Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Nationals Finalist 2007
Garchomp is heavily over hyped. Yes, a potent level X
has been revealed via a japanese translation but I am
not considering this in my review. This is due to
mistakes that have occurred in the past such as Fossil
Excavator - nets only one fossil, not three.
Rainbow scale would be good if not for the last line.
Losing out on special energies is such a liability;
reducing efficency and technical support. 110 misses a
KO on quite a few bulky pokemon, plus the core 70 is not
decent at all unless the opponent's development is
Considering the body can easily be shut off by Battle
Frontier and Lati@s HP's dual aura, only the free
retreat and decent HP save it for me. Being boost
energy-able is not everything.
Need [b]BASIC ENERGY[/b] for the poke-body to work
Only one attack that needs 3 energy
Unlimited – to slow 1/5
Modified – this card is as close to splashable as a
card can get in pokemon 4.75/5
Limited – 70 damage for any three energy? Count me
Wow… This is a card you might want to run more
crystal shards because of,
“If the pen is mightier than the sword, I'll let you
have the pen.”
Michael from Denmark
2 worlds and 4
Garchomp lv 66
Very good hp and retreat cost having zero retreat cost
is quite a big bonus. 70 costing CCC is pretty mediocre
for a stage 2 110 on the other hand is downright
amazing. The big problem about this card is that you
need a very serious build around it. Not being able to
use special energy limits its use very much as youll
probably need to find some other way to speed you energy
attachment up . Next point is that youll need the exact
right type of energy on garchomp. Energy seach effects
is of course handy here but they are in other ways
useless and might not be worth the spot.
Very interesting card indeed
Modified: This goes under “the I need to see a deck
card” but it wont get less than 3 from me
Review for Garchomp Lv. 66
Well, this is my first time doing this so bear with me
So we have Garchomp, the Mach Pokemon-
Pokebody Rainbow Scale: If an Active Pokemon has
Weakness to any of the types of Energy attached to
Garchomp, Garchomp's attacks do 40 more damage to that
Pokemon (before applying Weakness and Resistance).
Rainbow Scale Poke-Body can't be used if Garchomp has
any Special Energy cards attached to it.
(CCC) Dragon Fang (70)
Weakness to Colorless, +30
Resistance to absolutely nothing....
0 retreat cost
ok, so here we go!
Garchomp... personally, I think hes a beast. Dragon Fang
by itself is a beast (3 for 70!?!?!) were they crazy
when they made this??? and if that by itself wasn't
enough, it has a nice pokepower... and lets see...
hmm.... adds EVEN MORE POWER???? so it makes dragon fang
do 40 more if they have a weakness to it... so say you
have garchomp with 3 waters on it, face infernape (come
to think of it, its a lot of what you face, admit it..),
haha, dragon fang, so its 110 damage without the
weakness... but then it does 220 because hes 2x weak!
130 HP is very solid, very solid, can't really talk
weakness... is meh. its ok, could be the 2x we see on
some of the Lv. X cards, but colorless... lets hope you
get some fighting energy on this thing to make sure you
beat it resistance... only part of this card that I
don't like. and whats wrong with it... ummm... nothing
thats the problem. it has no weakness...
ouch... but don't despair, theres more to come...
zero retreat cost... just plain awsome, words don't
describe it well enough. retreat when you want, retreat
anytime whatsoever... so cool...
no retreat cost
pretty high hp
weakness... could be worse but... i hate weaknessess...
Tiberius, signing off
Garchomp is a card
gathering a lot of hype lately, especially since there
is the illusive Garchomp Lv.X coming out soon. It's
rainbow scale attack is a very simple attack to use to
do 70, and if you build a good enough deck around all
the basic energies (in which you would possibly uses
Energy Searches, Castaways, and Mr. Stone's Project)
Garchomp can be used to it's greatest potential.
Limited - 4.5/5...if you can get a full line, you can
throw it in ANY limited deck. Plus it's effect
definately helps. 110 in limited usually means WIN.
Modified - 3.5/5...Until we see what it can do with
Garchomp Lv.X this isn't all that good. There are easier
ways to hit for over 110.