Name:
Team Galactic’s Wager
Set:
Mysterious Treasures
Rarity:
Uncommon
Type:
Supporter
Sub-Type:
Supporter (Hey, they feel the need to print it twice on the
card. XD)
Text:
You can play only one Supporter each turn. When you play
this card, put it next to your Active Pokémon. When your
turn ends, discard this card.
Each player shuffles his or her hand into his or her
deck, and you and your opponent play
“Rock-Paper-Scissors.” The player who wins draws up to
6 cards. The player who loses draws up to 3 cards.
(You draw your cads first.)
Team Galactic’s Wager
is a new Supporter from Mysterious Treasures and I find it
to be a joy just to play, win or lose. Silly, I know.
According to the Ask the Masters section of the Pokégym, one
has to play Rock-Paper-Scissors or an acceptable substitute
that utilizes cards and that I didn’t quite follow (nor do I
have time to figure it out), so just know you are supposed
to RPS and dice rolling is not an acceptable substitute.
You can’t forfeit either, though you can say what you are
going to throw and it’s up to your opponent to believe you
are not.
Why would one want to lose: it’s plain in the text spoiler I
typed up that losing means you only draw three cards instead
of six? Well, aside from the classic “about to deck out and
need to really shrink my hand”, there are some effects where
you need your opponent’s hand larger, and some where your
hand needs to be smaller. If design your deck smartly and
play it that way as well, odds are “losing” will hardly
matter: you’ll have emptied your hand and be drawing a solid
three out of the shuffle. Unless this card sparks a radical
shift in play, I’ve noticed hand sizes are still huge in
Modified, and so shuffling and drawing six, while not apt to
cripple someone overall, will likely mess up several combos
they had at the ready in a massive hand. If you do get the
six and they get the three… even better.
Still, it won’t leave a good deck run by a good player
without any options except in instances of extreme luck.
This differs from Rocket’s Admin by being a bit more
fair: we did get some extremely silly (but effective) decks
that had devious tricks to make you draw Prizes early and in
one turn and then shrink your hand to like two cards with
Rocket’s Admin. Needless to say, this won’t make sudden
death so unbalanced either.
So, what does all this mean? It means you should be running
a copy or two of this card. Good, near risk free hand
disruption is quite useful given how many decks rely on
things like building up copies of Boost Energy, or
Double Rainbow Energy, Plus Power, or whatever.
I know that in decks where I run Stadiums important to the
deck's main theme, I’ll include two or three copies of
Scott just to help me fish out all the Stadiums early in
the game.
Ratings
Unlimited:
1/5 – We have so many options here for hand disruption.
Advanced:
4/5 – A very solid card that with the way the game has been
(and is apt to continue to be) played, means little risk of
totally backfiring.
Limited:
5/5 – It is draw power. Simply put, if you pull this, you
run it.
Sorry for the rushed review, but when I was on the first
paragraph our power winked out! There is probably a storm
just far enough away as to not be visible without going
outside and looking for it. Between the weather and my work
schedule, this was a “now or never” situation.
-Otaku
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