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Pojo's Pokemon Card of the Day

 

Magmortar Lv. X

Diamond & Pearl Mysterious Treasures

 

Date Reviewed: 08.29.07

Ratings & Reviews Summary
Unlimited: 1.50
Modified: 4.25
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Otaku

Name/LV: Magmortar LV.X

Set: Mysterious Treasures

Card#: 123/123

Rarity: Level X (Ultra-Rare)

Type: Fire

Stage: Level Up (Put onto Magmortar)

HP: 130

Weakness: Water x 2

Resistance: None

Retreat: CCC

Poki-Power: Torrid Wave

Once during your turn (before your attack), if Magmortar is your Active Pokimon, you may choose 1 of the Defending Pokimon. That Pokimon is now Burned. Put 3 damage counters instead of 2 on that Pokimon between turns. This power can't be used if Magmortar is affected by a Special Condition.

Attack: (RRRR) Flame Bluster

Discard 2 (R) Energy attached to Magmortar. Choose 1 of your opponent's Pokimon. This attack does 100 damage to that Pokimon. (Don't apply Weakness and Resistance for Benched Pokimon). During your next turn, Magmortar can't use Flame Bluster.

Rule: Put this card onto your Active Magmortar. Magmortar LVX can use any attack, Poki-Power, or Poki-Body from its previous Level.

Name/LV: Magmortar LV.48

Set: Mysterious Treasures

Card#: 12/123

Rarity: Holographic-Rare (Super-Rare)

Type: Fire

Stage: 1 (Evolves from Magmar)

HP: 100

Weakness: Water + 30

Resistance: None

Retreat: CCC

Poki-Power:

Attack#1: (RC) Smoke Bomb [30]

If the Defending Pokimon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Attack#2: (RRC) Flame Drum [80]

If Magby isn't anywhere under Magmortar, discard 2 Energy cards from your hand. (If you can't discard 2 Energy cards from your hand, this attack does nothing.

Name/LV: Magmar LV.30

Set: Mysterious Treasures

Card#: 54/123

Rarity: Uncommon

Type: Fire

Stage: Basic

HP: 70

Weakness: Water +20

Resistance: None

Retreat: CC

Attack#1: (R) Flare [20]

Attack#2: (RRC) Flame Drum [50]

Discard an Energy attached to Magmar.

Name/LV: Magby LV.5

Set: Mysterious Treasures

Card#: 88/123

Rarity: Common

Type: Fire

Stage: Basic

HP: 40

Weakness: Water +10

Resistance: None

Retreat: C

Attack#1: (0) Scorch

Flip a coin. If heads, the Defending Pokimon is now Burned.

 

Once again I am in a bit of a time crunch, so I'll dive right in.

 

Magmortar LV.X is the upgrade to Magmortar, and for those still learning the new critters like I am, Magmortar is the Evolved form of the classic Magmar.

 

Magmortar is a solid Pokimon with a nasty stalling attack and one solid "big hitter" attack. Smoke Bomb can be paid for with a lone Double Rainbow Energy and still hit for a solid 20 (that already includes the -10 from Double Rainbow Energy) while buying time to build. Flame Drum hits for a solid 80, but without a Magby under it (yes, Magmar is supposed to be in between the two: they probably want to leave the option of a "cheat" for "Baby Evolution" open) the attack requires two Energy be discarded from your hand. This is a reasonable cost: you already invested enough Energy for 40 damage, there is a not too painful method to bypass the cost, and it is a Stage 1. After all: raw draw power or solid combos (hello Magneton from EX Power Keepers) can easily keep the needed discard fodder in hand. Magby LV.5, the only still legal version, is a filler "Baby" in my opinion, and I won't waste time elaborating. Skipping it would also allow you to just use Magmar as the base of the line: Magmar LV.30 is the only still legal version of the card, and it gains no benefit from Evolving from Magby. It has a solid 70 HP, can hit for 20 with a single (R), or a decent 50 for (RRC). Its Retreat Cost is a bit bloated at two, and it has the reasonable Weakness of Water +20. Still no Resistance though. It is almost like someone mated a Base Set Hitmonchan with a Magmar.

 

The main concerns for Magmortar LV.48 are a fat +30 damage it takes from Water Pokimon and three Energy Retreat Cost. The lack of Resistance is a bit annoying as well. Going "to the extreme" with Magmortar LV.X grants and extra 30 HP to Magmortar LV.48's already impressive 100 (for a Stage 1, after all), a Poki-Power and a new attack. Torrid Wave is nice: a stronger than normal auto-Burn to one of the Defending Pokimon while Magmortar LV.X is Active, though just once a turn (e.g. they can change out their own Active to get rid of it between turns). Flame Bluster (which that second "L" was missing - it would have given a MegaMan vibe) is a great attack, though it is limited to use at most every other turn. It is a familiar attack and though its quadruple Fire Energy cost makes it a bit pricey, we learned long ago that 100 to anything makes setting up counter strategies a nightmare. The attacks it gains from Magmortar LV.48 should be at least adequately effective between uses of Flame Bluster. Just mind the double Water Weakness and hefty Retreat Cost of three.

 

Ratings

 

Traditional: 2/5 - A tentative score: I would think there were enough Pokimon in this format that already have this kind of attack and established decks build around them that, even though Magmortar LV.X with the classic "Mind Games Slowking for a bench" build would work, it seems excess. I suppose Torrid Wave might be nice against Babies, but you could just try to bench them and snipe them.

 

Advanced: 4/5 - I expect this card should spawn at least one strong deck from itself. Flame Bluster continues a tradition of bench sniping that has always excelled in past Modified formats.

 

Limited: 4/5 - A clear game winner if you pull a workable line (easier, given the Stages), but odds are against that and there's a decent amount of Water (some with Colorless attacks) that could be a real pain.

 

-Otaku

 

Greenzan
goose
Magmortar Lv. X MT

Magmortar is the new pokemon in the Lv. X bunch from MT, let’s see if he keeps up. The HP is nice for a stage 1 Lv. X, the Poke power is great (although badly named for a fire pokemon,) and the attack is awesome. 100 damage to any pokemon, Wow! This thing will definitely see some play. The 3 retreat is a backbreaker, but can be overcome by warp point and switch.

Pros –
100 damage to any pokemon
Good HP
Auto burn every turn (hey, that rhymes)

Cons –
3 retreat
Can’t use Flame buster every turn (sorry double rainbow energy, you’ll have to find another partner.)
2x weakness to water (Ouch!)

Unlimited - *Sneasle glares at Magmortar*, *Magmortar slowly backs away* 1/5

Modified – 100 damage to any pokemon, people will definitely play him 4.5/5

Limited – Auto kill almost any pokemon, attack for 80, auto kill almost any pokemon, wash, rinse, and repeat. 5/5

Man, this guy should get some fresh mints,

“All those who believe in psychokinesis raise my hand.”


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