwo has one attack that does damage, and it already ignores Weakness (amongst other things).  Still, it is nice that Low Pressure System can add another 10 HP.  Mewtwo already has an impressive 70 HP, so upping it isn’t vital but it is nice.  It won’t make any difference towards the Psychic Weakness, since 30 or less damage from a Psychic Pokémon still won’t OHKO you but 40 or more will.  Going into the end of the tournament season, almost all Weaknesses are on the same level: you have a few established decks, a few old decks returning with tweaks, and a few expected unknown decks that someone’s been working on more or less in secret.

 

There is no Resistance on this card (a pity, as always), so we’ll finish this section off with the Retreat Cost: just one Energy.  This is quite nice as it allows Mewtwo to retreat most of the time with little concern about Energy.

 

Abilities: Psychic Erase is a nice attack: early game you’d force the opponent to forget their inexpensive attacks when they have too little Energy for the big attacks while you set up.  If your only big hitter goes down mid-to-late game, Mewtwo can go up and use a single Energy for the opponent to use just those small attacks, buying time.  Unfortunately, that doesn’t work so well right now: Jirachi from EX Deoxys doesn’t attack too often, and many decks use Trainers alongside Pokémon for the set up.

 

Swift suffers because you miss out on Weakness.  It isn’t a bad attack, mind you: you pay for 40 points of damage, and you get 40 and an overall beneficial effect (no effects on the opponent matter).  Still, as your only big attack, it is hurt since it can’t do more than 40.  I think they could have made the cost a bit lower (LCC) or else made the damage 50 or so (at least being able to OHKO the average Basic).

 

Uses and

Combinations: Unfortunately, Swift is an attack that isn’t good as your inexpensive supporting attack nor is it good as your main attack.  It works best as the second of three attacks (or second or third of four), where you still have a low Energy attack capable of setting up or exploiting Weakness early on, and a big attack capable of exploiting Weakness when its fully powered and still hitting hard besides.  Too little damage means it will rarely matter that Swift ignores everything: who cares if you hit a fully loaded Steelix ex for 20 damage a turn, when each turn it’s scoring a KO.  Even the 40 damage Mewtwo does is too little to late.  Ultimately, Swift appears to be an obsolete attack.  Other than a Pokémon-ex needing to bypass Safeguard and its ilk with prevent all effects of attacks in some manner, damage counter placing attacks tend to do everything Swift does, but a little better.

 

Ratings

 

Unlimited: 1/5 – I didn’t discuss it in Unlimited because simply put, it isn’t worth it.  If you need to use Mewtwo, use the classic Movie Promo version or Mewtwo ex.  Maybe even Rocket’s Mewtwo or Rocket’s Mewtwo ex.  Not this.  Better Basic Lightning Pokémon as well in the forms of Rocket’s Zapdos and possibly Zapdos ex.

 

Modified: 1.75/5 – I wish I could score it higher, but what little it has going for it is nullified in the current format.  Resistance is easy to avoid with Crystal Shard, so this is only for the “other” effects you occasionally encounter, and there are other cards that handle that better.

 

Limited: 3/5 – It can stall decently, and has a solid attack for damage.  Nothing special unless your near mono-Lightning deck and you have to go up against Flygon δ.

 

Summary

Nice art, but not a good card.  It wants to be good, but everything it does, other things can do better (and may not be needed anyway).

 

-Otaku

0bsol33t Unlimited

Honestly, this card doesn't serve much of a purpose at all here. Some of the older versions of Basics that have Evolutions also have Amnesia, which acts just like Psychic Erase. Nothing unique there, and Swift isn't really too great of an attack at that price, LLC for 40. If it had been LC for solid 40, then it may have been decent. As it is, though, in Unlimited you can just use Sandstorm Electabuzz instead and hit for 40 to the Defending or Benched critters, for LCC.

Unlimited Rating: 1/5


Modified

Trying to look at it subjectively, I still can't see a really good use for this card. Psychic Erase loses its effect if the Defending Pokémon retreats, evolves, or does much of anything at all. I can think of much better first-turn attacks to take the place of this one. The problem is, Mewtwo delta doesn't have them.

LLC 40 with the standard Swift effect is decent. The issue is, decent doesn't really help in most competitive Modified decks. In our current format, Crystal Shard is available, meaning not only can you snipe anything with a Weakness to Colorless, but you can drop one card and avoid Resistance while still using your main attacker. Until the format rotates and Crystal Shard is gone for an unknown amount of time, I think Swift is pretty much (forgive the term) obsolete.

Modified Rating: 1.5/5


Limited

Ah...finally a place where this card has a shot. Preventing the opponent from using their attacks is great here, since it's tougher for them to Retreat often and Evolutions are more uncommon. Swift is good - there's no Crystal Shard to help with the Resistance like there is in the other formats, so it's a necessary evil. Not being able to apply Weakness hurts it, though...

Limited Rating: 3/5

- 0bsol33t
Justin K. Mewtwo d - HP

This card seems pretty ordinary amongst the others we see in the format.

His HP is fine, 70 for a non ex basic is a good number, certainly much better than 60. His type is Lightning, however his main damaging attack swift doesn't apply weakness, so this won't make much difference on the game.

His first attack is ok, for a colourless energy you can stop one of your opponents attacks next turn - early on I suppose this could stall your opponents starter pokemon from using Call for Family or such - However against the most common starter, Jirachi dx, this doesn't stop his very handy power. In addition the best attakers in the game tend to have a second usable attack.

Swift for the energy requirement is pretty bad - the requirement of 2 specific energy only to do 40, doesn't seem worth it to me.

Nothing spectacular about his weakness and 1 retreat.

Rating

Unlimited - 1.0/5 - there are simply better pokemon and attacks to stall out there to choose from

Modified - 1.5/5 - I just don't see him being used here - the card is pretty

1 dimensional, and it just doesn't have the combos to be competitive

Limited - 2.5/5 - Much better here - he's basic which is a huge help, you can put him easily in any deck, also there are a few more pokemon with one attack - this could be good for holding out for your opponant to deck out.


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