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Pojo's Pokemon Card of the Day

 

Electrike/Manectric

EX Holon Phantoms

 

Date Reviewed: 05.22.06

Ratings & Reviews Summary
Unlimited: 1
Modified: 3
Limited: 4.6

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


~
R Pac~
Today's card is Electrike/Manectric from Holon Phantoms

Electrike's only purpose is to get to Manectric, so why don't we just skip his silly self. Manectric is a stage one so needs to be superior to see play in this environment. He only has 80HP and, with Plasma, is a quick set up and attacker. Problem is that he doesn't cut it. Too many better other Pokes to choose from and 60 damage on turn two can be pulled off by much better Pokes like Jungle Scyther, Sneasle, Suicune, Magcargo, etc. etc. No reason to play him.

Unlimited Rating 1/5

~R Pac~
Zennium66@aol.com
 
ninetales
1234

Electrike has the advantage of not requiring any specific energy for its attack. This is actually good considering the fact that most basic Pokémon with “flip a coin; If heads the defending Pokémon is now [special condition]” attacks require a specific type of energy. The weakness and retreat cost are reasonable, and the resistance to metal can’t hurt. Only having 40 HP makes Electrike susceptible to FTKs by a fighting Pokémon with a strength charm or a Hitmonchan [BS]. Other than that, this card is good compared to the other 9 versions of Electrike.

 

Manectric’s second attack does an average of 50 damage for three energy, one of which must be a specific type. This is standard for stage 1 Pokémon.

 

Combinations: -Use Wally’s Training/ Rare Candy on your active Elektrke first turn and use “Plasma”. On the second turn, you should have enough energy to use “Quick Blow”. You will have done a total of 60/80 damage by turn two. The same outcome of using Electrike’s [DX] “Recharge” first turn, then evolving to Manectric [DX] and using “Magnetic Tackle”, only no reflexive damage to Manectric.

-Use “Plasma” to get energy on Manectric, then Surprise! Time Machine it into Manectric [DX] and do lots of damage with “Magnetic Tackle”.

-Electrike could be nice tech card in a Mew EX/Manectric EX (MewTric) deck, if you had some reason to paralyze the defending Pokémon instead of “Recharge”. Same goes for Manectric. You could use it on your bench instead of Electrike to decrease chances of being KOed on the bench.

 

Unlimited: Watch out for FTKs by Hitmonchan. And I’m not just talking about Electrike. Manectric too. Nothing really special about this card. 1/5

 

Modified: I think Electrike [DX] is better most of the time. However, it all depends on your metagame. If you think it is better to stop your opponent from using their active Pokémon to set up first turn (with “Wishing Star”, “Call for Family”, “Eeeeeek”, etc.) then go with Electrike [HP]. 3/5

 

Limited: No specific energy requirements for Electrike’s attack. Yes, draft this. “Plasma” does not require any specific type of energy either. 4.6/5

 


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