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Pojo's Pokemon Card of the Day

 

 

Metagross EX

Power Keepers

 

Date Reviewed: 03.15.07

Ratings & Reviews Summary
Unlimited: 2.50
Modified:3.60
Limited: 1.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Steve Silvestro

2001 WCSTS Champ

2006 Top 8 @ Nats

2006 10th at Worlds

Metagross EX:

Unlimited 1/5 : It will be insanely hard to power 2 metals on him with ER and SER running around.Even if you get him out you will most likely have to flip to hit a single cleffa.

Modified 4/5: If built properly this card can be format breaking.This is mainly the only form of hand disruption. If you can hit a reversal or an umbreon you can take 2-3 prizes with a single attack while ruining their hand.

Limited1/5: No metal energy to power the attack =/

Otaku

Review too long?  Skip straight to the scores and summary.

 

Name: Metagross ex

Set: EX Power Keepers

Card#: 95/108

Rarity: Pokémon-ex

Pokémon-ex Rule: When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Type: Metal

Stage: 2 (Evolves from Metang)

HP: 150

Weakness: Fire, Fighting

Resistance: Grass

Retreat: (CCCC)

Poké-Power: Magnetic Redraw

Once during your turn (before your attack), if Metagross ex is your Active Pokémon, you may use this power.  Each player shuffles his hand into his or her deck.  Then, each player draws 4 cards.  This power can’t be used if Metagross ex is affected by a Special Condition.

Attack: (MMC) Scan Blast [70]

Does 70 damage to each of your opponent’s Benched Pokémon that has the same name as the Defending Pokémon.  (Don’t apply Weakness and Resistance for Benched Pokémon.)

Name: Metang

Set: EX Power Keepers

Card#: 35/0108

Rarity: Uncommon

Type: Metal

Stage: 1 (Evolves from Beldum)

HP: 80

Weakness: Fire

Resistance: Grass

Retreat: (CC)

Poké-Body: Clear Body

Metang can’t be affected by any Special Conditions.

Attack: (MC) Extra Comet Punch [30+]

During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.

Name: Beldum

Set: EX Power Keepers

Card#: /108

Rarity: Common

Type: Metal

Stage: Basic

HP: 50

Weakness: Fire

Resistance: Grass

Retreat: (CC)

Attack: (M) Magnetic Lines [10]

Flip a coin.  If heads, move a Basic Energy card attached to the Defending Pokémon to another of your opponent’s Pokémon. (Ignore this effect if your opponent has only one Pokémon).

 

Attributes: Metagross ex is a Stage 2 Pokémon-ex.  For the third time this week, let me state the obvious: it has to be a pretty powerful Pokémon to justify the difficulty of getting it into play (as a Stage 2) and the drawbacks of being a Pokémon-ex (2 Prizes when KO’d, unable to use certain cards, extra negative effects from other cards).  As a Stage 2 Pokémon, first let us examine where it comes from.

 

Metang from this Set is a Metal Type (giving it access to the protective power of Metal Energy), has 80 HP (nice for an Evolving Stage 1) with a Fire Weakness (still to early to tell how bad this is), a Grass Resistance (just having a Resistance is good), and a Retreat Cost of two (low enough you can pay, but high enough you don’t want to if you can avoid it).  Immunity to Special Conditions isn’t huge but its can be handy, and Extra Comet Punch is actually a good attack: First hit is average, but as long as they don’t bench you the next five really hurt. ;)  All current versions of Metang have the same 80 HP and two Retreat, so that won’t decide which to use.  Metang δ is only worth it if you really want a TecH Lightning Type or need Pokémon δ for some reason.  It has the same Weakness/Resistance as this version, but not quite as nice of abilities: just two fairly straight forward attacks.  The EX Deoxys/EX2 Trainer Kit version is Psychic with Psychic Weakness and no Resistance, but two solid attacks.  If you can pay all the Energy costs, running one of each might be in order: one assumes you’ll be packing Rare Candy so even if you max out on the other ends of the line, you wouldn’t need four copies of Metang, does mean you have some flexibility.  In fact, that might be this version’s downfall: since it is the same type as Metagross ex, you don’t get an extra Weakness to hit like you would with the others.

 

As for the Beldum, the new one is quite similar to the old in Attributes: it is the only Metal version, but all four have 50 HP (average for an Evolvable Basic) and a Retreat Cost of 2 (average overall, but slightly high for an Evolvable Basic).  The EX Deoxys and EX Trainer Kit 2 versions are both Psychic with Psychic Weakness and no Resistance, while Beldum δ is a Lightning Type and this version is Metal, both Fire Weak but Grass Resistant.  In general, I’d say let the attacks decide.  Magnetic Lines can mess with an opponent, but isn’t anything too special.  I’d go with the EX Trainer Kit 2 version, since it has Call For Family, helping set up the rest of your deck.

 

Returning to Metagross ex itself, it is a Metal Type Pokémon, giving it the benefits of damage reduction via Metal Energy that its lower Stages from this Set have.  150 HP is the second highest for a currently legal Stage 2 Pokémon-ex, so that is pretty nice: Metal Energy can make it last even longer.  Any double Weakness is cause for concern, and while I don’t know how Fire will shape up after States wrap up, I really can’t see Fighting being totally ignored: as mentioned in yesterday’s CotD, I can’t see a total lack Overzealous Machamp being played.  Remember, a deck doesn’t have to win the tournament to keep you from T8ing.  Moving onto Resistance, any Resistance is nice though it’s hard to say how useful Grass Resistance will be in the future.  The four Retreat of this card is a definite drawback: it costs more to Retreat than to attack with it!  This creates a big vulnerability you either have to accept or run something to counteract.

 

Abilities: Two stellar abilities here.  The Poké-Power is basically a built in Desert Shaman: both players shuffle their hands into their respective decks and draw four cards.  With hand size on the rise, it actually matters: at our State Championship, it was very common for players to have hands in excess of seven cards.  It is also a benefit if you can exhaust your own hand, or at least play it down to under four.  Sadly, this means the converse is also true: if you build up a large hand, you can’t use this effect without sacrificing it, and if your opponent has a low or non-existent hand, you just gave them free draw.

 

Scan Blast is a slightly more costly, slightly more damaging version of Dirge which we saw yesterday: for (MMC) you slam the Defending Pokemon for 70 and anything with the same name on your opponent’s Bench.  As you know from yesterday, I like these kinds of attacks; although hard to power up quickly, the possibility of multiple OHKOs is enticing.

 

Together, these force your opponent to play cards as soon as they draw into them because if they don’t, you can shuffle them away, and cards that grab a lot of stuff for later (like Scott) will be more or less wasted when used.

 

Uses and

Combinations: Like yesterday, it’s largely a question of support to speed it up or to slow the opponent down.  Given that its own Poké-Power should make things hard on the opponent, I’d just focus on an Energy accelerator and maybe a searcher to get it out and going.  Unless your opponent has a very diverse deck, you should start taking prizes in clumps pretty quick, or one at a time because they aren’t Evolving multiples.

 

Ratings

 

Unlimited: 3/5 – Why so high?  Most Stage 2 Pokémon are “alright” with Slowking from Neo Genesis supporting it.  Metagross ex might be just tough enough thanks to its attack and Poké-Power to stand up here.  Shrink their hand low and then try to rack up some Prizes.  With Slowking, they won’t be quite as able to rebuild their hand.

 

Modified: 4.2/5 – Although the Weaknesses may be a hair better or worse than yesterday’s CotD, Metagross ex just happens to be more popular as a TCG character (due to the potency of past versions) that people won’t be as afraid of it, and again the Poké-Power will likely make success easier.

 

Limited: 1.5/5 – You might be able to make use of the Poké-Power, but the attack needs (MM) to work and each of its lower Stages need one.  Also, given the nature of Limited you’d probably help more often than you’d hurt.

 

Summary

Metagross ex is probably a bit better than Shiftry ex, but the difference between the two is largely a matter of perception: people know and love the Metagross of the past, so the newest one will easily be embraced.

 

-Otaku

Alex Bramham
Top 8
UK Nationals
2006
Metagross ex

The other metagross cards (crush and burn; energy restorer) are far more useful and not worth replacing. Although its power is useful, metagross ex must be active to use it. Its attack is not THAT good considering it won't 2HKO many popular exs and will only very situationally hit benched pokémon.

Modified: 2.4/5

Anthony C
AKA- The Ft. Laud. Loud Mounth
League Leader
Top 32 Grinder 2004
Metagross Ex
 
Unlimited- Imagine this- your opponent has a 70 HP or less basic active and 3 pokemon with the same name in their discard pile and 3 spaces on their bench, you play 3 Poke Flutes and bring them back to the field, you use Scanblast. KO times 4= 4 prizes. Rating 4/5
 
Modified- Do you know what this does? It is very similar to Rocket's Admin, it can either disrupt your opponent or help them out. Scanblast is also very nice, especially if you are playing some n00b using Raieggs/Reggs/Delta. Rating 3.5/5
 
Limited- If you get 2 metal energy in your packs (which most likely wont happen) and are able to attach them both to Metagross this card becomes godly, if you don't this card is useless unless you use his power to disrupt (or help) you opponent and use Metagross as a 150 HP, 2 prize wall (which is a bad idea). Rating 1.5/5
 
-the ft. laud. loud mouth
Koopa-Troopa Metagross ex

Unlimited: I can’t think of anything to play with this, the attack isn’t bad, but there are better choices. 2/5

Modified: I can think of a combo or two here. The one I like best if to combine it with mercury to charge up fast and hit hard. The power is good because it gets a new hand and runs disruption for the opponent. All and all, I say it is okay. 4/5

Limited: Only if you get the metal energy. 2/5


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