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Pojo's Pokemon Card of the Day

 

Cyclone Energy

Unseen Forces

 

Date Reviewed: 05.03.07

Ratings & Reviews Summary
Unlimited: 1.50
Modified: 3.13
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Otaku

If you think this review is too long to read, skip straight to the Ratings and Summary!

 

Name: Cyclone Energy

Set: EX Unseen Forces

Card#: 99/115

Type: Energy

Subtype: Special Energy

Text: Cyclone Energy provides (C) Energy.  When you attach this card from your hand to your Active Pokémon, switch 1 of the Defending Pokémon with 1 of your opponent’s Benched Pokémon.  Your opponent chooses the Benched Pokémon to switch.

 

Note that Cyclone Energy has been released three times: first in Skyridge and most recently in EX Power Keepers.  The former has slightly different text, so you’d need one of the two more recent versions to use as a reference.

 

As this is a re-review and I am most short of time, I’ll forgo my normal formatting sections here.  Cyclone Energy provides one Colorless Energy.  This can only fulfill one Colorless Energy requirement, because Colorless Energy is essentially an “absence” of Color [Type].  Of course, so far every Energy card ever made can meet at least a single Colorless Energy requirement for legal attachment targets.  The other thing Cyclone Energy does is force the opponent to “switch out” one of the Defending Pokémon if you attach it to one of your Active Pokémon.  Originally I was disappointed the card only let you choose which of the opponent’s Defending Pokémon would be switched out, while your opponent was the one who chose which Benched Pokémon to promote.  That’s still the effect, but I will soon explain why I am no longer disappointed by it.  First let me mention that if you attach it to one of your Benched Pokémon, it will get no effect.  This is a mixed blessing: it means that you may be wasting an Energy attachment (if the Active didn’t need it) or wasting an effect (if something on the Bench really needs an Energy attachment).  As I said, this can be good though since it gives you a way to use the Energy without having to use the effect when it might benefit the opponent.

 

At first this effect felt sub-par: in typical 1-on-1 play, that is where each player only has one Active Pokémon, it basically acts like your opponent used Switch.  When the card was first released, there wasn’t even a 2-on-2 format as this was originally released under WotC in their last set, Skyridge, and we still had Double Gust.  It did have its uses when it was reprinted the first time under Nintendo, and those uses have proven it to be a worthwhile card for several decks.  There are many effects that can reside on the Defending Pokémon, as well as just random circumstances where it doesn’t matter what card is made Active so long as you got the former Defending Pokémon out of that slot.  Examples would be a Pokémon-ex being “blocked” by a Pokémon with Safeguard, which ended up costing a friend of mine a match at Worlds (he’s managed multiple trips, so I can’t remember for sure which one), or [temporarily] getting rid of an “only while Active” Poké-Body/Power.  Of course, Warp Point would work here as well, except some of the annoyances are like Houndoom from EX Unseen Forces, shutting off non-Supporters.  It can also be good when you just need a lot of cards to change out the opponent’s Pokémon reliably.  Decks built around Pokémon that hit the bench for a lot of widespread damage or even just Pokémon with a lot of Colorless Energy requirements in their attacks should really consider this.

 

Oh, and if they have one thing Benched (or nothing they want Active), it basically is a Gust of Wind. >=D

 

Ratings

 

Unlimited: 2/5 – Well, it can break a Mean Look lock, and many, many decks rely on a bench sitting Pokémon and its Pokémon Power.  It can also be used when Trainers are being denied.  It’s still something of a desperation measure though.

 

Modified: 3.5/5 – It actually proved solid for most decks, and missed out on appearing in most decks just do to space issues: who doesn’t want another way to mess with the opponent’s choice of Active?

 

Limited: 4/5-If it were a Trainer it’d be kinda iffy, but since it’s a Special Energy and its almost impossible you can build a deck lacking a lot of Colorless powered attacks in this Format, it’s a great pull.

 

-Otaku


Alex Bramham

Top 8
UK Nationals
2006
Cyclone energy

Very nice on castform against decks that do not start with free retreaters
but ultimately colourless. Good but not fantastic, a card for mono-white
decks.

3/5
 

Anthony C
AKA- The Ft. Laud. Loud Mounth
League Leader
Top 32 Grinder 2004
Cyclone Energy

Unlimited- Gust of wind is much better here since you chose who comes out. Rating 1.5/5
 
Modified- Very good for disruption and possibly an easy KO. Rating 3/5
 
Limited- Very good for disruption and possibly an easy KO. Rating 3/5
 
-the ft. laud. loud mouth
Greenzan
goose
Cyclone energy - Power Keepers

Greenzangoose here and its COTD time again. Today’s COTD is one that has a great effect, but has better cards to do the same thing (or better.) If you want to make your opponent switch pokemon use warp point (also switches yours) or pokemon reversal (It's risky but you get to choose the benched to switch to.) If you want an energy, use a basic one, at least you get to fill a type requirement then. It has a few uses, but not many.

Pros -
Effect from an energy

Cons -
Must be attached to your active poke' (dang evil pokemon card creators...)
Special energy

Unlimited - 1/5 there are better special energies in unlimited (like double rainbow.)

Modified - 3/5 has a few uses, but warp point is better.

Limited - 3/5 in an energy needing world, colorless is a bad energy to be.

That’s all, 'till later...

"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."


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