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Pojo's Pokemon Card of the Day

 

Walrein EX

Power Keepers

 

Date Reviewed: 03.13.07

Ratings & Reviews Summary
Unlimited: 1.50
Modified: 2.92
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Steve Silvestro

2001 WCSTS Champ

2006 Top 8 @ Nats

2006 10th at Worlds

Walrein EX:

Unlimited 1/5: There are much better cards like Vileplume EX or Slowking to get Trainer Denial in Unlimited.

Modified 3/5: If you can manage to avoid your sour matchups like Metanite and a few others this deck could win. The ability to do 90 on command with your on stadiums is nice.

Limited 4/5 : If you get it out this card will WRECK (DOES IT!) your opponent.

Otaku

Review too long?  Skip straight to the scores and summary.

 

Name: Walrein ex

Set: EX Power Keepers

Card#: 99/108

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Water

Stage: 2 (Evolves from Sealeo)

HP: 150

Weakness: Lightning

Resistance: None

Retreat: CCC

Poké-Power: Chilling Breath

Once during your turn, when you play Walrein ex from your hand to evolve 1 of your Pokémon, you may use this Poké-Power.  Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.

Attack: (WWC) Wreck [70+]

If there is any Stadium card in play, this attack does 70 damage plus 20 more damage.  Discard that Stadium card.

Name: Sealo

Set: EX Power Keepers

Card#: 37/108

Rarity: Uncommon

Type: Water

Stage: 1 (Evolves from Spheal)

HP: 70

Weakness: Lightning

Resistance: None

Retreat: C

Attack: (WC) Ice Beam [20]

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Name: Spheal

Set: EX Power Keepers

Card#: 65/108

Rarity: Common

Type: Water

Stage: Basic

HP: 40

Weakness: Lightning

Resistance: None

Retreat: C

Attack#1: (C) Defense Curl

Flip a coin.  If heads, prevent all damage done to Spheal during your opponent’s next turn.

Attack#2: (WC) Aurora Beam [20]

 

Attributes: Walrein ex is a Stage 2 Pokémon-ex, which means it has to be pretty great to offset both the difficulty of getting it into play and the fact that it’s worth two Prizes when KO’d.  Until the State Championships are over, I am leery of commenting on its Type and Weakness, but I will say that Water Pokémon have done well in the past and Lightning Weakness could be a concern.  I apologize if this seems like a cop out, but realistically, the State Championships are often the time that begins to really identify the metagame until Nationals, so it’s a hair premature to comment.  No Weakness seems wrong to me, I mean this is a Pokémon-ex, but TPC seems to almost be trying to eliminate it and as such it’s the norm to lack any sort of Resistance, so I won’t hold it against Walrein ex.

 

Walrein ex has an impressive 150 HP.  The best any current Stage 2 Pokémon-ex has is 160, so second best is still great, allowing Walrein ex to soak at least one big hit, sometimes even two.  The Retreat Cost that goes with this big HP score is a big three.  This is high enough you should make sure your deck has more cards to switch out your Active than normal: for the Energy it takes to retreat Walrein ex, it can attack.  Alternatively, you could try to find some Pokémon-ex friendly healing cards (unlikely) or just suck it up expect to sometimes go down swinging when you’d rather not.

 

As mentioned in my first paragraph, Walrein ex is a Stage 2 Pokémon, so we should comment on what to evolve it from.  The Sealeo from this set is alright: its attack is more or less fair and it’s got solid stats.  The EX Legend Maker has a meh Poké-Power, so I’d go with this one.  The new Spheal is puny and the attacks aren’t so hot, so go with the solid EX Legend Maker version.

 

Abilities: Walrein ex has two abilities, a Poké-Power and an Attack.  The Poké-Power is potent but short lived: when you play this from hand to evolve something, you get a one turn block on your opponent playing Trainers.  Especially early game, this can practically force an opponent to skip their turn.  Sure, they can still attach Energy, use Poké-Bodies and Poké-Powers, Evolve, and attack, but without Trainers to keep things running smoothly, the value of any of those actions would be lowered, possibly reduced to uselessness.  However, it is just for a single turn unless you can build the deck to Evolve rapidly and repeatedly.

 

The attack, Wreck hits for an okay 70 points of damage, or 90 if there is a Stadium in play (which you then must discard).  In terms of Energy you pay for 40 points of damage so 70 is a nice bonus there, and the effect is handy and likely worth the effort of feeding it more Stadiums.

 

Uses and

Combinations: Needless to say, this card needs to be the focus of its own deck.  Simply put, you should attempt to set up a Walrein ex quickly and repeatedly.  If you can keep them “Trainer-less” for even two or three turns in a row with a fully powered Walrein ex active and discarding Stadiums from play for extra damage, you should be able to generate a huge lead to carry you through to the win.  Alternatively, you could try mixing this with a different attacking Pokémon since it doesn’t say that Walrein ex has to be Active for the Poké-Power, but given that it is a Stage 2 line, it seems rather difficult to fit a lot of other Pokémon in.

 

Sadly, I don’t know this card well enough to really give a good deck idea, so I’ll just make a point: choose Stadiums with an immediate benefit.  Power Tree and Power Plant would be good choices, as would Giant Stump if you’ve got a decent re-usable Pokémon searcher: discard a Walrein ex and recycle it with Holon Farmer then search it out and Evolve a waiting Sealeo for continued Trainer denial.  If you have a Pokémon δ on the bench a lot, Holon Ruin could be a good choice too.  And of course, feel free to discard whatever your opponent throws into play.

 

Ratings

 

Unlimited: 1/5 – Too much work and we have better options.

 

Modified: 3.5/5 – I think someone will come up with a workable deck for it, but it will either have reliability issues or just be so complex most players won’t want to run it.

 

Limited: 4/5 – Here it is just nice as a big, big Pokémon, since most turns no one has a Trainer to play anyway, or a Stadium to discard (though there are quite a few Stadiums in this set).

 

Summary

Walrein ex is an interesting card that has some promise, but I don’t expect it to become the next “must play” deck.  If you’re reading this and no one has made a winning deck with it, give it a whirl: I think it makes a decent “one-trick-pony” kind of deck that would be good for one upset victory.

 

-Otaku


garsh0p
3/13 Walrein ex

The power is absolutely devastating if played at the right time since it also stops supporters. I, however, think the attack may nearly ruin this card. You can't keep a stadium lock for a turn if you want to attack because you'll have to throw it away. If you're not aiming for a stadium lock though, the damage is fairly decent for 3 energies. Lightning weakness, of course, is a huge problem. Of course, the power only lasts for a turn. If you're able to play 2 or 3 in succession, you will slow down your opponent tremendously. That's the hard part of course. You can maybe play it with a Nidoqueen line. I think it has alot of potential.

3 / 5
Alex Bramham
Top 8
UK Nationals
2006
Walrein ex

It's attack helps a LOT against cursed stone and there may be some wacky combo involving Pidgeot POP or similar but throw in an expensive retreat cost, Metanite vulnerability and an only average attack and this fat walrus becomes binder fodder. It may be a good deck choice alongside the new Walrein in Mystery of the Lake but until then:

Modified: 2/5

Anthony C
AKA- The Ft. Laud. Loud Mounth
League Leader
Top 32 Grinder 2004
Walrein Ex
 
Unlimited- The power is ok for disrupting you opponent. 70 possible 90 damage and discard stadium is ok as well but compared to other EXs this card isn't so great. Rating 2/5
 
Modified- Go read what I said for Unlimited. Rating 2/5
 
Limited- If you get the lines for this card and are able to pull it out in a game, you will have a big 150 HP wall that is slapping your opponent for at least 70 a turn. Rating 5/5
 
-the ft. laud. loud mouth
Koopa-Troopa Walrein ex

Unlimited: Not quite the ex to use in this format. 2/5

Modified: It’s not too bad here, but the power only works once so it’s only good side is that it slams for 70-90 for 3. 3/5

Limited: You’d better use this; it’s an easy win for you. 5/5


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